Player Matchup

Osiris
Osiris
Gold I
D4rkGh0ul
Osiris
Gold I
Level 156
God Stats
10W - 16L
1,626 SR
Queue Stats
193W - 192L
1,643 MMR
Party 3
Apollo
Apollo
Silver II
EmoLove
Apollo
Silver II
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 19L
1,492 MMR
Party 3
Ganesha
Ganesha
Gold III
Er1ck096
Ganesha
Gold III
Level 106
God Stats
15W - 14L
1,702 SR
Queue Stats
169W - 190L
1,618 MMR
Solo
Scylla
Scylla
Gold I
GGJiraiyaSonin
Scylla
Gold I
Level 139
God Stats
9W - 10L
1,516 SR
Queue Stats
263W - 255L
1,661 MMR
Solo
Hun Batz
Hun Batz
Platinum II
Looumin
Hun Batz
Platinum II
Level 160
God Stats
10W - 4L
1,707 SR
Queue Stats
262W - 262L
1,673 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 125
1,610 SR
1,617 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 133
1,604 SR
1,616 MMR
King Arthur
King Arthur
Gold I
GrizzlyBrian
King Arthur
Gold I
Level 145
God Stats
0W - 4L
1,403 SR
Queue Stats
115W - 108L
1,713 MMR
Party 1
Izanami
Izanami
Platinum V
NeeOn
Izanami
Platinum V
Level 142
God Stats
4W - 1L
1,942 SR
Queue Stats
93W - 91L
1,622 MMR
Party 1
Awilix
Awilix
Gold V
Vroski
Awilix
Gold V
Level 145
God Stats
19W - 29L
1,557 SR
Queue Stats
1,033W - 1,036L
1,370 MMR
Party 2
Sobek
Sobek
Gold II
portajon
Sobek
Gold II
Level 89
God Stats
16W - 11L
1,620 SR
Queue Stats
484W - 477L
1,520 MMR
Solo
Raijin
Raijin
Platinum II
streetmeat63
Raijin
Platinum II
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
698W - 699L
1,856 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
D4rkGh0ul
Osiris
16
1 / 1 / 7
10,256
570
6,900
14,964
17,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Apollo
EmoLove
Apollo
17
8 / 2 / 8
11,450
636
15,009
13,483
4,868
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ganesha
Er1ck096
Ganesha
14
1 / 0 / 19
10,390
577
5,400
14,871
19,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
12 / 2 / 7
12,274
682
17,904
13,672
5,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Looumin
Hun Batz
19
8 / 3 / 7
12,381
688
12,136
11,145
5,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Morgan Le FayGilgameshTiamatAthenaDanzaburou

VS

Bans
OdinChironTsukuyomiSolArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GrizzlyBrian
King Arthur
15
2 / 6 / 0
9,595
533
9,844
15,905
14,894
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
NeeOn
Izanami
16
1 / 6 / 1
9,701
539
10,802
12,615
3,703
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Awilix
Vroski
Awilix
15
4 / 5 / 2
9,666
537
4,323
16,604
6,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sobek
portajon
Sobek
13
0 / 5 / 2
8,103
450
4,273
17,580
16,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Raijin
13
1 / 8 / 2
8,284
460
7,201
13,131
4,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
15
30
Kills
8
8
Deaths
30
48
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Osiris
D4rkGh0ul
Osiris
1
1
7
4.5
W
Apollo
EmoLove
Apollo
8
2
8
6
W
Ganesha
Er1ck096
Ganesha
1
0
19
10.5
W
12
2
7
7.75
L
King Arthur
GrizzlyBrian
King Arthur
2
6
0
0.33
W
Hun Batz
Looumin
Hun Batz
8
3
7
3.83
L
Izanami
NeeOn
Izanami
1
6
1
0.25
L
Awilix
Vroski
Awilix
4
5
2
1
L
Sobek
portajon
Sobek
0
5
2
0.2
L
Raijin
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,349
Damage
36,443
68,135
Taken
75,835
52,699
Mitigated
45,547
19,435
Healing
8,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
D4rkGh0ul
Osiris
6,900
1,550
0
6,048
14,964
17,002
1,384
1,882
13,082
10,719
50,888
W
Apollo
EmoLove
Apollo
15,009
10,615
0
4,575
13,483
4,868
7,855
2,665
10,818
0
91,981
W
Ganesha
Er1ck096
Ganesha
5,400
803
0
3,748
14,871
19,246
0
2,581
12,290
20,265
0
W
17,904
2,637
282
4,338
13,672
5,622
2,019
5,649
8,023
81,534
0
L
King Arthur
GrizzlyBrian
King Arthur
9,844
583
0
500
15,905
14,894
0
3,128
12,777
8,719
47,947
W
Hun Batz
Looumin
Hun Batz
12,136
4,024
0
444
11,145
5,961
1,296
2,185
8,906
0
97,516
L
Izanami
NeeOn
Izanami
10,802
6,508
0
1,551
12,615
3,703
259
2,870
9,745
0
88,808
L
Awilix
Vroski
Awilix
4,323
2,049
0
1,311
16,604
6,188
0
5,077
11,527
0
60,188
L
Sobek
portajon
Sobek
4,273
335
0
3,890
17,580
16,108
8
7,410
10,170
19,483
0
L
Raijin
7,201
1,031
60
1,563
13,131
4,654
0
6,445
6,657
59,686
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,751
Gold Earned
45,349
546
Minions Killed
534
0
Camps Cleared
0
1,911,434
Distance Traveled
1,691,878
18
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,256
570
99
6
0
390,873
3
W
Apollo
11,450
636
134
7
0
387,284
1
W
Ganesha
10,390
577
5
0
0
361,467
8
W
Scylla
12,274
682
132
7
0
381,693
4
L
King Arthur
9,595
533
113
6
0
339,686
6
W
Hun Batz
12,381
688
176
10
0
390,117
2
L
Izanami
9,701
539
168
9
0
318,289
4
L
Awilix
9,666
537
106
6
0
391,912
3
L
Sobek
8,103
450
33
2
0
338,902
8
L
Raijin
8,284
460
114
6
0
303,089
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role