Player Matchup

Thanatos
Thanatos
Dranzer66
Thanatos
Level 4
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 11L
1,643 Elo+
Party 2
Anubis
Anubis
FreeWetCats
Anubis
Level 27
God Stats
42W - 22L
1,634 SR
Queue Stats
107W - 102L
1,546 Elo+
Party 1
Bellona
Bellona
KazukiShizu
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,643 Elo+
Party 2
Hel
Hel
LilDallyVert
Hel
Level 18
God Stats
7W - 5L
1,500 SR
Queue Stats
135W - 134L
1,524 Elo+
Party 1
Artemis
Artemis
Mcdoomed
Artemis
Level 6
God Stats
15W - 15L
1,953 SR
Queue Stats
230W - 216L
1,678 Elo+
Solo
Team Averages
Level 12
1,617 SR
1,607 Elo+

VS

Team Averages
Level 22
1,514 SR
1,625 Elo+
Izanami
Izanami
 
Izanami
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
JH13MVP
Sol
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 19L
1,748 Elo+
Solo
Cerberus
Cerberus
Valiatin
Cerberus
Level 27
God Stats
3W - 1L
1,586 SR
Queue Stats
56W - 47L
1,686 Elo+
Solo
Scylla
Scylla
juicygallo
Scylla
Level 5
God Stats
7W - 5L
1,500 SR
Queue Stats
87W - 83L
1,631 Elo+
Solo
Apollo
Apollo
juicyjake0688
Apollo
Level 21
God Stats
10W - 6L
1,487 SR
Queue Stats
111W - 88L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Dranzer66
Thanatos
11
1 / 9 / 8
7,095
473
2,502
10,898
3,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
15
10 / 6 / 4
9,436
629
13,411
16,000
9,191
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bellona
KazukiShizu
Bellona
1
0 / 1 / 0
4,317
288
0
759
271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

13
4 / 4 / 7
8,562
571
5,481
14,581
6,255
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
Mcdoomed
Artemis
11
1 / 10 / 2
6,942
463
8,047
13,967
4,182
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
7 / 2 / 6
9,622
641
11,274
11,230
3,120
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sol
16
11 / 4 / 4
10,541
703
16,362
12,427
7,121
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
Valiatin
Cerberus
12
2 / 2 / 9
8,716
581
5,621
11,981
10,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
juicygallo
Scylla
12
2 / 5 / 5
8,307
554
3,390
6,916
1,604
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
8 / 3 / 4
9,752
650
10,536
10,565
3,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
58
16
Kills
30
30
Deaths
16
21
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
7
2
6
5
L
Thanatos
Dranzer66
Thanatos
1
9
8
0.56
L
Anubis
10
6
4
2
W
Sol
11
4
4
3.25
L
Bellona
KazukiShizu
Bellona
0
1
0
0
L
4
4
7
1.88
L
Artemis
Mcdoomed
Artemis
1
10
2
0.2
W
Cerberus
Valiatin
Cerberus
2
2
9
3.25
W
Scylla
juicygallo
Scylla
2
5
5
0.9
W
8
3
4
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,441
Damage
47,183
56,205
Taken
53,119
23,618
Mitigated
25,960
9,741
Healing
13,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
11,274
7,621
0
2,348
11,230
3,120
5,383
3,505
7,725
0
50,761
L
Thanatos
Dranzer66
Thanatos
2,502
737
0
2,203
10,898
3,719
0
5,229
5,669
0
14,681
L
Anubis
13,411
806
0
4,521
16,000
9,191
306
7,220
8,780
41,687
0
W
Sol
16,362
8,505
0
4,779
12,427
7,121
7,876
4,867
7,560
68,678
0
L
Bellona
KazukiShizu
Bellona
0
0
0
0
759
271
0
759
0
0
0
L
5,481
1,510
450
804
14,581
6,255
0
6,551
8,030
25,191
0
L
Artemis
Mcdoomed
Artemis
8,047
4,468
0
1,763
13,967
4,182
0
5,614
8,353
0
37,910
W
Cerberus
Valiatin
Cerberus
5,621
566
0
3,084
11,981
10,846
97
4,487
7,494
23,749
0
W
Scylla
juicygallo
Scylla
3,390
645
0
359
6,916
1,604
1,420
2,749
4,167
28,793
0
W
10,536
6,006
0
3,274
10,565
3,269
1,777
3,438
7,127
0
49,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,352
Gold Earned
46,938
165
Minions Killed
421
0
Camps Cleared
0
921,271
Distance Traveled
1,347,154
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,622
641
99
7
0
267,181
1
L
Thanatos
7,095
473
27
2
0
210,012
0
L
Anubis
9,436
629
61
4
0
237,476
2
W
Sol
10,541
703
118
8
0
232,933
0
L
Bellona
4,317
288
0
0
0
0
0
L
Hel
8,562
571
22
1
0
259,804
0
L
Artemis
6,942
463
55
4
0
213,979
1
W
Cerberus
8,716
581
53
4
0
288,628
4
W
Scylla
8,307
554
46
3
0
273,713
0
W
Apollo
9,752
650
105
7
0
284,699
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role