Player Matchup

Yemoja
Yemoja
BarbieOnXanax
Yemoja
Level 29
God Stats
8W - 10L
1,822 SR
Queue Stats
173W - 166L
1,612 Elo+
Solo
Bakasura
Bakasura
HeyBapteme
Bakasura
Level 3
God Stats
8W - 1L
1,500 SR
Queue Stats
28W - 10L
1,844 Elo+
Party 1
Ares
Ares
RicSoSaucy
Ares
Level 28
God Stats
6W - 0L
1,766 SR
Queue Stats
84W - 94L
1,544 Elo+
Solo
Gilgamesh
Gilgamesh
SuperGaymer2
Gilgamesh
Level 26
God Stats
9W - 7L
1,556 SR
Queue Stats
55W - 29L
1,653 Elo+
Solo
Apollo
Apollo
vL Patate
Apollo
Level 22
God Stats
3W - 1L
1,780 SR
Queue Stats
134W - 83L
1,564 Elo+
Party 1
Team Averages
Level 22
1,685 SR
1,643 Elo+

VS

Team Averages
Level 17
1,517 SR
1,540 Elo+
Chaac
Chaac
Earthjook
Chaac
Level 25
God Stats
4W - 2L
1,500 SR
Queue Stats
153W - 152L
1,556 Elo+
Solo
Thoth
Thoth
MetalCheetah355
Thoth
Level 15
God Stats
5W - 11L
1,549 SR
Queue Stats
10W - 19L
1,496 Elo+
Solo
Xing Tian
Xing Tian
RageKage38
Xing Tian
Level 23
God Stats
1W - 4L
1,587 SR
Queue Stats
153W - 142L
1,591 Elo+
Solo
Cupid
Cupid
Tirepep
Cupid
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 5L
1,549 Elo+
Solo
Tsukuyomi
Tsukuyomi
frikenmorty
Tsukuyomi
Level 16
God Stats
15W - 18L
1,451 SR
Queue Stats
34W - 35L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 4
7,437
620
5,713
5,334
2,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
HeyBapteme
Bakasura
12
5 / 3 / 3
7,338
612
6,609
7,995
3,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 4 / 6
5,778
482
3,184
10,821
5,382
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gilgamesh
SuperGaymer2
Gilgamesh
12
5 / 0 / 2
7,233
603
9,246
7,744
5,215
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Apollo
vL Patate
Apollo
10
4 / 3 / 3
6,585
549
5,881
8,843
2,352
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Earthjook
Chaac
10
0 / 3 / 0
6,089
507
3,993
9,883
7,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 6 / 1
5,260
438
1,328
5,556
1,846
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Xing Tian
RageKage38
Xing Tian
10
5 / 2 / 5
6,849
571
8,452
10,565
5,565
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cupid
Tirepep
Cupid
12
5 / 2 / 4
7,419
618
9,894
9,843
2,697
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tsukuyomi
frikenmorty
Tsukuyomi
10
1 / 5 / 1
6,110
509
2,062
8,986
2,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
22
18
Kills
11
11
Deaths
18
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
1
4
6
L
Chaac
Earthjook
Chaac
0
3
0
0
W
Bakasura
HeyBapteme
Bakasura
5
3
3
2.17
L
0
6
1
0.08
L
Xing Tian
RageKage38
Xing Tian
5
2
5
3.75
W
0
4
6
0.75
W
Gilgamesh
SuperGaymer2
Gilgamesh
5
0
2
6
L
Cupid
Tirepep
Cupid
5
2
4
3.5
L
Tsukuyomi
frikenmorty
Tsukuyomi
1
5
1
0.3
W
Apollo
vL Patate
Apollo
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,633
Damage
25,729
40,737
Taken
44,833
18,072
Mitigated
20,609
10,046
Healing
14,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,713
755
1,283
1,170
5,334
2,022
393
1,756
3,578
37,305
0
L
Chaac
Earthjook
Chaac
3,993
864
0
2,666
9,883
7,754
0
53
9,637
7,176
29,210
W
Bakasura
HeyBapteme
Bakasura
6,609
4,207
0
2,848
7,995
3,101
0
1,795
6,200
0
41,633
L
1,328
104
0
335
5,556
1,846
160
2,810
2,746
19,763
0
L
Xing Tian
RageKage38
Xing Tian
8,452
1,315
75
3,495
10,565
5,565
0
1,947
8,234
20,480
0
W
3,184
565
0
915
10,821
5,382
440
2,954
7,867
15,503
0
W
Gilgamesh
SuperGaymer2
Gilgamesh
9,246
2,715
0
2,580
7,744
5,215
132
2,731
5,013
0
38,302
L
Cupid
Tirepep
Cupid
9,894
6,366
419
4,334
9,843
2,697
0
2,870
6,709
0
40,126
L
Tsukuyomi
frikenmorty
Tsukuyomi
2,062
287
0
2,928
8,986
2,747
0
1,139
7,250
0
23,684
W
Apollo
vL Patate
Apollo
5,881
2,504
0
1,250
8,843
2,352
580
1,604
7,239
0
31,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,371
Gold Earned
31,727
310
Minions Killed
249
0
Camps Cleared
0
1,156,843
Distance Traveled
1,081,066
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,437
620
74
6
0
209,856
2
L
Chaac
6,089
507
70
6
0
216,817
1
W
Bakasura
7,338
612
85
7
0
264,761
0
L
Thoth
5,260
438
31
3
0
188,454
0
L
Xing Tian
6,849
571
25
2
0
229,100
1
W
Ares
5,778
482
23
2
0
226,499
4
W
Gilgamesh
7,233
603
70
6
0
252,488
3
L
Cupid
7,419
618
65
5
0
209,749
2
L
Tsukuyomi
6,110
509
58
5
0
236,946
1
W
Apollo
6,585
549
58
5
0
203,239
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role