Player Matchup

Zeus
Zeus
Ezhommek
Zeus
Level 28
God Stats
0W - 2L
1,747 SR
Queue Stats
27W - 21L
1,594 Elo+
Party 1
Fenrir
Fenrir
SavraSunstar
Fenrir
Level 27
God Stats
0W - 2L
1,458 SR
Queue Stats
8W - 7L
1,409 Elo+
Party 1
Freya
Freya
WizardOfStuff
Freya
Level 106
God Stats
1W - 1L
1,509 SR
Queue Stats
37W - 28L
1,558 Elo+
Party 1
Danzaburou
Danzaburou
burm
Danzaburou
Level 18
God Stats
1W - 2L
1,602 SR
Queue Stats
5W - 8L
1,376 Elo+
Party 1
Thoth
Thoth
coriumheap
Thoth
Level 21
God Stats
3W - 2L
1,672 SR
Queue Stats
11W - 13L
1,422 Elo+
Party 1
Team Averages
Level 40
1,597 SR
1,472 Elo+

VS

Team Averages
Level 102
1,576 SR
1,499 Elo+
Loki
Loki
 
Loki
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Tougas489
Neith
Level 63
God Stats
20W - 17L
1,715 SR
Queue Stats
41W - 45L
1,450 Elo+
Party 2
Raijin
Raijin
cbgodly
Raijin
Level 27
God Stats
1W - 1L
1,664 SR
Queue Stats
18W - 8L
1,563 Elo+
Party 2
Chaac
Chaac
xxX Thi4go Xxx
Chaac
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 123L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
14
0 / 7 / 2
7,255
605
7,376
9,512
2,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
12
0 / 3 / 3
7,415
618
3,571
14,618
14,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
2 / 3 / 4
8,112
676
11,143
13,668
5,912
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
burm
Danzaburou
14
4 / 10 / 1
9,469
789
10,895
15,756
5,291
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thoth
14
1 / 7 / 3
8,017
668
6,170
11,298
3,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
15
4 / 1 / 14
9,808
817
6,463
7,087
2,582
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Yemoja
 
Yemoja
15
1 / 1 / 13
9,200
767
5,224
7,872
5,672
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
Tougas489
Neith
16
6 / 3 / 11
10,577
881
12,591
8,840
3,051
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Raijin
cbgodly
Raijin
19
14 / 0 / 9
12,505
1,042
19,368
10,946
4,794
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
5 / 2 / 15
10,347
862
11,294
15,168
9,960
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
92
7
Kills
30
30
Deaths
7
13
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
4
1
14
11
W
Yemoja
 
Yemoja
1
1
13
7.5
L
Zeus
0
7
2
0.14
L
Fenrir
0
3
3
0.5
W
Neith
Tougas489
Neith
6
3
11
3.83
L
2
3
4
1.33
L
Danzaburou
burm
Danzaburou
4
10
1
0.45
W
Raijin
cbgodly
Raijin
14
0
9
18.5
L
Thoth
1
7
3
0.36
W
5
2
15
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,155
Damage
54,940
64,852
Taken
49,913
31,090
Mitigated
26,059
7,025
Healing
14,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
6,463
1,236
0
0
7,087
2,582
1,625
2,336
4,673
0
23,322
W
Yemoja
 
Yemoja
5,224
713
4,513
2,872
7,872
5,672
542
3,755
4,001
19,492
0
L
Zeus
7,376
842
93
445
9,512
2,823
0
2,811
6,701
28,430
0
L
Fenrir
3,571
762
0
1,535
14,618
14,061
0
4,348
10,270
0
10,373
W
Neith
Tougas489
Neith
12,591
6,986
0
1,319
8,840
3,051
2,866
5,206
3,372
0
33,559
L
11,143
3,475
0
2,928
13,668
5,912
0
5,354
8,314
22,229
0
L
Danzaburou
burm
Danzaburou
10,895
2,940
0
1,674
15,756
5,291
1
7,900
7,856
0
23,985
W
Raijin
cbgodly
Raijin
19,368
959
526
2,781
10,946
4,794
943
5,758
5,058
50,742
0
L
Thoth
6,170
467
0
350
11,298
3,003
0
4,179
7,119
25,585
0
W
11,294
876
0
2,809
15,168
9,960
392
7,225
7,258
0
23,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,268
Gold Earned
52,437
195
Minions Killed
240
5
Camps Cleared
9
1,035,346
Distance Traveled
1,241,017
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,808
817
35
3
1
264,247
0
W
Yemoja
9,200
767
26
2
0
254,518
4
L
Zeus
7,255
605
47
4
0
198,974
2
L
Fenrir
7,415
618
9
1
1
237,066
4
W
Neith
10,577
881
50
4
4
222,059
0
L
Freya
8,112
676
40
3
1
226,623
0
L
Danzaburou
9,469
789
39
3
2
183,695
0
W
Raijin
12,505
1,042
94
8
3
266,172
0
L
Thoth
8,017
668
60
5
1
188,988
1
W
Chaac
10,347
862
35
3
1
234,021
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role