Player Matchup

Janus
Janus
Gold II
Gricey3
Janus
Gold II
Level 88
God Stats
2W - 8L
1,405 SR
Queue Stats
209W - 219L
1,537 MMR
Solo
Cthulhu
Cthulhu
Gold III
Mdoc14
Cthulhu
Gold III
Level 95
God Stats
2W - 5L
1,686 SR
Queue Stats
65W - 55L
1,493 MMR
Party 2
Anhur
Anhur
Gold III
OrochiiiHZ
Anhur
Gold III
Level 71
God Stats
12W - 7L
1,696 SR
Queue Stats
226W - 232L
1,533 MMR
Solo
Arachne
Arachne
Gold I
Twitch-_-BriaN-
Arachne
Gold I
Level 95
God Stats
8W - 6L
1,700 SR
Queue Stats
185W - 185L
1,529 MMR
Solo
Gilgamesh
Gilgamesh
Gold II
Xx_Marusito_Xx12
Gilgamesh
Gold II
Level 98
God Stats
5W - 1L
1,829 SR
Queue Stats
109W - 96L
1,617 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 89
1,663 SR
1,542 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 137
1,447 SR
1,543 MMR
Bellona
Bellona
Platinum V
Bellona_main
Bellona
Platinum V
Level 141
God Stats
93W - 77L
1,641 SR
Queue Stats
582W - 584L
1,668 MMR
Party 1
Zeus
Zeus
Silver I
CCorbz
Zeus
Silver I
Level 119
God Stats
1W - 0L
1,293 SR
Queue Stats
9W - 2L
1,538 MMR
Party 3
Anubis
Anubis
Silver I
Corbz1878
Anubis
Silver I
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 5L
1,538 MMR
Party 3
Ares
Ares
Gold III
Twitch3084
Ares
Gold III
Level 147
God Stats
56W - 62L
1,459 SR
Queue Stats
1,100W - 1,126L
1,519 MMR
Solo
Neith
Neith
Gold III
qp-srcn-qp
Neith
Gold III
Level 130
God Stats
1W - 10L
1,344 SR
Queue Stats
759W - 766L
1,450 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Gricey3
Janus
16
0 / 5 / 3
9,758
424
6,671
13,594
3,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Mdoc14
Cthulhu
14
2 / 8 / 4
9,239
402
11,942
24,063
19,876
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
18
7 / 10 / 3
11,764
511
9,633
20,691
6,201
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
2 / 6 / 3
10,244
445
9,791
21,976
7,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gilgamesh
20
2 / 4 / 0
12,617
549
16,184
19,367
15,413
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
TiamatKaliSetOdinMorgan Le Fay

VS

Bans
AthenaSobekIzanamiLokiArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Bellona_main
Bellona
20
2 / 0 / 5
14,881
647
11,707
21,332
19,998
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zeus
CCorbz
Zeus
20
6 / 3 / 7
14,499
630
19,284
13,977
5,059
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anubis
Corbz1878
Anubis
20
17 / 3 / 8
15,083
656
24,220
24,983
12,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
3 / 2 / 10
12,298
535
10,287
19,897
21,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
19
5 / 6 / 10
13,182
573
12,783
15,711
5,439
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
73
13
Kills
33
33
Deaths
14
13
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Bellona
Bellona_main
Bellona
2
0
5
4.5
W
Zeus
CCorbz
Zeus
6
3
7
3.17
W
Anubis
Corbz1878
Anubis
17
3
8
7
L
Janus
Gricey3
Janus
0
5
3
0.3
L
Cthulhu
Mdoc14
Cthulhu
2
8
4
0.5
L
Anhur
7
10
3
0.85
L
2
6
3
0.58
W
3
2
10
4
L
Gilgamesh
2
4
0
0.5
W
Neith
5
6
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,221
Damage
78,281
99,691
Taken
95,900
52,425
Mitigated
64,894
20,009
Healing
43,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Bellona_main
Bellona
11,707
7,401
0
12,713
21,332
19,998
1,631
5,281
16,051
0
117,883
W
Zeus
CCorbz
Zeus
19,284
3,186
405
3,819
13,977
5,059
1,154
5,399
8,578
120,495
0
W
Anubis
Corbz1878
Anubis
24,220
2,218
0
17,141
24,983
12,931
1,786
7,874
17,109
115,778
0
L
Janus
Gricey3
Janus
6,671
966
0
3,085
13,594
3,913
0
9,506
4,088
69,907
0
L
Cthulhu
Mdoc14
Cthulhu
11,942
1,044
135
1,257
24,063
19,876
0
16,849
7,214
39,277
0
L
Anhur
9,633
5,407
0
5,452
20,691
6,201
0
8,837
11,854
0
65,834
L
9,791
5,820
0
5,927
21,976
7,022
0
12,387
9,589
0
85,811
W
10,287
446
0
4,013
19,897
21,467
1,012
6,830
13,067
49,847
0
L
Gilgamesh
16,184
3,893
0
4,153
19,367
15,413
0
6,631
12,736
16,879
84,454
W
Neith
12,783
6,171
0
5,438
15,711
5,439
5,510
3,573
12,138
0
106,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,622
Gold Earned
69,943
637
Minions Killed
787
0
Camps Cleared
0
2,124,404
Distance Traveled
2,180,331
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
14,881
647
246
11
0
513,433
3
W
Zeus
14,499
630
196
9
0
416,604
7
W
Anubis
15,083
656
149
6
0
438,027
5
L
Janus
9,758
424
143
6
0
444,819
5
L
Cthulhu
9,239
402
55
2
0
415,620
1
L
Anhur
11,764
511
116
5
0
376,102
3
L
Arachne
10,244
445
125
5
0
473,367
2
W
Ares
12,298
535
55
2
0
435,532
2
L
Gilgamesh
12,617
549
198
9
0
414,496
3
W
Neith
13,182
573
141
6
0
376,735
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role