Player Matchup

Gilgamesh
Gilgamesh
BBCTRAIN
Gilgamesh
Level 16
God Stats
11W - 2L
1,957 SR
Queue Stats
45W - 35L
1,738 Elo+
Solo
Loki
Loki
NeGLoKoO
Loki
Level 27
God Stats
12W - 13L
1,366 SR
Queue Stats
79W - 66L
1,454 Elo+
Solo
King Arthur
King Arthur
Pyua-_-
King Arthur
Level 15
God Stats
3W - 3L
1,322 SR
Queue Stats
62W - 65L
1,569 Elo+
Solo
Artemis
Artemis
TheRealNeckGod
Artemis
Level 27
God Stats
53W - 37L
1,744 SR
Queue Stats
226W - 219L
1,558 Elo+
Solo
Zhong Kui
Zhong Kui
Trashpanda27742
Zhong Kui
Level 11
God Stats
4W - 1L
1,808 SR
Queue Stats
16W - 14L
1,610 Elo+
Solo
Team Averages
Level 19
1,640 SR
1,586 Elo+

VS

Team Averages
Level 21
1,478 SR
1,577 Elo+
Nemesis
Nemesis
AndyyBlair
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,574 Elo+
Solo
Chronos
Chronos
Backwashedtroll
Chronos
Level 20
God Stats
14W - 12L
1,698 SR
Queue Stats
141W - 158L
1,503 Elo+
Solo
Nox
Nox
CasualNword
Nox
Level 25
God Stats
1W - 1L
1,493 SR
Queue Stats
82W - 110L
1,518 Elo+
Solo
Fafnir
Fafnir
MySpaghette
Fafnir
Level 27
God Stats
4W - 7L
1,295 SR
Queue Stats
193W - 170L
1,635 Elo+
Solo
Sol
Sol
mati_bio
Sol
Level 27
God Stats
1W - 2L
1,404 SR
Queue Stats
3W - 5L
1,654 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BBCTRAIN
Gilgamesh
16
9 / 3 / 8
11,537
549
13,479
14,143
12,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Loki
14
2 / 6 / 3
10,078
480
4,101
13,603
4,877
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

King Arthur
Pyua-_-
King Arthur
17
8 / 4 / 6
11,604
553
9,448
22,981
16,732
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
6 / 2 / 1
13,275
632
15,629
13,259
5,075
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
Trashpanda27742
Zhong Kui
17
11 / 0 / 7
12,181
580
24,061
14,540
10,692
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AndyyBlair
Nemesis
12
1 / 8 / 2
8,322
396
6,114
17,636
6,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
5 / 12 / 1
7,737
368
2,907
16,814
6,224
17
4 / 4 / 1
10,438
497
8,163
8,757
3,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fafnir
14
3 / 4 / 4
9,670
460
12,280
24,698
27,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
1 / 8 / 4
8,895
424
6,151
16,647
5,013
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
26
36
Kills
14
15
Deaths
36
25
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AndyyBlair
Nemesis
1
8
2
0.25
W
Gilgamesh
BBCTRAIN
Gilgamesh
9
3
8
4.33
L
5
12
1
0.46
L
4
4
1
1.13
L
Fafnir
3
4
4
1.25
W
Loki
2
6
3
0.58
W
King Arthur
Pyua-_-
King Arthur
8
4
6
2.75
W
6
2
1
3.25
W
Zhong Kui
Trashpanda27742
Zhong Kui
11
0
7
14.5
L
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,718
Damage
35,615
78,526
Taken
84,552
49,891
Mitigated
49,439
27,858
Healing
12,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AndyyBlair
Nemesis
6,114
2,026
0
2,045
17,636
6,938
0
4,277
13,195
0
36,487
W
Gilgamesh
BBCTRAIN
Gilgamesh
13,479
4,936
0
1,692
14,143
12,515
760
6,602
7,363
0
57,538
L
2,907
1,737
0
1,367
16,814
6,224
441
6,716
9,756
16,957
0
L
8,163
368
0
720
8,757
3,465
0
4,886
3,871
40,557
0
L
Fafnir
12,280
3,539
0
5,539
24,698
27,799
239
4,159
20,359
40,779
0
W
Loki
4,101
1,652
0
1,751
13,603
4,877
716
3,702
9,817
0
56,943
W
King Arthur
Pyua-_-
King Arthur
9,448
1,436
0
7,967
22,981
16,732
667
6,212
15,388
90
60,290
W
15,629
9,823
0
7,237
13,259
5,075
8,426
6,766
6,453
0
97,043
W
Zhong Kui
Trashpanda27742
Zhong Kui
24,061
3,147
0
9,211
14,540
10,692
3,303
5,730
8,714
78,671
0
L
6,151
2,310
0
2,566
16,647
5,013
549
4,239
12,408
39,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,675
Gold Earned
45,062
561
Minions Killed
299
0
Camps Cleared
0
1,950,942
Distance Traveled
1,673,846
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,322
396
73
3
0
351,271
1
W
Gilgamesh
11,537
549
71
3
0
405,426
0
L
Chronos
7,737
368
32
2
0
204,653
4
L
Nox
10,438
497
82
4
0
398,535
0
L
Fafnir
9,670
460
37
2
0
367,464
1
W
Loki
10,078
480
95
5
0
399,461
0
W
King Arthur
11,604
553
118
6
0
390,271
3
W
Artemis
13,275
632
156
7
0
331,891
3
W
Zhong Kui
12,181
580
121
6
0
423,893
1
L
Sol
8,895
424
75
4
0
351,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role