Player Matchup

Ares
Ares
FIRMLYvGRASPvIT
Ares
Level 109
God Stats
2W - 1L
1,664 SR
Queue Stats
11W - 9L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
JOEMAMAA54
Sun Wukong
Level 120
God Stats
8W - 4L
1,446 SR
Queue Stats
158W - 181L
1,369 Elo+
Solo
Medusa
Medusa
TheDNSGarage
Medusa
Level 86
God Stats
6W - 5L
1,628 SR
Queue Stats
12W - 9L
1,500 Elo+
Party 1
Hades
Hades
jcmera12
Hades
Level 67
God Stats
22W - 23L
1,473 SR
Queue Stats
66W - 78L
1,339 Elo+
Solo
Fenrir
Fenrir
xX__Dugo__Xx
Fenrir
Level 69
God Stats
1W - 1L
1,313 SR
Queue Stats
414W - 552L
1,281 Elo+
Solo
Team Averages
Level 90
1,505 SR
1,398 Elo+

VS

Team Averages
Level 109
1,485 SR
1,351 Elo+
Neith
Neith
AJ__0330
Neith
Level 67
God Stats
61W - 74L
1,412 SR
Queue Stats
423W - 489L
1,367 Elo+
Solo
Sol
Sol
ILINNAMORATO
Sol
Level 108
God Stats
30W - 34L
1,548 SR
Queue Stats
106W - 121L
1,399 Elo+
Solo
Da Ji
Da Ji
Lostkgbkid
Da Ji
Level 157
God Stats
0W - 1L
1,315 SR
Queue Stats
1W - 4L
1,244 Elo+
Solo
Cerberus
Cerberus
PanchoBarraza69
Cerberus
Level 97
God Stats
1W - 3L
1,346 SR
Queue Stats
66W - 89L
1,361 Elo+
Solo
Mulan
Mulan
barrett0303
Mulan
Level 118
God Stats
0W - 1L
1,801 SR
Queue Stats
27W - 36L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 6
8,418
495
8,971
12,923
9,380
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sun Wukong
JOEMAMAA54
Sun Wukong
16
5 / 2 / 1
9,765
574
9,773
14,099
13,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
14
8 / 2 / 3
9,036
532
15,353
12,306
4,363
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hades
jcmera12
Hades
13
0 / 3 / 0
7,785
458
4,639
7,877
6,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Fenrir
15
1 / 1 / 1
8,936
526
3,145
9,482
3,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AJ__0330
Neith
12
0 / 5 / 2
7,215
424
8,193
9,975
3,147
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

17
7 / 1 / 0
10,379
611
10,945
13,163
3,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
15
0 / 1 / 1
8,415
495
1,086
11,576
4,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
10
1 / 4 / 2
6,869
404
5,257
14,890
10,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
3 / 6 / 0
8,955
527
9,800
14,685
10,999
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
16
17
Kills
11
11
Deaths
17
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
AJ__0330
Neith
0
5
2
0.2
W
3
3
6
2
L
7
1
0
7
W
Sun Wukong
JOEMAMAA54
Sun Wukong
5
2
1
2.75
L
Da Ji
0
1
1
0.5
L
Cerberus
1
4
2
0.5
W
Medusa
8
2
3
4.75
L
3
6
0
0.5
W
Hades
jcmera12
Hades
0
3
0
0
W
Fenrir
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,881
Damage
35,281
56,687
Taken
64,289
37,765
Mitigated
33,425
12,987
Healing
21,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
AJ__0330
Neith
8,193
1,391
0
1,727
9,975
3,147
127
2,235
7,740
0
54,862
W
8,971
67
830
3,475
12,923
9,380
264
6,384
6,539
25,814
0
L
10,945
4,652
0
7,030
13,163
3,978
3,577
6,429
6,386
75,900
0
W
Sun Wukong
JOEMAMAA54
Sun Wukong
9,773
2,359
0
4,803
14,099
13,459
592
0
14,099
16,336
41,155
L
Da Ji
1,086
109
0
7,254
11,576
4,644
0
130
11,446
0
66,565
L
Cerberus
5,257
63
0
2,808
14,890
10,657
28
4,598
10,292
16,120
0
W
Medusa
15,353
6,767
0
1,909
12,306
4,363
392
4,493
7,813
0
67,484
L
9,800
1,508
0
3,169
14,685
10,999
0
2,435
12,250
0
51,803
W
Hades
jcmera12
Hades
4,639
351
0
1,076
7,877
6,589
2,017
5,586
2,291
37,051
0
W
Fenrir
3,145
585
0
894
9,482
3,974
0
658
8,824
0
64,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,940
Gold Earned
41,833
434
Minions Killed
505
0
Camps Cleared
0
1,490,567
Distance Traveled
1,481,893
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,215
424
104
6
0
290,850
0
W
Ares
8,418
495
33
2
0
300,838
2
L
Sol
10,379
611
141
8
0
292,464
3
W
Sun Wukong
9,765
574
102
6
0
316,970
4
L
Da Ji
8,415
495
128
8
0
344,595
3
L
Cerberus
6,869
404
27
2
0
262,850
0
W
Medusa
9,036
532
99
6
0
312,397
6
L
Mulan
8,955
527
105
6
0
291,134
1
W
Hades
7,785
458
82
5
0
267,937
0
W
Fenrir
8,936
526
118
7
0
292,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role