Player Matchup

Set
Set
 
Set
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Fjalabrjotur
Cthulhu
Level 29
God Stats
22W - 21L
1,407 SR
Queue Stats
116W - 119L
1,415 Elo+
Party 1
Ymir
Ymir
HardyDrwal
Ymir
Level 41
God Stats
10W - 10L
1,401 SR
Queue Stats
161W - 172L
1,396 Elo+
Solo
Zeus
Zeus
alphajhon_
Zeus
Level 49
God Stats
21W - 21L
1,400 SR
Queue Stats
59W - 93L
1,299 Elo+
Party 2
Rama
Rama
dravenprime974
Rama
Level 37
God Stats
2W - 7L
1,500 SR
Queue Stats
31W - 48L
1,343 Elo+
Party 2
Team Averages
Level 40
1,441 SR
1,391 Elo+

VS

Team Averages
Level 42
1,472 SR
1,404 Elo+
Discordia
Discordia
Arkiff
Discordia
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,490 Elo+
Party 3
Skadi
Skadi
Dark_Strangerr
Skadi
Level 39
God Stats
92W - 111L
1,361 SR
Queue Stats
200W - 253L
1,268 Elo+
Solo
Tsukuyomi
Tsukuyomi
FlaShMaGouinE
Tsukuyomi
Level 58
God Stats
2W - 2L
1,500 SR
Queue Stats
16W - 20L
1,398 Elo+
Party 3
Ymir
Ymir
remont66
Ymir
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 20L
1,398 Elo+
Party 3
Sol
Sol
toumasso
Sol
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,467 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
12
0 / 3 / 1
7,564
473
2,733
11,104
3,667
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cthulhu
Fjalabrjotur
Cthulhu
14
1 / 3 / 0
8,227
514
5,057
11,719
10,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
7 / 0 / 7
9,272
580
5,746
13,392
10,231
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
10 / 0 / 0
11,563
723
12,634
10,832
3,968
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
7 / 0 / 7
9,325
583
11,275
6,213
2,616
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Arkiff
Discordia
11
0 / 6 / 0
7,070
442
4,782
6,408
1,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
0 / 8 / 0
6,436
402
5,167
11,268
3,259
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tsukuyomi
FlaShMaGouinE
Tsukuyomi
15
4 / 0 / 1
8,294
518
8,145
9,519
4,986
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
14
2 / 3 / 2
8,228
514
7,945
14,711
6,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 8 / 0
6,050
378
7,604
12,743
3,290
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
25
Kills
6
6
Deaths
25
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
0
3
1
0.17
L
Discordia
Arkiff
Discordia
0
6
0
0
L
0
8
0
0
W
Cthulhu
Fjalabrjotur
Cthulhu
1
3
0
0.33
L
Tsukuyomi
FlaShMaGouinE
Tsukuyomi
4
0
1
4.5
W
7
0
7
10.5
W
10
0
0
10
W
7
0
7
10.5
L
Ymir
2
3
2
1
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,445
Damage
33,643
53,260
Taken
54,649
30,498
Mitigated
19,597
14,231
Healing
12,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
2,733
1,093
500
692
11,104
3,667
232
2,068
9,036
0
45,883
L
Discordia
Arkiff
Discordia
4,782
143
0
242
6,408
1,870
42
5,297
1,111
38,851
0
L
5,167
2,446
0
709
11,268
3,259
234
2,988
8,280
0
35,777
W
Cthulhu
Fjalabrjotur
Cthulhu
5,057
465
237
1,722
11,719
10,016
268
3,248
8,439
37,961
0
L
Tsukuyomi
FlaShMaGouinE
Tsukuyomi
8,145
1,471
0
3,011
9,519
4,986
0
2,852
6,667
0
48,782
W
5,746
1,176
0
2,455
13,392
10,231
519
5,465
7,927
41,732
0
W
12,634
167
0
5,869
10,832
3,968
2,528
7,276
2,895
87,875
0
W
11,275
9,229
0
2,756
6,213
2,616
3,263
1,581
4,632
0
41,501
L
Ymir
7,945
2,033
0
4,842
14,711
6,192
0
6,679
8,032
64,163
0
L
7,604
2,063
0
4,012
12,743
3,290
772
5,621
7,122
30,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,951
Gold Earned
36,078
469
Minions Killed
383
0
Camps Cleared
0
1,426,843
Distance Traveled
1,449,240
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
7,564
473
73
5
0
317,045
2
L
Discordia
7,070
442
77
5
0
267,008
0
L
Skadi
6,436
402
58
4
0
254,464
0
W
Cthulhu
8,227
514
83
5
0
302,624
1
L
Tsukuyomi
8,294
518
87
5
0
343,236
2
W
Ymir
9,272
580
66
4
0
258,519
1
W
Zeus
11,563
723
160
10
0
275,198
4
W
Rama
9,325
583
87
5
0
273,457
3
L
Ymir
8,228
514
120
8
0
319,938
1
L
Sol
6,050
378
41
3
0
264,594
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role