Player Matchup

Ravana
Ravana
AbuHarambe
Ravana
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,205 Elo+
Party 1
Izanami
Izanami
D3vilien
Izanami
Level 15
God Stats
12W - 10L
1,467 SR
Queue Stats
42W - 42L
1,392 Elo+
Solo
Da Ji
Da Ji
Maledettiii
Da Ji
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,035 Elo+
Party 2
Bellona
Bellona
leggenda221
Bellona
Level 6
God Stats
2W - 0L
1,724 SR
Queue Stats
2W - 4L
1,213 Elo+
Party 2
Cthulhu
Cthulhu
nouoof
Cthulhu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,205 Elo+
Party 1
Team Averages
Level 7
1,538 SR
1,210 Elo+

VS

Team Averages
Level 13
1,440 SR
1,273 Elo+
Sun Wukong
Sun Wukong
BigLittleCthulhu
Sun Wukong
Level 15
God Stats
1W - 2L
1,493 SR
Queue Stats
9W - 16L
1,289 Elo+
Solo
Scylla
Scylla
DeadKennedyUS
Scylla
Level 17
God Stats
18W - 15L
1,492 SR
Queue Stats
21W - 22L
1,411 Elo+
Solo
Ymir
Ymir
RedGround123
Ymir
Level 15
God Stats
2W - 3L
1,215 SR
Queue Stats
9W - 23L
1,012 Elo+
Solo
Kukulkan
Kukulkan
Th3K1ngPr0
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,151 Elo+
Solo
Tiamat
Tiamat
lobotomy93
Tiamat
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 9L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
AbuHarambe
Ravana
20
2 / 5 / 17
13,339
953
12,308
19,470
9,671
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Izanami
D3vilien
Izanami
20
13 / 6 / 20
16,755
1,197
46,055
25,188
9,964
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
9 / 10 / 20
15,843
1,132
16,433
23,006
8,996
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
leggenda221
Bellona
20
7 / 5 / 6
13,665
976
11,645
22,212
15,622
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
nouoof
Cthulhu
20
9 / 5 / 16
14,831
1,059
21,105
20,057
7,420
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

24

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BigLittleCthulhu
Sun Wukong
20
6 / 6 / 19
15,529
1,109
24,392
32,448
36,481
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
13 / 10 / 11
16,975
1,213
36,800
21,709
6,475
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
1 / 12 / 14
14,238
1,017
11,387
36,687
35,437
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Kukulkan
Th3K1ngPr0
Kukulkan
19
3 / 5 / 5
12,623
902
8,113
8,677
3,199
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
lobotomy93
Tiamat
20
8 / 7 / 8
14,454
1,032
20,974
16,931
11,197
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
88
40
Kills
31
31
Deaths
40
79
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Ravana
AbuHarambe
Ravana
2
5
17
2.1
L
Sun Wukong
BigLittleCthulhu
Sun Wukong
6
6
19
2.58
W
Izanami
D3vilien
Izanami
13
6
20
3.83
L
13
10
11
1.85
W
9
10
20
1.9
L
1
12
14
0.67
L
Kukulkan
Th3K1ngPr0
Kukulkan
3
5
5
1.1
W
Bellona
leggenda221
Bellona
7
5
6
2
L
Tiamat
lobotomy93
Tiamat
8
7
8
1.71
W
Cthulhu
nouoof
Cthulhu
9
5
16
3.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,546
Damage
101,666
109,933
Taken
116,452
51,673
Mitigated
92,789
12,079
Healing
2,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
AbuHarambe
Ravana
12,308
4,067
0
572
19,470
9,671
0
14,088
5,382
0
24,064
L
Sun Wukong
BigLittleCthulhu
Sun Wukong
24,392
5,109
0
740
32,448
36,481
0
7,091
25,357
0
49,803
W
Izanami
D3vilien
Izanami
46,055
34,665
0
8,702
25,188
9,964
0
16,026
9,162
0
90,711
L
36,800
3,374
0
0
21,709
6,475
0
4,412
17,297
50,432
0
W
16,433
4,617
0
694
23,006
8,996
0
15,894
7,112
0
28,020
L
11,387
1,352
0
0
36,687
35,437
0
4,663
31,663
43,989
0
L
Kukulkan
Th3K1ngPr0
Kukulkan
8,113
1,312
0
0
8,677
3,199
0
1,292
7,385
21,978
0
W
Bellona
leggenda221
Bellona
11,645
3,724
0
245
22,212
15,622
0
15,743
6,469
0
28,327
L
Tiamat
lobotomy93
Tiamat
20,974
2,177
0
2,231
16,931
11,197
0
3,218
13,645
36,113
0
W
Cthulhu
nouoof
Cthulhu
21,105
1,477
1,012
854
20,057
7,420
0
15,523
4,534
41,412
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,433
Gold Earned
73,819
253
Minions Killed
219
7
Camps Cleared
4
1,181,403
Distance Traveled
1,206,406
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
13,339
953
26
2
2
247,230
1
L
Sun Wukong
15,529
1,109
46
3
1
319,772
0
W
Izanami
16,755
1,197
106
8
4
214,103
0
L
Scylla
16,975
1,213
33
2
2
263,669
0
W
Da Ji
15,843
1,132
17
1
0
219,048
2
L
Ymir
14,238
1,017
94
7
1
228,910
0
L
Kukulkan
12,623
902
27
2
0
156,761
0
W
Bellona
13,665
976
43
3
0
232,595
0
L
Tiamat
14,454
1,032
19
1
0
237,294
1
W
Cthulhu
14,831
1,059
61
4
1
268,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role