Player Matchup

Discordia
Discordia
 
Discordia
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ApaTT
Cthulhu
Level 152
God Stats
7W - 5L
1,781 SR
Queue Stats
122W - 128L
1,515 Elo+
Party 2
Tiamat
Tiamat
Major505
Tiamat
Level 57
God Stats
1W - 2L
1,525 SR
Queue Stats
70W - 66L
1,548 Elo+
Solo
Sol
Sol
MustangBetty
Sol
Level 89
God Stats
471W - 549L
1,486 SR
Queue Stats
1,198W - 1,382L
1,424 Elo+
Solo
Artemis
Artemis
montanatony12
Artemis
Level 89
God Stats
4W - 7L
1,619 SR
Queue Stats
129W - 131L
1,557 Elo+
Party 2
Team Averages
Level 98
1,582 SR
1,509 Elo+

VS

Team Averages
Level 90
1,546 SR
1,547 Elo+
Vulcan
Vulcan
BrotherBunky
Vulcan
Level 129
God Stats
1W - 0L
1,438 SR
Queue Stats
33W - 19L
1,599 Elo+
Party 1
Cupid
Cupid
Cybercarebear
Cupid
Level 105
God Stats
1W - 1L
1,186 SR
Queue Stats
98W - 152L
1,314 Elo+
Solo
Freya
Freya
Löningen
Freya
Level 107
God Stats
3W - 0L
1,884 SR
Queue Stats
162W - 164L
1,513 Elo+
Solo
Terra
Terra
NOTASwitchKid
Terra
Level 4
God Stats
2W - 0L
1,723 SR
Queue Stats
8W - 3L
1,675 Elo+
Party 1
Kali
Kali
iamthird
Kali
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 7L
1,633 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
2 / 3 / 1
6,510
1,085
4,589
5,184
1,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
ApaTT
Cthulhu
11
1 / 4 / 4
6,170
1,028
7,186
8,086
6,460
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
Major505
Tiamat
11
2 / 4 / 2
6,375
1,063
5,639
9,108
5,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 3 / 3
5,910
985
4,451
5,553
1,721
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
9
0 / 0 / 0
3,620
603
0
0
0
Team 1 Tickets

294

VS

Team 2 Tickets

372

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
13
4 / 0 / 9
7,629
1,272
6,758
4,520
1,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
5 / 0 / 6
7,243
1,207
4,898
3,648
1,285
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Freya
Löningen
Freya
12
3 / 2 / 5
6,779
1,130
3,931
4,489
1,583
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

12
1 / 2 / 11
6,604
1,101
4,695
5,479
5,753
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Kali
12
1 / 1 / 10
6,590
1,098
4,186
6,505
2,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
55
5
Kills
14
14
Deaths
5
10
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
2
3
1
0.83
L
Cthulhu
ApaTT
Cthulhu
1
4
4
0.75
W
Vulcan
4
0
9
8.5
W
5
0
6
8
W
Freya
Löningen
Freya
3
2
5
2.75
L
Tiamat
Major505
Tiamat
2
4
2
0.75
L
0
3
3
0.5
W
1
2
11
3.25
W
Kali
1
1
10
6
L
Artemis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,865
Damage
24,468
27,931
Taken
24,641
15,092
Mitigated
12,628
1,844
Healing
6,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
4,589
535
0
0
5,184
1,757
0
3,109
2,075
17,003
0
L
Cthulhu
ApaTT
Cthulhu
7,186
150
105
0
8,086
6,460
0
4,901
3,185
15,324
0
W
Vulcan
6,758
1,513
0
962
4,520
1,552
0
3,879
491
24,166
0
W
4,898
2,946
510
722
3,648
1,285
0
3,169
427
0
21,134
W
Freya
Löningen
Freya
3,931
1,887
0
1,046
4,489
1,583
0
3,775
580
13,304
0
L
Tiamat
Major505
Tiamat
5,639
380
0
1,223
9,108
5,154
0
4,724
4,353
12,097
0
L
4,451
2,140
0
516
5,553
1,721
0
2,561
2,934
21,122
0
W
4,695
786
410
538
5,479
5,753
0
4,676
581
6,406
0
W
Kali
4,186
1,693
0
2,016
6,505
2,455
0
5,725
697
0
7,061
L
Artemis
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,585
Gold Earned
34,845
94
Minions Killed
118
3
Camps Cleared
7
423,674
Distance Traveled
583,776
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
6,510
1,085
26
4
0
107,081
1
L
Cthulhu
6,170
1,028
14
2
0
116,367
0
W
Vulcan
7,629
1,272
29
5
3
135,879
1
W
Cupid
7,243
1,207
47
8
2
107,484
0
W
Freya
6,779
1,130
28
5
1
106,834
3
L
Tiamat
6,375
1,063
11
2
1
111,635
0
L
Sol
5,910
985
43
7
2
88,591
1
W
Terra
6,604
1,101
3
1
0
113,161
0
W
Kali
6,590
1,098
11
2
1
120,418
0
L
Artemis
3,620
603
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role