Player Matchup

Merlin
Merlin
ArasBayraktar
Merlin
Level 28
God Stats
137W - 111L
1,539 SR
Queue Stats
139W - 114L
1,476 Elo+
Solo
Bellona
Bellona
EveLords
Bellona
Level 24
God Stats
0W - 2L
1,253 SR
Queue Stats
51W - 61L
1,411 Elo+
Solo
Danzaburou
Danzaburou
JasonMellark
Danzaburou
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 54L
1,350 Elo+
Solo
Olorun
Olorun
SlothinJoe
Olorun
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Vamana
Vamana
wolfrat99
Vamana
Level 28
God Stats
6W - 10L
1,342 SR
Queue Stats
15W - 31L
1,181 Elo+
Solo
Team Averages
Level 24
1,427 SR
1,384 Elo+

VS

Team Averages
Level 17
1,462 SR
1,355 Elo+
Scylla
Scylla
DAT_BIT_CHANEL
Scylla
Level 28
God Stats
118W - 133L
1,573 SR
Queue Stats
308W - 369L
1,513 Elo+
Solo
Merlin
Merlin
FlipperLotus961
Merlin
Level 11
God Stats
1W - 1L
1,198 SR
Queue Stats
2W - 6L
1,145 Elo+
Solo
Nemesis
Nemesis
OJ-Product
Nemesis
Level 10
God Stats
3W - 1L
1,540 SR
Queue Stats
19W - 29L
1,410 Elo+
Solo
Thor
Thor
TTV_llamateam
Thor
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 23L
1,407 Elo+
Solo
Tiamat
Tiamat
Xxtenationn
Tiamat
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 9 / 8
15,937
1,062
21,696
21,952
8,750
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
EveLords
Bellona
20
6 / 8 / 14
14,627
975
12,581
25,203
26,868
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
JasonMellark
Danzaburou
20
7 / 4 / 13
15,148
1,010
21,971
14,738
5,108
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Olorun
SlothinJoe
Olorun
20
1 / 9 / 10
13,646
910
6,702
19,738
14,945
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Vamana
wolfrat99
Vamana
20
2 / 10 / 13
13,563
904
9,995
28,137
13,790
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Team 1 Tickets

0

VS

Team 2 Tickets

72

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
17 / 5 / 13
18,125
1,208
44,847
17,766
6,938
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
0 / 8 / 7
13,806
920
4,792
20,273
8,068
Nemesis
OJ-Product
Nemesis
20
20 / 5 / 8
19,238
1,283
39,911
18,021
8,692
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
3 / 5 / 14
14,376
958
11,686
18,513
9,777
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
18
0 / 4 / 1
11,082
739
1,121
5,828
2,400
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
83
27
Kills
40
40
Deaths
27
58
Assists
43
Player
Kills
Deaths
Assists
KDA
L
11
9
8
1.67
W
17
5
13
4.7
L
Bellona
EveLords
Bellona
6
8
14
1.63
W
0
8
7
0.44
L
Danzaburou
JasonMellark
Danzaburou
7
4
13
3.38
W
Nemesis
OJ-Product
Nemesis
20
5
8
4.8
L
Olorun
SlothinJoe
Olorun
1
9
10
0.67
W
3
5
14
2
W
Tiamat
0
4
1
0.13
L
Vamana
wolfrat99
Vamana
2
10
13
0.85

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,945
Damage
102,357
109,768
Taken
80,401
69,461
Mitigated
35,875
9,049
Healing
5,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
21,696
1,059
0
629
21,952
8,750
0
9,285
12,533
44,989
0
W
44,847
2,937
284
955
17,766
6,938
0
4,987
12,779
59,861
0
L
Bellona
EveLords
Bellona
12,581
4,363
0
339
25,203
26,868
0
9,540
15,487
0
23,359
W
4,792
888
0
0
20,273
8,068
0
7,542
12,731
39,502
0
L
Danzaburou
JasonMellark
Danzaburou
21,971
10,694
0
2,124
14,738
5,108
0
8,975
5,611
0
59,858
W
Nemesis
OJ-Product
Nemesis
39,911
22,489
200
2,780
18,021
8,692
0
7,897
10,124
0
79,049
L
Olorun
SlothinJoe
Olorun
6,702
4,415
321
1,175
19,738
14,945
0
8,095
11,581
30,344
0
W
11,686
4,177
163
194
18,513
9,777
0
6,768
11,745
0
28,004
W
Tiamat
1,121
534
0
726
5,828
2,400
0
1,472
4,356
4,547
0
L
Vamana
wolfrat99
Vamana
9,995
2,727
284
4,177
28,137
13,790
0
13,961
13,796
268
21,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,921
Gold Earned
76,627
230
Minions Killed
227
6
Camps Cleared
13
1,319,720
Distance Traveled
1,168,649
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
15,937
1,062
57
4
2
276,493
3
W
Scylla
18,125
1,208
33
2
0
266,213
0
L
Bellona
14,627
975
14
1
1
265,797
0
W
Merlin
13,806
920
80
5
0
230,276
0
L
Danzaburou
15,148
1,010
91
6
2
243,552
0
W
Nemesis
19,238
1,283
74
5
13
305,436
0
L
Olorun
13,646
910
43
3
0
227,299
1
W
Thor
14,376
958
39
3
0
264,540
0
W
Tiamat
11,082
739
1
0
0
102,184
2
L
Vamana
13,563
904
25
2
1
306,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role