Player Matchup

Awilix
Awilix
Aimisazuki
Awilix
Level 87
God Stats
8W - 14L
1,481 SR
Queue Stats
624W - 626L
1,560 Elo+
Solo
Sylvanus
Sylvanus
Paytwon
Sylvanus
Level 85
God Stats
3W - 5L
1,628 SR
Queue Stats
5W - 13L
1,531 Elo+
Solo
He Bo
He Bo
Squonkster
He Bo
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
213W - 144L
1,481 Elo+
Solo
Team Averages
Level 106
1,536 SR
1,524 Elo+

VS

Team Averages
Level 118
1,563 SR
1,461 Elo+
Hercules
Hercules
DrPsych72
Hercules
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 34L
1,348 Elo+
Party 1
Nu Wa
Nu Wa
NemoFingerz
Nu Wa
Level 120
God Stats
1W - 7L
1,435 SR
Queue Stats
119W - 102L
1,531 Elo+
Party 1
Xbalanque
Xbalanque
bear_rick
Xbalanque
Level 107
God Stats
8W - 5L
1,754 SR
Queue Stats
43W - 39L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Aimisazuki
Awilix
20
11 / 0 / 5
15,335
697
14,086
17,180
9,678
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
Paytwon
Sylvanus
18
2 / 3 / 14
13,255
603
7,227
26,226
41,852
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

He Bo
16
3 / 8 / 9
12,968
589
12,664
17,577
7,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DrPsych72
Hercules
18
6 / 4 / 4
13,431
611
9,935
18,537
24,861
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

17
4 / 5 / 5
13,200
600
24,201
10,523
3,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
bear_rick
Xbalanque
17
1 / 7 / 7
13,098
595
9,436
13,939
5,103
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
27
16
Kills
11
11
Deaths
16
28
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Awilix
Aimisazuki
Awilix
11
0
5
13.5
L
Hercules
DrPsych72
Hercules
6
4
4
2
L
4
5
5
1.3
W
Sylvanus
Paytwon
Sylvanus
2
3
14
3
W
He Bo
3
8
9
0.94
L
Xbalanque
bear_rick
Xbalanque
1
7
7
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,977
Damage
43,572
60,983
Taken
42,999
58,580
Mitigated
33,195
19,012
Healing
8,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
Aimisazuki
Awilix
14,086
4,340
566
2,143
17,180
9,678
1,555
4,664
12,516
0
80,200
L
Hercules
DrPsych72
Hercules
9,935
804
95
5,841
18,537
24,861
0
9,420
8,616
0
27,458
L
24,201
10,251
0
606
10,523
3,231
151
4,189
6,214
69,739
0
W
Sylvanus
Paytwon
Sylvanus
7,227
790
5,701
8,316
26,226
41,852
562
12,073
14,153
29,168
0
W
He Bo
12,664
409
0
2,286
17,577
7,050
1,060
7,464
9,978
71,435
0
L
Xbalanque
bear_rick
Xbalanque
9,436
4,734
0
1,921
13,939
5,103
488
5,527
8,278
0
76,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,558
Gold Earned
39,729
257
Minions Killed
260
0
Camps Cleared
0
1,143,957
Distance Traveled
1,114,288
4
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
15,335
697
92
4
0
442,177
2
L
Hercules
13,431
611
38
2
0
406,094
8
L
Nu Wa
13,200
600
92
4
0
336,682
6
W
Sylvanus
13,255
603
39
2
0
368,279
1
W
He Bo
12,968
589
126
6
0
333,501
1
L
Xbalanque
13,098
595
130
6
0
371,512
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role