Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
 
Chaac
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Kan Ra
Ah Muzen Cab
Level 142
God Stats
0W - 5L
1,603 SR
Queue Stats
64W - 69L
1,506 Elo+
Party 2
Osiris
Osiris
Keybler
Osiris
Level 86
God Stats
2W - 1L
1,614 SR
Queue Stats
26W - 24L
1,418 Elo+
Party 2
Team Averages
Level 141
1,543 SR
1,485 Elo+

VS

Team Averages
Level 118
1,524 SR
1,471 Elo+
Sun Wukong
Sun Wukong
BeserkerGuts
Sun Wukong
Level 160
God Stats
6W - 2L
1,525 SR
Queue Stats
100W - 115L
1,463 Elo+
Solo
Nox
Nox
IceColdMind
Nox
Level 106
God Stats
2W - 1L
1,458 SR
Queue Stats
48W - 56L
1,473 Elo+
Solo
Neith
Neith
Liljaggs83
Neith
Level 107
God Stats
2W - 0L
1,571 SR
Queue Stats
24W - 26L
1,438 Elo+
Party 1
Amaterasu
Amaterasu
WonderPanic123
Amaterasu
Level 89
God Stats
1W - 0L
1,565 SR
Queue Stats
27W - 15L
1,570 Elo+
Solo
Serqet
Serqet
xXRageCageXx
Serqet
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 27L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
18
5 / 3 / 9
10,039
717
16,962
19,609
26,593
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
 
Chaac
16
6 / 6 / 7
9,953
711
17,443
20,228
27,090
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
 
Fenrir
15
1 / 8 / 11
9,234
660
9,171
20,915
24,784
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ah Muzen Cab
Kan Ra
Ah Muzen Cab
17
6 / 5 / 9
10,151
725
19,798
15,933
8,452
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
Keybler
Osiris
15
0 / 5 / 12
8,507
608
9,518
20,296
27,225
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BeserkerGuts
Sun Wukong
19
7 / 4 / 15
11,560
826
17,891
27,508
26,632
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
9 / 2 / 15
12,062
862
16,906
10,396
5,214
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
20
8 / 3 / 15
12,062
862
32,583
15,850
8,239
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Amaterasu
WonderPanic123
Amaterasu
17
1 / 5 / 17
9,992
714
9,538
21,528
25,761
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Serqet
15
2 / 5 / 13
9,814
701
7,966
11,697
8,992
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
102
18
Kills
27
27
Deaths
19
48
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
5
3
9
3.17
L
Chaac
 
Chaac
6
6
7
1.58
L
Fenrir
 
Fenrir
1
8
11
0.81
W
Sun Wukong
BeserkerGuts
Sun Wukong
7
4
15
3.63
W
9
2
15
8.25
L
Ah Muzen Cab
Kan Ra
Ah Muzen Cab
6
5
9
2.1
L
Osiris
Keybler
Osiris
0
5
12
1.2
W
Neith
8
3
15
5.17
W
Amaterasu
WonderPanic123
Amaterasu
1
5
17
1.9
W
Serqet
2
5
13
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,892
Damage
84,884
96,981
Taken
86,979
114,144
Mitigated
74,838
28,299
Healing
36,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
16,962
1,348
2,823
4,147
19,609
26,593
26
3,245
15,908
32,453
0
L
Chaac
 
Chaac
17,443
1,991
1,615
4,938
20,228
27,090
70
4,560
15,083
8,556
25,400
L
Fenrir
 
Fenrir
9,171
2,101
1,486
3,556
20,915
24,784
0
4,514
16,156
0
15,589
W
Sun Wukong
BeserkerGuts
Sun Wukong
17,891
3,926
1,981
11,617
27,508
26,632
872
6,898
20,082
152
27,476
W
16,906
744
1,864
2,013
10,396
5,214
322
3,246
7,150
36,203
0
L
Ah Muzen Cab
Kan Ra
Ah Muzen Cab
19,798
10,305
1,849
4,942
15,933
8,452
738
2,967
12,692
0
33,635
L
Osiris
Keybler
Osiris
9,518
2,474
693
2,250
20,296
27,225
81
3,602
16,392
0
13,557
W
Neith
32,583
11,386
2,088
6,107
15,850
8,239
3,137
4,138
11,712
0
58,217
W
Amaterasu
WonderPanic123
Amaterasu
9,538
1,905
2,129
5,596
21,528
25,761
218
4,210
17,318
4,139
14,071
W
Serqet
7,966
1,971
1,848
1,406
11,697
8,992
944
2,260
9,437
0
10,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,884
Gold Earned
55,490
121
Minions Killed
161
0
Camps Cleared
0
1,267,183
Distance Traveled
1,254,383
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,039
717
26
2
0
258,544
0
L
Chaac
9,953
711
27
2
0
253,912
5
L
Fenrir
9,234
660
15
1
0
227,153
3
W
Sun Wukong
11,560
826
21
2
0
246,888
0
W
Nox
12,062
862
63
5
0
284,651
0
L
Ah Muzen Cab
10,151
725
44
3
0
261,355
0
L
Osiris
8,507
608
9
1
0
266,219
0
W
Neith
12,062
862
43
3
0
218,445
1
W
Amaterasu
9,992
714
21
2
0
261,623
1
W
Serqet
9,814
701
13
1
0
242,776
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role