Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
FlaxenBonsai
Kukulkan
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 3
Cerberus
Cerberus
Jaren801
Cerberus
Level 25
God Stats
4W - 8L
1,334 SR
Queue Stats
118W - 165L
1,317 Elo+
Party 2
Achilles
Achilles
WiredPanic
Achilles
Level 20
God Stats
13W - 12L
1,530 SR
Queue Stats
23W - 23L
1,455 Elo+
Party 3
Medusa
Medusa
xXMEeMEeXx01
Medusa
Level 28
God Stats
44W - 41L
1,571 SR
Queue Stats
297W - 326L
1,402 Elo+
Solo
Team Averages
Level 22
1,487 SR
1,435 Elo+

VS

Team Averages
Level 26
1,449 SR
1,322 Elo+
Set
Set
RitualBard6160
Set
Level 27
God Stats
2W - 7L
1,285 SR
Queue Stats
34W - 54L
1,285 Elo+
Party 1
Ymir
Ymir
Skyazer
Ymir
Level 25
God Stats
7W - 7L
1,599 SR
Queue Stats
238W - 238L
1,427 Elo+
Solo
Neith
Neith
TooThorouqh
Neith
Level 29
God Stats
12W - 13L
1,468 SR
Queue Stats
15W - 21L
1,313 Elo+
Solo
Anubis
Anubis
Venom Stitch281
Anubis
Level 30
God Stats
13W - 18L
1,487 SR
Queue Stats
32W - 54L
1,295 Elo+
Party 1
Yemoja
Yemoja
Yv_Potatoejuggle
Yemoja
Level 21
God Stats
56W - 72L
1,406 SR
Queue Stats
103W - 137L
1,290 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
6
1 / 0 / 0
3,959
660
737
2,853
750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
FlaxenBonsai
Kukulkan
6
1 / 2 / 0
3,978
663
1,821
2,705
512
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
Jaren801
Cerberus
6
1 / 0 / 2
4,107
685
1,459
2,832
1,076
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Achilles
WiredPanic
Achilles
8
2 / 0 / 2
4,368
728
1,869
2,572
1,085
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Medusa
5
1 / 2 / 2
3,534
589
2,012
3,766
663
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 3 / 0
3,447
575
1,715
3,949
977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
Skyazer
Ymir
5
1 / 2 / 0
3,925
654
946
5,170
2,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

5
1 / 0 / 1
3,667
611
3,402
3,010
629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
2 / 1 / 0
4,126
688
1,267
3,127
1,378
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

3
0 / 0 / 0
3,116
519
104
813
217
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
6
Kills
4
4
Deaths
6
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
1
0
0
1
W
Kukulkan
FlaxenBonsai
Kukulkan
1
2
0
0.5
W
Cerberus
Jaren801
Cerberus
1
0
2
2
L
0
3
0
0
L
Ymir
Skyazer
Ymir
1
2
0
0.5
L
1
0
1
1.5
L
2
1
0
2
W
Achilles
WiredPanic
Achilles
2
0
2
3
L
0
0
0
0
W
Medusa
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,898
Damage
7,434
14,728
Taken
16,069
4,086
Mitigated
5,520
4,769
Healing
2,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
737
261
0
1,520
2,853
750
0
41
2,812
0
13,059
W
Kukulkan
FlaxenBonsai
Kukulkan
1,821
327
0
250
2,705
512
0
1,267
1,438
14,742
0
W
Cerberus
Jaren801
Cerberus
1,459
73
0
1,032
2,832
1,076
0
585
2,247
7,406
0
L
1,715
1,168
0
44
3,949
977
0
348
3,601
0
12,291
L
Ymir
Skyazer
Ymir
946
453
0
707
5,170
2,319
0
1,022
4,148
6,307
0
L
3,402
2,394
0
1,130
3,010
629
48
437
2,573
0
13,070
L
1,267
73
0
950
3,127
1,378
638
1,473
1,654
16,237
0
W
Achilles
WiredPanic
Achilles
1,869
344
0
967
2,572
1,085
496
104
2,468
0
16,549
L
104
104
46
53
813
217
0
0
813
1,465
0
W
Medusa
2,012
1,227
168
832
3,766
663
0
320
3,446
0
11,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,946
Gold Earned
18,281
129
Minions Killed
95
0
Camps Cleared
0
579,375
Distance Traveled
497,080
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
3,959
660
39
7
0
144,084
2
W
Kukulkan
3,978
663
30
5
0
95,332
1
W
Cerberus
4,107
685
17
3
0
118,056
0
L
Set
3,447
575
28
5
0
119,876
0
L
Ymir
3,925
654
5
1
0
122,806
1
L
Neith
3,667
611
30
5
0
116,341
0
L
Anubis
4,126
688
28
5
0
97,422
0
W
Achilles
4,368
728
25
4
0
101,924
1
L
Yemoja
3,116
519
4
1
0
40,635
0
W
Medusa
3,534
589
18
3
0
119,979
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role