Player Matchup

Sol
Sol
 
Sol
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
FCG Stompy
Bakasura
Level 28
God Stats
5W - 2L
1,773 SR
Queue Stats
110W - 60L
1,594 Elo+
Party 1
Jing Wei
Jing Wei
MyEZ Akame
Jing Wei
Level 119
God Stats
1W - 3L
1,675 SR
Queue Stats
336W - 282L
1,565 Elo+
Party 1
Thanatos
Thanatos
Rxpuri
Thanatos
Level 29
God Stats
6W - 5L
1,584 SR
Queue Stats
122W - 153L
1,399 Elo+
Party 2
Hel
Hel
Yinxtra
Hel
Level 28
God Stats
7W - 11L
1,617 SR
Queue Stats
94W - 136L
1,369 Elo+
Party 2
Team Averages
Level 52
1,630 SR
1,485 Elo+

VS

Team Averages
Level 110
1,521 SR
1,582 Elo+
Merlin
Merlin
Curv Reptile
Merlin
Level 145
God Stats
2W - 4L
1,375 SR
Queue Stats
173W - 127L
1,619 Elo+
Party 3
Chernobog
Chernobog
Hoods6779
Chernobog
Level 142
God Stats
4W - 2L
1,665 SR
Queue Stats
145W - 118L
1,641 Elo+
Party 3
Osiris
Osiris
PaternalWig6793
Osiris
Level 34
God Stats
9W - 7L
1,446 SR
Queue Stats
120W - 89L
1,529 Elo+
Party 3
Loki
Loki
SN1P1NGW1NT3R
Loki
Level 104
God Stats
7W - 6L
1,618 SR
Queue Stats
201W - 204L
1,469 Elo+
Solo
Terra
Terra
XIx FatalZz xIX
Terra
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 42L
1,651 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 1 / 0
5,482
498
3,996
5,392
1,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
FCG Stompy
Bakasura
11
0 / 2 / 0
5,852
532
2,395
6,468
2,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jing Wei
MyEZ Akame
Jing Wei
10
1 / 3 / 0
5,762
524
3,570
5,645
1,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thanatos
Rxpuri
Thanatos
11
2 / 2 / 0
5,773
525
4,134
6,657
3,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hel
6
0 / 7 / 0
4,046
368
1,967
5,494
1,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
3 / 0 / 1
6,775
616
4,133
4,496
1,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chernobog
Hoods6779
Chernobog
12
6 / 1 / 1
7,319
665
4,926
6,082
1,834
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 1 / 0
6,081
553
2,746
5,794
3,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
4 / 1 / 0
6,133
558
5,360
5,278
1,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 0 / 7
5,954
541
2,632
6,639
3,344
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
3
Kills
15
15
Deaths
3
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
1
0
0
W
Merlin
3
0
1
3.5
L
Bakasura
FCG Stompy
Bakasura
0
2
0
0
W
Chernobog
Hoods6779
Chernobog
6
1
1
6.5
L
Jing Wei
MyEZ Akame
Jing Wei
1
3
0
0.33
W
1
1
0
1
L
Thanatos
Rxpuri
Thanatos
2
2
0
1
W
4
1
0
4
W
1
0
7
4.5
L
Hel
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,062
Damage
19,797
29,656
Taken
28,289
10,728
Mitigated
11,394
12,075
Healing
10,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
3,996
1,053
0
2,316
5,392
1,569
0
2,447
2,862
32,335
0
W
Merlin
4,133
386
88
1,387
4,496
1,325
0
1,912
2,375
49,541
0
L
Bakasura
FCG Stompy
Bakasura
2,395
1,307
0
2,802
6,468
2,689
0
1,222
5,246
0
32,749
W
Chernobog
Hoods6779
Chernobog
4,926
2,918
0
2,903
6,082
1,834
410
562
5,520
0
46,513
L
Jing Wei
MyEZ Akame
Jing Wei
3,570
2,451
0
929
5,645
1,813
0
281
5,364
0
31,816
W
2,746
1,296
0
2,323
5,794
3,118
0
0
5,096
0
29,197
L
Thanatos
Rxpuri
Thanatos
4,134
1,055
0
5,287
6,657
3,513
0
0
6,657
0
20,876
W
5,360
1,087
0
1,567
5,278
1,773
0
483
4,576
0
32,069
W
2,632
641
635
1,518
6,639
3,344
0
2,715
3,699
13,632
0
L
Hel
1,967
81
269
472
5,494
1,144
0
2,722
2,762
7,554
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,915
Gold Earned
32,262
302
Minions Killed
353
0
Camps Cleared
0
1,003,993
Distance Traveled
1,062,799
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,482
498
78
7
0
195,397
2
W
Merlin
6,775
616
113
10
0
197,763
5
L
Bakasura
5,852
532
88
8
0
226,058
3
W
Chernobog
7,319
665
99
9
0
210,095
5
L
Jing Wei
5,762
524
75
7
0
188,696
0
W
Osiris
6,081
553
64
6
0
209,482
0
L
Thanatos
5,773
525
49
4
0
210,591
4
W
Loki
6,133
558
63
6
0
223,653
3
W
Terra
5,954
541
14
1
0
221,806
4
L
Hel
4,046
368
12
1
0
183,251
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role