Player Matchup

Arachne
Arachne
Masters
GlazeyB
Arachne
Masters
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
215W - 196L
2,731 MMR
Solo
Horus
Horus
Masters
LazerToast
Horus
Masters
Level 158
God Stats
7W - 4L
1,757 SR
Queue Stats
266W - 255L
2,649 MMR
Solo
Odin
Odin
Masters
Pílot
Odin
Masters
Level 159
God Stats
1W - 2L
1,868 SR
Queue Stats
379W - 334L
2,636 MMR
Party 2
Aphrodite
Aphrodite
Masters
Togaaa
Aphrodite
Masters
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 5L
2,452 MMR
Party 2
Apollo
Apollo
Masters
opboy5
Apollo
Masters
Level 138
God Stats
17W - 20L
1,601 SR
Queue Stats
834W - 832L
2,800 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 149
1,645 SR
2,654 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 160
1,587 SR
2,442 MMR
Cerberus
Cerberus
Masters
 
Cerberus
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Masters
Antìcs
Heimdallr
Masters
Level 160
God Stats
28W - 33L
1,577 SR
Queue Stats
557W - 488L
2,721 MMR
Party 1
Janus
Janus
Masters
Heisеnberg
Janus
Masters
Level 160
God Stats
18W - 31L
1,536 SR
Queue Stats
541W - 492L
2,736 MMR
Solo
Cthulhu
Cthulhu
Masters
Uzzy
Cthulhu
Masters
Level 160
God Stats
90W - 62L
1,692 SR
Queue Stats
553W - 427L
2,573 MMR
Solo
Fenrir
Fenrir
Masters
pucmm
Fenrir
Masters
Level 160
God Stats
29W - 24L
1,629 SR
Queue Stats
400W - 344L
2,679 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
GlazeyB
Arachne
13
2 / 4 / 1
7,744
484
4,587
15,419
5,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Horus
12
0 / 2 / 3
7,242
453
4,596
14,067
11,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Odin
Pílot
Odin
13
0 / 5 / 1
7,517
470
6,233
11,945
6,687
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Aphrodite
Togaaa
Aphrodite
14
3 / 3 / 0
7,992
500
6,015
8,881
4,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
opboy5
Apollo
15
1 / 0 / 1
8,269
517
4,750
7,591
2,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
Morgan Le FayGilgameshOsirisSetTiamat

VS

Bans
TsukuyomiSobekYemojaSolAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
2 / 0 / 6
8,222
514
6,274
10,978
7,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
Antìcs
Heimdallr
15
2 / 1 / 3
9,209
576
5,126
7,097
2,763
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
2 / 2 / 6
9,537
596
7,992
5,732
1,791
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Uzzy
Cthulhu
16
4 / 2 / 6
10,009
626
12,121
12,055
9,667
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
pucmm
Fenrir
15
4 / 1 / 7
9,245
578
5,443
12,246
7,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
6
Kills
14
14
Deaths
6
6
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
0
6
5
W
Heimdallr
Antìcs
Heimdallr
2
1
3
3.5
L
Arachne
GlazeyB
Arachne
2
4
1
0.63
W
2
2
6
2.5
L
Horus
0
2
3
0.75
L
Odin
Pílot
Odin
0
5
1
0.1
L
Aphrodite
Togaaa
Aphrodite
3
3
0
1
W
Cthulhu
Uzzy
Cthulhu
4
2
6
3.5
L
Apollo
opboy5
Apollo
1
0
1
1.5
W
Fenrir
pucmm
Fenrir
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,181
Damage
36,956
57,903
Taken
48,108
31,180
Mitigated
29,185
23,061
Healing
16,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,274
363
0
4,115
10,978
7,926
62
1,930
9,048
27,180
0
W
Heimdallr
Antìcs
Heimdallr
5,126
2,967
0
2,997
7,097
2,763
2,670
0
7,097
0
69,121
L
Arachne
GlazeyB
Arachne
4,587
2,252
0
4,705
15,419
5,494
0
5,190
10,229
0
51,479
W
7,992
726
238
705
5,732
1,791
0
1,727
3,913
71,236
0
L
Horus
4,596
1,498
816
4,716
14,067
11,121
0
6,092
7,729
0
17,529
L
Odin
Pílot
Odin
6,233
1,485
0
3,485
11,945
6,687
0
6,898
4,995
5,477
42,395
L
Aphrodite
Togaaa
Aphrodite
6,015
1,976
2,509
3,884
8,881
4,923
0
5,923
2,863
64,375
0
W
Cthulhu
Uzzy
Cthulhu
12,121
1,302
960
5,285
12,055
9,667
0
2,102
9,200
66,724
0
L
Apollo
opboy5
Apollo
4,750
2,703
0
2,946
7,591
2,955
0
1,747
5,700
0
66,577
W
Fenrir
pucmm
Fenrir
5,443
1,486
0
2,384
12,246
7,038
0
1,346
10,855
0
62,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,764
Gold Earned
46,222
484
Minions Killed
592
0
Camps Cleared
0
1,525,745
Distance Traveled
1,697,162
22
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,222
514
45
3
0
344,372
5
W
Heimdallr
9,209
576
151
9
0
324,650
3
L
Arachne
7,744
484
87
5
0
301,709
1
W
Janus
9,537
596
145
9
0
320,918
5
L
Horus
7,242
453
15
1
0
311,198
7
L
Odin
7,517
470
108
7
0
309,004
4
L
Aphrodite
7,992
500
145
9
0
283,809
6
W
Cthulhu
10,009
626
152
10
0
329,789
3
L
Apollo
8,269
517
129
8
0
320,025
4
W
Fenrir
9,245
578
99
6
0
377,433
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role