Player Matchup

Janus
Janus
ImpeccableFacade
Janus
Level 125
God Stats
6W - 2L
1,554 SR
Queue Stats
192W - 182L
1,454 Elo+
Party 1
Da Ji
Da Ji
OmNomNominal-Rex
Da Ji
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 55L
1,486 Elo+
Party 1
Jing Wei
Jing Wei
PnkDiamondsPearl
Jing Wei
Level 97
God Stats
3W - 0L
1,485 SR
Queue Stats
114W - 108L
1,479 Elo+
Party 2
Sylvanus
Sylvanus
RockItOnTheDais
Sylvanus
Level 98
God Stats
1W - 0L
1,433 SR
Queue Stats
153W - 143L
1,432 Elo+
Party 1
Mulan
Mulan
ThatsBoujee
Mulan
Level 108
God Stats
1W - 1L
1,293 SR
Queue Stats
73W - 61L
1,423 Elo+
Party 2
Team Averages
Level 107
1,453 SR
1,455 Elo+

VS

Team Averages
Level 66
1,608 SR
1,417 Elo+
Eset
Eset
AmariIIoSIim
Eset
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 18L
1,415 Elo+
Party 3
Cupid
Cupid
Snoopinski2
Cupid
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,297 Elo+
Party 3
Sol
Sol
Vlixes16
Sol
Level 64
God Stats
4W - 2L
1,798 SR
Queue Stats
50W - 45L
1,483 Elo+
Solo
Chang'e
Chang'e
fender291
Chang'e
Level 81
God Stats
1W - 1L
1,740 SR
Queue Stats
23W - 30L
1,506 Elo+
Party 3
Nox
Nox
lordchudo
Nox
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,384 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 3 / 13
13,284
781
28,211
14,631
7,330
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
3 / 7 / 10
11,207
659
10,225
16,903
7,825
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
9 / 6 / 7
13,132
772
16,072
17,786
8,011
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
17
1 / 5 / 13
10,748
632
8,156
19,702
28,038
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
4 / 2 / 14
11,946
703
10,646
24,722
27,634
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 7 / 8
11,396
670
16,514
18,090
7,670
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
1 / 5 / 17
10,290
605
15,015
16,668
7,242
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
4 / 2 / 14
11,027
649
14,933
14,749
5,565
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chang'e
fender291
Chang'e
20
4 / 3 / 15
11,661
686
13,674
17,342
8,728
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

19
7 / 5 / 14
12,090
711
17,287
14,551
6,463
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
91
22
Kills
23
23
Deaths
22
57
Assists
68
Player
Kills
Deaths
Assists
KDA
L
7
7
8
1.57
W
5
3
13
3.83
W
3
7
10
1.14
W
9
6
7
2.08
W
Sylvanus
1
5
13
1.5
L
1
5
17
1.9
W
4
2
14
5.5
L
4
2
14
5.5
L
Chang'e
fender291
Chang'e
4
3
15
3.83
L
7
5
14
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,310
Damage
77,423
93,744
Taken
81,400
78,838
Mitigated
35,668
38,769
Healing
38,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,514
2,066
1,502
2,252
18,090
7,670
130
6,816
11,274
35,184
0
W
28,211
1,143
3,240
3,845
14,631
7,330
784
9,518
5,113
66,334
0
W
10,225
1,660
333
817
16,903
7,825
0
10,868
6,035
0
13,631
W
16,072
10,684
1,694
4,068
17,786
8,011
1,820
12,605
5,181
0
39,715
W
Sylvanus
8,156
1,525
6,848
7,240
19,702
28,038
260
13,648
6,054
16,017
0
L
15,015
4,734
3,711
2,032
16,668
7,242
538
9,012
7,656
0
30,815
W
10,646
615
1,153
9,531
24,722
27,634
635
15,769
8,953
0
19,077
L
14,933
3,970
3,124
5,506
14,749
5,565
531
5,978
8,771
29,584
0
L
Chang'e
fender291
Chang'e
13,674
1,069
10,225
6,329
17,342
8,728
340
8,774
8,568
32,150
0
L
17,287
1,105
2,350
1,519
14,551
6,463
200
5,787
8,764
26,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,317
Gold Earned
56,464
179
Minions Killed
192
0
Camps Cleared
0
1,533,342
Distance Traveled
1,556,114
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
11,396
670
31
2
0
261,520
0
W
Janus
13,284
781
89
5
0
338,067
3
W
Da Ji
11,207
659
7
0
0
311,396
0
W
Jing Wei
13,132
772
44
3
0
322,274
2
W
Sylvanus
10,748
632
18
1
0
251,063
0
L
Cupid
10,290
605
32
2
0
280,561
0
W
Mulan
11,946
703
21
1
0
310,542
1
L
Sol
11,027
649
43
3
0
329,472
7
L
Chang'e
11,661
686
55
3
0
376,984
0
L
Nox
12,090
711
31
2
0
307,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role