Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Estentric
Gilgamesh
Level 12
God Stats
4W - 4L
1,541 SR
Queue Stats
13W - 12L
1,406 Elo+
Solo
Nu Wa
Nu Wa
KoalaGangs
Nu Wa
Level 16
God Stats
6W - 4L
1,377 SR
Queue Stats
12W - 11L
1,332 Elo+
Solo
Nemesis
Nemesis
ShadowBuyler
Nemesis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,457 Elo+
Solo
Artemis
Artemis
TheBabyPlut0
Artemis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 8L
1,112 Elo+
Solo
Team Averages
Level 13
1,483 SR
1,361 Elo+

VS

Team Averages
Level 23
1,491 SR
1,383 Elo+
Tiamat
Tiamat
Blyntz
Tiamat
Level 6
God Stats
0W - 5L
1,162 SR
Queue Stats
2W - 6L
1,372 Elo+
Solo
Pele
Pele
KirbZM
Pele
Level 25
God Stats
1W - 2L
1,558 SR
Queue Stats
3W - 6L
1,485 Elo+
Party 1
Cthulhu
Cthulhu
TFgam3r
Cthulhu
Level 17
God Stats
10W - 9L
1,608 SR
Queue Stats
74W - 78L
1,293 Elo+
Solo
Neith
Neith
ZabuzaMomochin
Neith
Level 61
God Stats
4W - 4L
1,627 SR
Queue Stats
14W - 18L
1,495 Elo+
Party 1
Hel
Hel
omerrud
Hel
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,272 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
0 / 0 / 7
6,708
559
2,351
4,545
3,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
Estentric
Gilgamesh
12
6 / 1 / 0
7,649
637
4,430
5,130
3,163
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nu Wa
10
1 / 3 / 2
6,101
508
4,970
5,665
1,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
ShadowBuyler
Nemesis
10
5 / 0 / 0
6,614
551
4,353
6,678
2,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Artemis
TheBabyPlut0
Artemis
14
6 / 1 / 4
7,941
662
7,899
5,542
1,826
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Blyntz
Tiamat
9
1 / 3 / 1
5,657
471
3,730
5,850
2,438
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Pele
KirbZM
Pele
11
3 / 3 / 1
6,705
559
3,609
7,096
1,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
TFgam3r
Cthulhu
9
1 / 2 / 2
5,683
474
3,687
9,018
4,741
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

9
0 / 6 / 0
5,223
435
2,432
7,593
1,638
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hel
9
0 / 4 / 1
5,473
456
582
4,747
1,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
18
Kills
5
5
Deaths
18
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
0
7
3.5
L
Tiamat
Blyntz
Tiamat
1
3
1
0.5
W
Gilgamesh
Estentric
Gilgamesh
6
1
0
6
L
Pele
KirbZM
Pele
3
3
1
1.17
W
Nu Wa
1
3
2
0.67
W
Nemesis
ShadowBuyler
Nemesis
5
0
0
5
L
Cthulhu
TFgam3r
Cthulhu
1
2
2
1
W
Artemis
TheBabyPlut0
Artemis
6
1
4
8
L
0
6
0
0
L
Hel
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,003
Damage
14,040
27,560
Taken
34,304
12,713
Mitigated
12,588
7,935
Healing
8,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
2,351
374
0
1,110
4,545
3,979
290
1,065
3,480
11,135
0
L
Tiamat
Blyntz
Tiamat
3,730
85
0
1,372
5,850
2,438
540
2,485
3,110
25,638
0
W
Gilgamesh
Estentric
Gilgamesh
4,430
1,432
0
1,990
5,130
3,163
236
842
4,288
0
36,614
L
Pele
KirbZM
Pele
3,609
918
0
2,532
7,096
1,974
0
687
6,319
0
30,444
W
Nu Wa
4,970
741
0
750
5,665
1,620
988
3,057
2,608
26,157
0
W
Nemesis
ShadowBuyler
Nemesis
4,353
1,813
0
1,758
6,678
2,125
402
2,463
4,215
0
24,079
L
Cthulhu
TFgam3r
Cthulhu
3,687
416
0
3,448
9,018
4,741
201
2,506
6,140
22,119
0
W
Artemis
TheBabyPlut0
Artemis
7,899
3,633
0
2,327
5,542
1,826
266
636
4,906
0
64,560
L
2,432
709
0
770
7,593
1,638
0
619
6,914
0
25,369
L
Hel
582
123
48
614
4,747
1,797
91
195
4,500
15,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,013
Gold Earned
28,741
311
Minions Killed
242
0
Camps Cleared
0
1,180,992
Distance Traveled
959,130
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,708
559
19
2
0
249,150
0
L
Tiamat
5,657
471
58
5
0
177,516
0
W
Gilgamesh
7,649
637
85
7
0
250,354
1
L
Pele
6,705
559
68
6
0
216,598
3
W
Nu Wa
6,101
508
45
4
0
210,945
1
W
Nemesis
6,614
551
43
4
0
273,676
0
L
Cthulhu
5,683
474
39
3
0
218,403
0
W
Artemis
7,941
662
119
10
0
196,867
1
L
Neith
5,223
435
41
3
0
192,583
1
L
Hel
5,473
456
36
3
0
154,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role