Player Matchup

Jormungandr
Jormungandr
CamieGoogle2000
Jormungandr
Level 16
God Stats
7W - 14L
1,329 SR
Queue Stats
52W - 75L
1,258 Elo+
Party 1
Ra
Ra
Helioshound
Ra
Level 8
God Stats
11W - 17L
1,298 SR
Queue Stats
12W - 21L
1,242 Elo+
Party 1
Chernobog
Chernobog
TRBendyFork
Chernobog
Level 54
God Stats
30W - 21L
1,544 SR
Queue Stats
258W - 293L
1,324 Elo+
Party 1
Izanami
Izanami
shrek2LecyBoGLOo
Izanami
Level 51
God Stats
42W - 37L
1,400 SR
Queue Stats
319W - 350L
1,346 Elo+
Party 1
Tyr
Tyr
weemikey05
Tyr
Level 29
God Stats
12W - 26L
1,330 SR
Queue Stats
65W - 85L
1,316 Elo+
Party 1
Team Averages
Level 32
1,380 SR
1,297 Elo+

VS

Team Averages
Level 15
1,590 SR
1,659 Elo+
Janus
Janus
 
Janus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
AlixWave
Olorun
Level 4
God Stats
4W - 4L
1,683 SR
Queue Stats
7W - 9L
1,739 Elo+
Solo
Aphrodite
Aphrodite
QualityQualified
Aphrodite
Level 6
God Stats
3W - 0L
1,500 SR
Queue Stats
24W - 17L
1,738 Elo+
Solo
Anhur
Anhur
Sergiis
Anhur
Level 17
God Stats
2W - 3L
1,500 SR
Queue Stats
74W - 55L
1,636 Elo+
Solo
Arachne
Arachne
okdoesthiswork
Arachne
Level 17
God Stats
18W - 8L
1,766 SR
Queue Stats
160W - 92L
1,683 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CamieGoogle2000
Jormungandr
7
0 / 6 / 1
4,408
441
1,767
7,559
4,324
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

8
0 / 5 / 0
4,623
462
1,595
6,083
1,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chernobog
TRBendyFork
Chernobog
8
2 / 8 / 0
5,439
544
4,522
9,031
3,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
2 / 9 / 1
5,250
525
5,655
10,131
2,218
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

5
0 / 4 / 0
4,236
424
1,239
5,520
3,300
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
7 / 2 / 6
7,039
704
7,777
5,740
1,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Olorun
AlixWave
Olorun
11
3 / 2 / 7
6,701
670
4,173
4,909
1,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Aphrodite
11
2 / 0 / 6
6,617
662
3,813
6,540
2,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
Sergiis
Anhur
14
9 / 0 / 3
8,347
835
7,850
6,820
2,131
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
11 / 0 / 2
7,429
743
7,229
8,815
3,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
56
4
Kills
32
32
Deaths
4
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
7
2
6
5
W
Olorun
AlixWave
Olorun
3
2
7
3.25
L
Jormungandr
CamieGoogle2000
Jormungandr
0
6
1
0.08
L
0
5
0
0
W
Aphrodite
2
0
6
5
W
Anhur
Sergiis
Anhur
9
0
3
10.5
L
Chernobog
TRBendyFork
Chernobog
2
8
0
0.25
W
11
0
2
12
L
2
9
1
0.28
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,778
Damage
30,842
38,324
Taken
32,824
15,400
Mitigated
11,294
5,905
Healing
19,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
7,777
1,047
113
1,126
5,740
1,429
105
219
5,521
31,674
0
W
Olorun
AlixWave
Olorun
4,173
2,020
0
1,738
4,909
1,997
2,133
584
4,229
23,759
1,920
L
Jormungandr
CamieGoogle2000
Jormungandr
1,767
580
0
550
7,559
4,324
35
1,305
6,254
13,927
0
L
1,595
150
22
655
6,083
1,941
0
3,226
2,857
16,218
0
W
Aphrodite
3,813
629
1,611
5,772
6,540
2,019
1,516
134
6,406
34,106
0
W
Anhur
Sergiis
Anhur
7,850
4,429
0
3,703
6,820
2,131
1,145
922
5,898
0
52,726
L
Chernobog
TRBendyFork
Chernobog
4,522
2,816
0
1,286
9,031
3,617
0
3,716
5,315
0
21,858
W
7,229
5,191
0
5,073
8,815
3,718
0
1,382
7,345
0
43,750
L
5,655
3,902
0
1,580
10,131
2,218
19
3,851
6,280
0
22,091
L
1,239
186
0
1,812
5,520
3,300
0
3,049
2,471
0
10,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,956
Gold Earned
36,133
161
Minions Killed
362
0
Camps Cleared
0
798,924
Distance Traveled
1,046,666
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,039
704
55
6
0
210,407
4
W
Olorun
6,701
670
56
6
0
194,856
0
L
Jormungandr
4,408
441
17
2
0
165,595
0
L
Ra
4,623
462
32
3
0
165,471
0
W
Aphrodite
6,617
662
72
7
0
178,705
1
W
Anhur
8,347
835
108
11
0
186,216
2
L
Chernobog
5,439
544
44
4
0
180,892
0
W
Arachne
7,429
743
71
7
0
276,482
3
L
Izanami
5,250
525
48
5
0
173,120
0
L
Tyr
4,236
424
20
2
0
113,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role