Player Matchup

Bakasura
Bakasura
Hope Is Hot
Bakasura
Level 108
God Stats
5W - 0L
1,871 SR
Queue Stats
118W - 85L
1,557 Elo+
Party 1
Ymir
Ymir
MORE COWBELL 36
Ymir
Level 27
God Stats
24W - 14L
1,610 SR
Queue Stats
29W - 18L
1,608 Elo+
Party 1
Nu Wa
Nu Wa
bop1234567
Nu Wa
Level 69
God Stats
34W - 26L
1,624 SR
Queue Stats
73W - 65L
1,576 Elo+
Party 1
Team Averages
Level 68
1,701 SR
1,581 Elo+

VS

Team Averages
Level 27
1,538 SR
1,457 Elo+
Tyr
Tyr
Fluhgy
Tyr
Level 48
God Stats
7W - 8L
1,555 SR
Queue Stats
423W - 423L
1,495 Elo+
Party 2
Merlin
Merlin
Os_fantasma
Merlin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Apollo
Apollo
syhme
Apollo
Level 27
God Stats
30W - 21L
1,561 SR
Queue Stats
575W - 598L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Hope Is Hot
Bakasura
14
11 / 1 / 5
9,408
941
8,264
7,967
4,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 0 / 15
8,562
856
2,713
5,508
5,293
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Nu Wa
13
8 / 0 / 11
9,071
907
9,263
3,256
1,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Fluhgy
Tyr
9
0 / 5 / 1
6,018
602
3,016
9,403
5,081
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
8
0 / 12 / 0
5,669
567
816
9,626
2,216
Magic Focus

Magic Focus

+20
Magical Power

Apollo
syhme
Apollo
8
0 / 4 / 1
5,870
587
1,238
6,131
1,698
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
2
21
Kills
0
1
Deaths
21
31
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Tyr
Fluhgy
Tyr
0
5
1
0.1
W
Bakasura
Hope Is Hot
Bakasura
11
1
5
13.5
W
2
0
15
9.5
L
Merlin
0
12
0
0
W
Nu Wa
8
0
11
13.5
L
Apollo
syhme
Apollo
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,240
Damage
5,070
16,731
Taken
25,160
10,936
Mitigated
8,995
5,863
Healing
2,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
Fluhgy
Tyr
3,016
433
77
1,908
9,403
5,081
0
3,732
4,779
0
12,532
W
Bakasura
Hope Is Hot
Bakasura
8,264
5,274
0
2,811
7,967
4,513
780
197
7,770
0
35,062
W
2,713
105
192
1,391
5,508
5,293
263
457
5,051
10,580
0
L
Merlin
816
162
0
0
9,626
2,216
0
5,152
3,510
5,964
0
W
Nu Wa
9,263
1,979
0
1,469
3,256
1,130
541
162
3,094
28,753
0
L
Apollo
syhme
Apollo
1,238
1,023
0
622
6,131
1,698
0
2,361
3,214
0
13,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,041
Gold Earned
17,557
128
Minions Killed
51
0
Camps Cleared
0
643,542
Distance Traveled
452,848
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,018
602
21
2
0
167,478
2
W
Bakasura
9,408
941
70
7
0
244,038
2
W
Ymir
8,562
856
17
2
0
200,176
1
L
Merlin
5,669
567
7
1
0
125,353
0
W
Nu Wa
9,071
907
41
4
0
199,328
1
L
Apollo
5,870
587
23
2
0
160,017
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role