Player Matchup

Ra
Ra
Cath0de
Ra
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,176 Elo+
Party 2
Neith
Neith
SkylerAprils
Neith
Level 28
God Stats
22W - 24L
1,451 SR
Queue Stats
65W - 81L
1,371 Elo+
Solo
Nemesis
Nemesis
Yiazu
Nemesis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,176 Elo+
Party 2
Ymir
Ymir
denoscream
Ymir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 25L
1,167 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
equalizzer00
Morgan Le Fay
Level 14
God Stats
18W - 17L
1,491 SR
Queue Stats
165W - 174L
1,378 Elo+
Solo
Team Averages
Level 18
1,489 SR
1,254 Elo+

VS

Team Averages
Level 8
1,542 SR
1,355 Elo+
Cthulhu
Cthulhu
Blitzg0tt
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,202 Elo+
Party 1
Neith
Neith
DarkestChiken
Neith
Level 4
God Stats
1W - 2L
1,528 SR
Queue Stats
1W - 4L
1,208 Elo+
Solo
Olorun
Olorun
Lomilith
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Nemesis
Nemesis
MutzaFreak
Nemesis
Level 28
God Stats
1W - 2L
1,684 SR
Queue Stats
4W - 5L
1,664 Elo+
Solo
Ares
Ares
Perhster
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,202 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
6 / 4 / 4
6,163
685
4,335
3,823
1,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 1 / 3
4,862
540
3,115
5,019
1,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nemesis
Yiazu
Nemesis
8
3 / 0 / 4
5,471
608
2,482
5,111
1,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

9
4 / 1 / 2
5,289
588
2,430
4,438
1,811
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Morgan Le Fay
equalizzer00
Morgan Le Fay
10
2 / 0 / 2
5,820
647
4,090
2,696
839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Blitzg0tt
Cthulhu
7
0 / 2 / 0
4,381
487
1,150
4,286
2,489
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
2 / 2 / 0
4,954
550
5,434
5,168
1,462
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
Lomilith
Olorun
7
2 / 7 / 0
4,702
522
2,513
6,420
2,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nemesis
MutzaFreak
Nemesis
7
2 / 1 / 0
4,999
555
594
5,584
1,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Ares
6
0 / 4 / 2
4,348
483
2,033
7,002
3,554
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
16
Kills
6
6
Deaths
16
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Blitzg0tt
Cthulhu
0
2
0
0
W
6
4
4
2
L
2
2
0
1
L
Olorun
Lomilith
Olorun
2
7
0
0.29
L
Nemesis
MutzaFreak
Nemesis
2
1
0
2
L
Ares
0
4
2
0.25
W
1
1
3
2.5
W
Nemesis
Yiazu
Nemesis
3
0
4
5
W
4
1
2
5
W
Morgan Le Fay
equalizzer00
Morgan Le Fay
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,452
Damage
11,724
21,087
Taken
28,460
6,128
Mitigated
10,841
7,665
Healing
5,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Blitzg0tt
Cthulhu
1,150
41
0
1,065
4,286
2,489
0
3,149
1,135
11,072
0
W
4,335
926
205
242
3,823
1,117
496
2,025
1,798
20,249
0
L
5,434
2,259
0
874
5,168
1,462
50
1,005
4,163
0
32,715
L
Olorun
Lomilith
Olorun
2,513
1,082
64
677
6,420
2,065
280
3,412
2,620
14,756
1,584
L
Nemesis
MutzaFreak
Nemesis
594
82
0
2,598
5,584
1,271
0
1,258
4,271
0
18,303
L
Ares
2,033
266
0
500
7,002
3,554
0
1,934
5,020
5,452
0
W
3,115
1,299
167
2,810
5,019
1,027
882
745
4,274
0
23,790
W
Nemesis
Yiazu
Nemesis
2,482
957
0
2,096
5,111
1,334
0
488
4,623
0
21,433
W
2,430
872
0
1,360
4,438
1,811
291
863
3,575
5,977
0
W
Morgan Le Fay
equalizzer00
Morgan Le Fay
4,090
515
0
785
2,696
839
898
1,150
1,546
24,966
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,605
Gold Earned
23,384
180
Minions Killed
152
0
Camps Cleared
0
890,110
Distance Traveled
797,235
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,381
487
25
3
0
142,058
2
W
Ra
6,163
685
40
4
0
189,339
0
L
Neith
4,954
550
53
6
0
155,348
1
L
Olorun
4,702
522
24
3
0
147,993
0
L
Nemesis
4,999
555
40
4
0
183,233
0
L
Ares
4,348
483
10
1
0
168,603
0
W
Neith
4,862
540
42
5
0
151,752
1
W
Nemesis
5,471
608
45
5
0
198,868
0
W
Ymir
5,289
588
10
1
0
174,829
2
W
Morgan Le Fay
5,820
647
43
5
0
175,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role