Player Matchup

Poseidon
Poseidon
Hailposeidon407
Poseidon
Level 67
God Stats
3W - 2L
1,473 SR
Queue Stats
35W - 28L
1,546 Elo+
Party 2
Awilix
Awilix
MxrlboroQlf
Awilix
Level 121
God Stats
11W - 9L
1,825 SR
Queue Stats
235W - 246L
1,497 Elo+
Party 1
Zhong Kui
Zhong Kui
OathToCharybdis
Zhong Kui
Level 94
God Stats
4W - 1L
1,495 SR
Queue Stats
134W - 150L
1,414 Elo+
Party 2
Jing Wei
Jing Wei
OathToScylla
Jing Wei
Level 125
God Stats
1W - 3L
1,554 SR
Queue Stats
116W - 116L
1,444 Elo+
Party 2
Baron Samedi
Baron Samedi
W4L1D_41
Baron Samedi
Level 138
God Stats
6W - 6L
1,603 SR
Queue Stats
319W - 304L
1,570 Elo+
Party 1
Team Averages
Level 109
1,590 SR
1,494 Elo+

VS

Team Averages
Level 104
1,597 SR
1,496 Elo+
Fenrir
Fenrir
CatchyBody98124
Fenrir
Level 52
God Stats
0W - 1L
1,248 SR
Queue Stats
7W - 14L
1,371 Elo+
Solo
Artio
Artio
JoeNLO89
Artio
Level 156
God Stats
1W - 1L
1,737 SR
Queue Stats
215W - 208L
1,523 Elo+
Solo
Medusa
Medusa
im-rank21
Medusa
Level 88
God Stats
0W - 2L
1,734 SR
Queue Stats
311W - 311L
1,513 Elo+
Party 3
Zeus
Zeus
kittymia
Zeus
Level 115
God Stats
3W - 8L
1,674 SR
Queue Stats
536W - 531L
1,528 Elo+
Solo
Tsukuyomi
Tsukuyomi
z3gr1nd
Tsukuyomi
Level 109
God Stats
9W - 11L
1,593 SR
Queue Stats
424W - 397L
1,545 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
14
1 / 7 / 7
9,173
459
5,660
16,834
9,058
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Awilix
17
8 / 5 / 9
11,382
569
15,504
17,552
6,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
OathToCharybdis
Zhong Kui
18
2 / 1 / 2
11,837
592
16,393
16,107
10,899
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
OathToScylla
Jing Wei
19
2 / 2 / 1
11,675
584
7,112
13,188
5,602
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
W4L1D_41
Baron Samedi
18
9 / 1 / 8
11,670
584
18,887
18,079
9,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 0
8,725
436
3,779
14,347
6,241
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Artio
JoeNLO89
Artio
15
0 / 4 / 1
8,823
441
7,158
21,268
20,300
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Medusa
im-rank21
Medusa
17
4 / 4 / 4
10,425
521
14,322
14,622
4,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
16
5 / 8 / 0
10,024
501
13,831
15,746
5,611
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tsukuyomi
z3gr1nd
Tsukuyomi
13
5 / 3 / 7
9,752
488
15,901
19,362
18,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
28
22
Kills
16
16
Deaths
22
27
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
W
Poseidon
1
7
7
0.64
L
Artio
JoeNLO89
Artio
0
4
1
0.13
W
Awilix
8
5
9
2.5
W
Zhong Kui
OathToCharybdis
Zhong Kui
2
1
2
3
W
Jing Wei
OathToScylla
Jing Wei
2
2
1
1.25
W
Baron Samedi
W4L1D_41
Baron Samedi
9
1
8
13
L
Medusa
im-rank21
Medusa
4
4
4
1.5
L
Zeus
5
8
0
0.63
L
Tsukuyomi
z3gr1nd
Tsukuyomi
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,556
Damage
54,991
81,760
Taken
85,345
42,002
Mitigated
54,476
31,802
Healing
22,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,779
981
0
3,266
14,347
6,241
0
5,424
8,923
0
48,518
W
Poseidon
5,660
747
0
1,332
16,834
9,058
0
2,337
14,497
30,113
0
L
Artio
JoeNLO89
Artio
7,158
971
197
7,627
21,268
20,300
589
12,886
8,382
55,195
0
W
Awilix
15,504
5,602
0
4,234
17,552
6,552
0
5,122
12,430
0
69,647
W
Zhong Kui
OathToCharybdis
Zhong Kui
16,393
3,728
0
7,467
16,107
10,899
52
6,841
9,266
79,716
0
W
Jing Wei
OathToScylla
Jing Wei
7,112
5,832
0
5,675
13,188
5,602
319
68
13,120
0
108,844
W
Baron Samedi
W4L1D_41
Baron Samedi
18,887
1,009
4,075
9,019
18,079
9,891
47
6,689
11,390
79,404
0
L
Medusa
im-rank21
Medusa
14,322
5,799
0
2,609
14,622
4,288
334
6,215
8,407
0
79,516
L
Zeus
13,831
1,589
250
3,129
15,746
5,611
0
7,500
8,246
67,429
0
L
Tsukuyomi
z3gr1nd
Tsukuyomi
15,901
4,489
0
5,009
19,362
18,036
0
8,915
10,447
0
34,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,737
Gold Earned
47,749
588
Minions Killed
477
0
Camps Cleared
0
1,813,991
Distance Traveled
1,780,757
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,725
436
94
5
0
392,473
1
W
Poseidon
9,173
459
36
2
0
357,052
2
L
Artio
8,823
441
84
4
0
314,045
2
W
Awilix
11,382
569
104
5
0
399,238
2
W
Zhong Kui
11,837
592
150
8
0
303,642
0
W
Jing Wei
11,675
584
176
9
0
384,151
4
W
Baron Samedi
11,670
584
122
6
0
369,908
2
L
Medusa
10,425
521
124
6
0
363,455
4
L
Zeus
10,024
501
131
7
0
313,503
2
L
Tsukuyomi
9,752
488
44
2
0
397,281
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role