Player Matchup

Sylvanus
Sylvanus
Decwangchong
Sylvanus
Level 155
God Stats
26W - 6L
1,757 SR
Queue Stats
618W - 250L
1,827 Elo+
Party 1
Scylla
Scylla
Smithsonnn xX
Scylla
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,213 Elo+
Party 1
Chaac
Chaac
TTG Smithson
Chaac
Level 159
God Stats
7W - 7L
1,604 SR
Queue Stats
323W - 144L
1,766 Elo+
Party 1
Team Averages
Level 144
1,620 SR
1,602 Elo+

VS

Team Averages
Level 95
1,577 SR
1,460 Elo+
Cu Chulainn
Cu Chulainn
ItsFran_am
Cu Chulainn
Level 122
God Stats
3W - 6L
1,523 SR
Queue Stats
386W - 216L
1,596 Elo+
Party 2
Ymir
Ymir
MentalRoulette
Ymir
Level 9
God Stats
6W - 8L
1,464 SR
Queue Stats
21W - 48L
1,216 Elo+
Solo
Hera
Hera
NairobiCDP_
Hera
Level 153
God Stats
21W - 9L
1,742 SR
Queue Stats
632W - 368L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Decwangchong
Sylvanus
11
2 / 0 / 8
7,938
794
5,485
11,404
11,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
2 / 2 / 7
6,876
688
4,874
4,106
1,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
6 / 1 / 3
8,056
806
9,330
11,088
11,033
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ItsFran_am
Cu Chulainn
9
2 / 5 / 1
6,544
654
7,412
8,903
4,757
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
1 / 4 / 1
6,123
612
3,223
8,728
7,552
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 1 / 3
6,200
620
6,573
5,866
2,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
10
Kills
3
3
Deaths
10
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Decwangchong
Sylvanus
2
0
8
6
L
Cu Chulainn
ItsFran_am
Cu Chulainn
2
5
1
0.5
L
1
4
1
0.38
L
0
1
3
1.5
W
2
2
7
2.75
W
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,689
Damage
17,208
26,598
Taken
23,497
23,654
Mitigated
14,450
15,471
Healing
2,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Decwangchong
Sylvanus
5,485
2,073
5,053
7,260
11,404
11,155
1,038
3,687
7,717
15,465
0
L
Cu Chulainn
ItsFran_am
Cu Chulainn
7,412
2,218
0
1,330
8,903
4,757
0
3,795
5,040
440
16,882
L
3,223
756
0
250
8,728
7,552
0
3,805
4,609
6,093
0
L
6,573
1,297
0
638
5,866
2,141
0
2,239
3,489
28,117
0
W
4,874
911
0
0
4,106
1,466
664
2,401
1,705
22,401
0
W
9,330
1,020
385
2,773
11,088
11,033
595
3,947
7,141
0
25,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,870
Gold Earned
18,867
110
Minions Killed
95
0
Camps Cleared
0
488,605
Distance Traveled
501,856
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,938
794
26
3
0
148,113
1
L
Cu Chulainn
6,544
654
36
4
0
166,468
1
L
Ymir
6,123
612
5
1
0
147,433
1
L
Hera
6,200
620
54
5
0
187,955
0
W
Scylla
6,876
688
44
4
0
163,719
0
W
Chaac
8,056
806
40
4
0
176,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role