Player Matchup

Janus
Janus
 
Janus
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ravana
Ravana
FruitK1ller
Ravana
Level 108
God Stats
63W - 61L
1,587 SR
Queue Stats
1,107W - 1,031L
1,570 Elo+
Party 2
Neith
Neith
Kratos10287142
Neith
Level 63
God Stats
34W - 35L
1,477 SR
Queue Stats
325W - 388L
1,387 Elo+
Solo
Gilgamesh
Gilgamesh
MAJD-ATTACK
Gilgamesh
Level 28
God Stats
12W - 8L
1,566 SR
Queue Stats
103W - 99L
1,458 Elo+
Party 2
Chaac
Chaac
VermontPower1
Chaac
Level 83
God Stats
31W - 52L
1,383 SR
Queue Stats
308W - 340L
1,449 Elo+
Solo
Team Averages
Level 74
1,503 SR
1,473 Elo+

VS

Team Averages
Level 57
1,504 SR
1,416 Elo+
Hel
Hel
 
Hel
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
FluffyLump22
Cthulhu
Level 79
God Stats
7W - 0L
1,578 SR
Queue Stats
416W - 423L
1,441 Elo+
Party 1
Nemesis
Nemesis
FutureSquash940
Nemesis
Level 27
God Stats
5W - 4L
1,550 SR
Queue Stats
52W - 51L
1,399 Elo+
Party 1
Skadi
Skadi
NsMoodyPark3
Skadi
Level 82
God Stats
20W - 24L
1,438 SR
Queue Stats
640W - 707L
1,347 Elo+
Solo
Bellona
Bellona
ShaDowGAMER9268
Bellona
Level 28
God Stats
9W - 11L
1,455 SR
Queue Stats
58W - 59L
1,391 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
0 / 5 / 5
7,926
495
5,759
8,966
2,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
15
5 / 1 / 0
9,011
563
9,383
8,713
3,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
2 / 1 / 0
8,329
521
3,173
7,473
2,722
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilgamesh
MAJD-ATTACK
Gilgamesh
13
3 / 4 / 2
8,278
517
10,816
14,086
10,095
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 7 / 3
5,952
372
6,469
12,562
5,102
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
8 / 4 / 2
9,157
572
10,192
11,098
4,954
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
FluffyLump22
Cthulhu
13
3 / 1 / 7
8,083
505
8,209
12,113
9,986
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
5 / 1 / 4
9,506
594
7,739
12,202
5,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 1 / 1
9,323
583
6,837
9,196
3,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
1 / 4 / 4
8,281
518
5,406
13,702
11,576
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
36
10
Kills
18
18
Deaths
11
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
5
5
0.5
W
Hel
 
Hel
8
4
2
2.25
W
Cthulhu
FluffyLump22
Cthulhu
3
1
7
6.5
L
Ravana
5
1
0
5
W
5
1
4
7
L
2
1
0
2
L
Gilgamesh
MAJD-ATTACK
Gilgamesh
3
4
2
1
W
1
1
1
1.5
W
1
4
4
0.75
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,600
Damage
38,383
51,800
Taken
58,311
24,213
Mitigated
35,104
13,490
Healing
19,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
5,759
90
0
915
8,966
2,363
260
5,038
3,928
49,709
0
W
Hel
 
Hel
10,192
1,052
5,569
4,627
11,098
4,954
264
2,137
8,851
50,465
0
W
Cthulhu
FluffyLump22
Cthulhu
8,209
223
589
580
12,113
9,986
259
1,719
10,248
23,533
0
L
Ravana
9,383
2,438
0
4,296
8,713
3,931
0
3,649
5,064
0
66,977
W
7,739
3,018
0
2,645
12,202
5,041
2,078
1,456
10,612
0
73,778
L
3,173
1,495
0
3,120
7,473
2,722
320
644
6,829
0
46,804
L
Gilgamesh
MAJD-ATTACK
Gilgamesh
10,816
2,415
0
3,148
14,086
10,095
0
2,904
11,182
8,020
36,498
W
6,837
2,991
0
3,074
9,196
3,547
1,016
93
9,103
0
77,466
W
5,406
2,707
0
2,744
13,702
11,576
767
1,765
11,825
0
38,246
L
6,469
749
0
2,011
12,562
5,102
210
6,166
6,396
0
23,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,496
Gold Earned
44,350
465
Minions Killed
503
0
Camps Cleared
0
1,425,904
Distance Traveled
1,550,321
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,926
495
107
7
0
304,259
1
W
Hel
9,157
572
95
6
0
329,803
2
W
Cthulhu
8,083
505
38
2
0
304,775
3
L
Ravana
9,011
563
108
7
0
309,110
0
W
Nemesis
9,506
594
132
8
0
368,708
0
L
Neith
8,329
521
122
8
0
231,521
6
L
Gilgamesh
8,278
517
91
6
0
292,959
1
W
Skadi
9,323
583
137
9
0
248,475
5
W
Bellona
8,281
518
101
6
0
298,560
2
L
Chaac
5,952
372
37
2
0
288,055
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role