Player Matchup

Set
Set
 
Set
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
KaPowNow
Izanami
Level 157
God Stats
19W - 13L
1,651 SR
Queue Stats
451W - 434L
1,453 Elo+
Solo
Vulcan
Vulcan
Laredh_Nell
Vulcan
Level 151
God Stats
5W - 3L
1,393 SR
Queue Stats
220W - 234L
1,344 Elo+
Party 2
Chronos
Chronos
Travequison-FIV5
Chronos
Level 79
God Stats
9W - 5L
1,599 SR
Queue Stats
38W - 45L
1,376 Elo+
Party 2
Ra
Ra
dragun-Crimenova
Ra
Level 122
God Stats
1W - 3L
1,296 SR
Queue Stats
75W - 53L
1,622 Elo+
Party 2
Team Averages
Level 133
1,488 SR
1,459 Elo+

VS

Team Averages
Level 127
1,499 SR
1,475 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
JG201220
Merlin
Level 116
God Stats
1W - 3L
1,626 SR
Queue Stats
590W - 568L
1,472 Elo+
Solo
Medusa
Medusa
Ramiro Paredes
Medusa
Level 87
God Stats
165W - 221L
1,474 SR
Queue Stats
494W - 625L
1,431 Elo+
Party 1
Odin
Odin
SoHeartless
Odin
Level 160
God Stats
7W - 5L
1,478 SR
Queue Stats
190W - 174L
1,511 Elo+
Solo
Chang'e
Chang'e
VenRey
Chang'e
Level 128
God Stats
13W - 15L
1,419 SR
Queue Stats
446W - 559L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
10
2 / 0 / 0
5,713
571
1,988
6,633
2,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Izanami
KaPowNow
Izanami
10
3 / 1 / 1
6,151
615
3,788
4,710
1,274
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vulcan
11
1 / 0 / 0
5,618
562
2,792
3,104
912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 0 / 2
5,740
574
2,490
3,474
914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
2 / 3 / 2
5,065
507
4,058
4,598
1,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
9
1 / 0 / 2
5,486
549
2,955
6,374
2,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
JG201220
Merlin
12
1 / 0 / 0
6,298
630
3,491
2,927
1,014
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
2 / 3 / 0
6,171
617
3,252
6,685
1,796
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

5
0 / 6 / 1
4,186
419
2,635
7,358
2,876
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
VenRey
Chang'e
12
0 / 0 / 0
6,307
631
812
3,830
1,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
7
9
Kills
4
4
Deaths
9
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
2
0
0
2
L
Erlang Shen
 
Erlang Shen
1
0
2
2
L
Merlin
JG201220
Merlin
1
0
0
1
W
Izanami
KaPowNow
Izanami
3
1
1
3.5
W
Vulcan
1
0
0
1
L
2
3
0
0.67
L
0
6
1
0.08
W
1
0
2
2
L
Chang'e
VenRey
Chang'e
0
0
0
0
W
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,116
Damage
13,145
22,519
Taken
27,174
6,290
Mitigated
9,515
8,675
Healing
8,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
1,988
1,053
0
3,076
6,633
2,132
0
1,267
5,216
0
31,461
L
Erlang Shen
 
Erlang Shen
2,955
1,374
0
2,766
6,374
2,622
0
2,163
4,135
0
32,299
L
Merlin
JG201220
Merlin
3,491
62
0
1,421
2,927
1,014
53
1,317
1,488
43,072
0
W
Izanami
KaPowNow
Izanami
3,788
2,381
0
1,655
4,710
1,274
0
296
4,414
0
38,867
W
Vulcan
2,792
516
0
615
3,104
912
0
2,004
1,100
26,482
0
L
3,252
1,474
0
2,357
6,685
1,796
0
837
5,848
0
35,688
L
2,635
844
0
579
7,358
2,876
0
3,697
3,615
0
10,000
W
2,490
765
0
1,859
3,474
914
468
298
3,060
31,908
0
L
Chang'e
VenRey
Chang'e
812
0
100
1,651
3,830
1,207
0
1,082
2,748
43,545
0
W
4,058
824
208
1,262
4,598
1,058
376
438
4,044
18,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,287
Gold Earned
28,448
324
Minions Killed
358
0
Camps Cleared
0
1,022,991
Distance Traveled
1,009,705
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
5,713
571
73
7
0
238,492
3
L
Erlang Shen
5,486
549
62
6
0
236,569
2
L
Merlin
6,298
630
102
10
0
190,691
3
W
Izanami
6,151
615
88
9
0
195,459
4
W
Vulcan
5,618
562
59
6
0
196,465
4
L
Medusa
6,171
617
79
8
0
192,660
1
L
Odin
4,186
419
19
2
0
190,372
2
W
Chronos
5,740
574
82
8
0
196,809
1
L
Chang'e
6,307
631
96
10
0
199,413
1
W
Ra
5,065
507
22
2
0
195,766
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role