Player Matchup

Achilles
Achilles
Andra_maria22
Achilles
Level 13
God Stats
2W - 4L
1,727 SR
Queue Stats
13W - 10L
1,576 Elo+
Solo
Loki
Loki
BlackReaper3047
Loki
Level 5
God Stats
150W - 117L
1,576 SR
Queue Stats
199W - 163L
1,571 Elo+
Solo
Cthulhu
Cthulhu
KbarMeltz
Cthulhu
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 38L
1,680 Elo+
Solo
Artemis
Artemis
Shuvaldis
Artemis
Level 7
God Stats
2W - 2L
1,726 SR
Queue Stats
24W - 22L
1,541 Elo+
Solo
Fenrir
Fenrir
blast_uwu
Fenrir
Level 27
God Stats
1W - 2L
1,581 SR
Queue Stats
41W - 16L
1,768 Elo+
Solo
Team Averages
Level 15
1,622 SR
1,627 Elo+

VS

Team Averages
Level 21
1,714 SR
1,831 Elo+
Fenrir
Fenrir
Anxiody
Fenrir
Level 15
God Stats
19W - 11L
1,938 SR
Queue Stats
135W - 76L
1,940 Elo+
Party 1
Khepri
Khepri
ForeShadower
Khepri
Level 11
God Stats
2W - 1L
1,500 SR
Queue Stats
58W - 59L
1,578 Elo+
Solo
Chang'e
Chang'e
NutAnhurFace
Chang'e
Level 15
God Stats
46W - 12L
2,024 SR
Queue Stats
200W - 134L
1,978 Elo+
Party 1
He Bo
He Bo
ShinSnipes
He Bo
Level 45
God Stats
5W - 2L
1,608 SR
Queue Stats
173W - 96L
1,779 Elo+
Party 1
Serqet
Serqet
cunnect
Serqet
Level 19
God Stats
6W - 9L
1,500 SR
Queue Stats
151W - 74L
1,879 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Andra_maria22
Achilles
17
6 / 3 / 6
10,773
567
11,159
14,909
13,864
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 4 / 6
8,181
431
6,803
7,237
1,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
KbarMeltz
Cthulhu
15
5 / 9 / 6
9,766
514
11,893
16,027
9,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Shuvaldis
Artemis
14
0 / 5 / 8
9,069
477
4,340
12,434
4,199
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
blast_uwu
Fenrir
16
8 / 6 / 9
10,509
553
14,518
18,086
9,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Anxiody
Fenrir
14
3 / 6 / 6
9,167
482
8,773
14,437
10,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Khepri
13
3 / 2 / 9
8,807
464
4,201
12,452
11,114
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
NutAnhurFace
Chang'e
17
9 / 5 / 6
10,698
563
15,514
18,430
9,724
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

He Bo
17
6 / 7 / 9
10,665
561
9,362
13,641
4,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Serqet
cunnect
Serqet
17
6 / 2 / 6
11,239
592
7,315
10,981
5,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
63
22
Kills
27
27
Deaths
22
35
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Achilles
Andra_maria22
Achilles
6
3
6
3
W
Fenrir
Anxiody
Fenrir
3
6
6
1
L
3
4
6
1.5
W
Khepri
3
2
9
3.75
L
Cthulhu
KbarMeltz
Cthulhu
5
9
6
0.89
W
Chang'e
NutAnhurFace
Chang'e
9
5
6
2.4
W
He Bo
6
7
9
1.5
L
Artemis
Shuvaldis
Artemis
0
5
8
0.8
L
Fenrir
blast_uwu
Fenrir
8
6
9
2.08
W
Serqet
cunnect
Serqet
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,713
Damage
45,165
68,693
Taken
69,941
38,653
Mitigated
41,153
14,723
Healing
21,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Andra_maria22
Achilles
11,159
2,999
0
4,420
14,909
13,864
109
2,652
11,746
0
58,628
W
Fenrir
Anxiody
Fenrir
8,773
3,771
0
4,255
14,437
10,166
302
1,019
13,418
0
46,283
L
6,803
1,848
0
1,963
7,237
1,930
548
2,841
4,179
0
30,901
W
Khepri
4,201
761
0
2,166
12,452
11,114
277
4,064
8,388
14,349
0
L
Cthulhu
KbarMeltz
Cthulhu
11,893
628
245
580
16,027
9,340
574
9,224
6,530
57,437
0
W
Chang'e
NutAnhurFace
Chang'e
15,514
2,046
666
7,854
18,430
9,724
469
3,969
14,461
72,160
0
W
He Bo
9,362
352
0
4,265
13,641
4,625
208
2,193
11,448
72,447
0
L
Artemis
Shuvaldis
Artemis
4,340
1,837
0
997
12,434
4,199
586
6,743
5,389
0
45,260
L
Fenrir
blast_uwu
Fenrir
14,518
4,351
0
6,518
18,086
9,320
76
7,255
10,611
0
62,828
W
Serqet
cunnect
Serqet
7,315
1,938
0
2,241
10,981
5,524
0
648
10,333
0
68,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,298
Gold Earned
50,576
434
Minions Killed
445
0
Camps Cleared
0
1,655,593
Distance Traveled
1,790,899
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,773
567
111
6
0
342,394
3
W
Fenrir
9,167
482
77
4
0
353,522
9
L
Loki
8,181
431
63
3
0
279,284
4
W
Khepri
8,807
464
26
1
0
355,775
2
L
Cthulhu
9,766
514
94
5
0
363,521
1
W
Chang'e
10,698
563
103
5
0
351,334
1
W
He Bo
10,665
561
125
7
0
347,633
6
L
Artemis
9,069
477
88
5
0
313,489
2
L
Fenrir
10,509
553
78
4
0
356,905
4
W
Serqet
11,239
592
114
6
0
382,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role