Player Matchup

He Bo
He Bo
WesBurtt
He Bo
Level 25
God Stats
2W - 2L
1,500 SR
Queue Stats
190W - 162L
1,605 Elo+
Solo
Ne Zha
Ne Zha
sSweeTroll
Ne Zha
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 23L
1,460 Elo+
Solo
Cerberus
Cerberus
spookymhsterie
Cerberus
Level 7
God Stats
0W - 1L
1,799 SR
Queue Stats
4W - 7L
1,546 Elo+
Solo
Guan Yu
Guan Yu
xHOLYJESUSFISHx
Guan Yu
Level 12
God Stats
5W - 9L
1,718 SR
Queue Stats
272W - 239L
1,607 Elo+
Solo
Medusa
Medusa
xXALEXEZIOXx05
Medusa
Level 9
God Stats
3W - 2L
1,799 SR
Queue Stats
28W - 18L
1,609 Elo+
Solo
Team Averages
Level 12
1,663 SR
1,565 Elo+

VS

Team Averages
Level 21
1,633 SR
1,578 Elo+
Scylla
Scylla
BigBoyDewayne
Scylla
Level 29
God Stats
1W - 1L
1,633 SR
Queue Stats
175W - 127L
1,600 Elo+
Solo
Izanami
Izanami
Deafstevywondr
Izanami
Level 7
God Stats
5W - 2L
1,561 SR
Queue Stats
5W - 3L
1,498 Elo+
Solo
Amaterasu
Amaterasu
MayoneSO GG
Amaterasu
Level 18
God Stats
5W - 2L
1,715 SR
Queue Stats
69W - 68L
1,514 Elo+
Solo
Ao Kuang
Ao Kuang
Mikeanoli
Ao Kuang
Level 29
God Stats
76W - 35L
1,779 SR
Queue Stats
200W - 157L
1,681 Elo+
Solo
Olorun
Olorun
UbetShesWet
Olorun
Level 22
God Stats
26W - 32L
1,475 SR
Queue Stats
585W - 615L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
WesBurtt
He Bo
9
1 / 3 / 1
5,239
582
2,763
5,803
1,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
sSweeTroll
Ne Zha
4
0 / 4 / 0
3,914
435
1,034
4,812
1,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
7
2 / 4 / 0
4,613
513
1,255
5,931
2,343
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
2 / 3 / 1
5,377
597
2,863
6,486
4,813
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
4 / 3 / 0
5,689
632
4,509
5,708
1,603
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 3
6,146
683
5,770
3,568
1,133
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 2 / 1
4,737
526
488
3,762
809
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Amaterasu
MayoneSO GG
Amaterasu
8
0 / 3 / 2
5,178
575
2,546
5,985
1,713
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ao Kuang
Mikeanoli
Ao Kuang
13
12 / 1 / 2
7,696
855
6,407
6,909
2,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Olorun
9
1 / 3 / 3
5,713
635
3,546
6,345
2,308
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
9
Kills
17
17
Deaths
9
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
0
3
5.5
W
0
2
1
0.25
W
Amaterasu
MayoneSO GG
Amaterasu
0
3
2
0.33
W
Ao Kuang
Mikeanoli
Ao Kuang
12
1
2
13
W
Olorun
1
3
3
0.83
L
He Bo
WesBurtt
He Bo
1
3
1
0.5
L
Ne Zha
sSweeTroll
Ne Zha
0
4
0
0
L
Cerberus
2
4
0
0.5
L
2
3
1
0.83
L
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,424
Damage
18,757
28,740
Taken
26,569
11,728
Mitigated
7,967
5,675
Healing
8,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,770
932
0
1,278
3,568
1,133
0
2,215
1,083
27,445
0
W
488
347
0
268
3,762
809
0
572
3,168
0
19,790
W
Amaterasu
MayoneSO GG
Amaterasu
2,546
1,203
0
1,357
5,985
1,713
0
585
5,400
0
23,527
W
Ao Kuang
Mikeanoli
Ao Kuang
6,407
2,119
0
2,684
6,909
2,004
838
317
6,530
39,614
0
W
Olorun
3,546
1,357
67
2,936
6,345
2,308
854
127
6,218
24,246
3,832
L
He Bo
WesBurtt
He Bo
2,763
59
0
1,382
5,803
1,705
0
3,837
1,966
27,296
0
L
Ne Zha
sSweeTroll
Ne Zha
1,034
332
0
974
4,812
1,264
0
2,537
2,275
0
9,659
L
Cerberus
1,255
186
0
965
5,931
2,343
0
3,397
2,534
5,609
0
L
2,863
355
247
1,904
6,486
4,813
0
1,267
5,219
0
21,287
L
4,509
1,843
0
203
5,708
1,603
0
4,161
1,547
0
31,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,832
Gold Earned
29,470
200
Minions Killed
287
0
Camps Cleared
0
840,924
Distance Traveled
872,878
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,146
683
52
6
0
176,715
2
W
Izanami
4,737
526
49
5
0
155,619
0
W
Amaterasu
5,178
575
50
6
0
188,414
1
W
Ao Kuang
7,696
855
80
9
0
195,086
0
W
Olorun
5,713
635
56
6
0
157,044
1
L
He Bo
5,239
582
53
6
0
167,555
3
L
Ne Zha
3,914
435
22
2
0
145,514
0
L
Cerberus
4,613
513
13
1
0
165,579
1
L
Guan Yu
5,377
597
51
6
0
183,157
2
L
Medusa
5,689
632
61
7
0
179,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role