Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
PapaaYaga
Danzaburou
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,665 Elo+
Solo
Sun Wukong
Sun Wukong
Remzi412
Sun Wukong
Level 22
God Stats
4W - 0L
1,615 SR
Queue Stats
5W - 3L
1,577 Elo+
Solo
Team Averages
Level 52
1,538 SR
1,581 Elo+

VS

Team Averages
Level 63
1,683 SR
1,612 Elo+
Thanatos
Thanatos
Derion112
Thanatos
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,524 Elo+
Solo
Khepri
Khepri
GOATKILLAHR
Khepri
Level 158
God Stats
20W - 19L
1,691 SR
Queue Stats
363W - 384L
1,529 Elo+
Solo
Ra
Ra
truebtl8
Ra
Level 27
God Stats
40W - 13L
1,859 SR
Queue Stats
489W - 270L
1,781 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
5 / 3 / 7
10,294
686
13,493
10,985
6,922
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
PapaaYaga
Danzaburou
15
9 / 2 / 6
11,784
786
12,414
15,397
5,945
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Remzi412
Sun Wukong
14
1 / 1 / 11
9,706
647
8,462
14,017
8,513
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Derion112
Thanatos
11
2 / 9 / 1
8,782
585
5,831
12,191
4,415
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Khepri
13
2 / 4 / 2
10,142
676
9,182
14,970
18,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
2 / 2 / 2
9,871
658
8,840
10,263
9,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
15
Kills
6
6
Deaths
15
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
5
3
7
2.83
L
Thanatos
Derion112
Thanatos
2
9
1
0.28
L
Khepri
2
4
2
0.75
W
Danzaburou
PapaaYaga
Danzaburou
9
2
6
6
W
Sun Wukong
Remzi412
Sun Wukong
1
1
11
6.5
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,369
Damage
23,853
40,399
Taken
37,424
21,380
Mitigated
32,800
15,744
Healing
8,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
13,493
748
333
3,364
10,985
6,922
280
4,716
6,269
32,843
0
L
Thanatos
Derion112
Thanatos
5,831
744
0
3,623
12,191
4,415
0
4,093
8,098
0
14,229
L
Khepri
9,182
219
0
1,613
14,970
18,953
0
5,012
9,958
23,041
0
W
Danzaburou
PapaaYaga
Danzaburou
12,414
8,512
250
7,214
15,397
5,945
1,599
7,519
7,878
0
57,177
W
Sun Wukong
Remzi412
Sun Wukong
8,462
1,846
276
4,307
14,017
8,513
105
5,787
8,230
0
33,047
L
8,840
627
972
1,898
10,263
9,432
82
4,388
5,875
56,888
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,784
Gold Earned
28,795
176
Minions Killed
136
0
Camps Cleared
0
787,268
Distance Traveled
775,125
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,294
686
34
2
0
245,614
1
L
Thanatos
8,782
585
19
1
0
247,530
1
L
Khepri
10,142
676
20
1
0
252,324
6
W
Danzaburou
11,784
786
104
7
0
242,406
1
W
Sun Wukong
9,706
647
38
3
0
299,248
6
L
Ra
9,871
658
97
6
0
275,271
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role