Player Matchup

Fenrir
Fenrir
Sp0ngo
Fenrir
Level 7
God Stats
1W - 1L
1,315 SR
Queue Stats
5W - 5L
1,516 Elo+
Party 1
Baron Samedi
Baron Samedi
Winju
Baron Samedi
Level 27
God Stats
2W - 1L
1,738 SR
Queue Stats
2W - 1L
1,620 Elo+
Party 1
Sun Wukong
Sun Wukong
Ðaraen
Sun Wukong
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 26L
1,608 Elo+
Party 1
Team Averages
Level 13
1,518 SR
1,582 Elo+

VS

Team Averages
Level 36
1,609 SR
1,498 Elo+
Zeus
Zeus
Kenwenjie
Zeus
Level 66
God Stats
0W - 1L
1,428 SR
Queue Stats
2W - 3L
1,453 Elo+
Party 2
Hun Batz
Hun Batz
Shartos
Hun Batz
Level 16
God Stats
1W - 1L
1,632 SR
Queue Stats
1W - 2L
1,428 Elo+
Party 2
Odin
Odin
SouL1195
Odin
Level 27
God Stats
1W - 1L
1,767 SR
Queue Stats
43W - 26L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Sp0ngo
Fenrir
17
5 / 9 / 10
13,050
653
10,230
17,802
10,293
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Baron Samedi
Winju
Baron Samedi
18
5 / 2 / 12
13,464
673
11,804
12,081
10,368
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
Ðaraen
Sun Wukong
18
8 / 3 / 10
14,987
749
20,332
25,737
27,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
17
7 / 8 / 7
13,032
652
17,732
15,059
5,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
Shartos
Hun Batz
17
4 / 8 / 8
13,227
661
9,456
17,495
7,118
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odin
17
3 / 2 / 9
11,779
589
14,238
17,823
24,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
38
18
Kills
14
14
Deaths
18
32
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Zeus
7
8
7
1.31
L
Hun Batz
Shartos
Hun Batz
4
8
8
1
L
Odin
3
2
9
3.75
W
Fenrir
Sp0ngo
Fenrir
5
9
10
1.11
W
Baron Samedi
Winju
Baron Samedi
5
2
12
5.5
W
Sun Wukong
Ðaraen
Sun Wukong
8
3
10
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,366
Damage
41,426
55,620
Taken
50,377
48,533
Mitigated
36,615
12,102
Healing
4,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
17,732
2,171
0
1,220
15,059
5,149
332
2,265
12,794
67,595
0
L
Hun Batz
Shartos
Hun Batz
9,456
3,478
0
160
17,495
7,118
0
3,823
13,672
0
49,336
L
Odin
14,238
2,641
0
3,181
17,823
24,348
0
5,716
12,107
0
32,091
W
Fenrir
Sp0ngo
Fenrir
10,230
2,375
0
2,398
17,802
10,293
724
5,898
11,320
0
30,806
W
Baron Samedi
Winju
Baron Samedi
11,804
595
3,511
3,628
12,081
10,368
399
4,969
6,387
53,988
0
W
Sun Wukong
Ðaraen
Sun Wukong
20,332
6,053
0
2,565
25,737
27,872
680
5,876
17,896
0
62,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,501
Gold Earned
38,038
169
Minions Killed
199
0
Camps Cleared
0
1,116,902
Distance Traveled
1,038,667
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
13,032
652
107
5
0
305,972
1
L
Hun Batz
13,227
661
65
3
0
352,062
7
L
Odin
11,779
589
27
1
0
380,633
2
W
Fenrir
13,050
653
44
2
0
355,997
2
W
Baron Samedi
13,464
673
78
4
0
370,193
1
W
Sun Wukong
14,987
749
47
2
0
390,712
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role