Player Matchup

Artemis
Artemis
SourTempest
Artemis
Level 102
God Stats
0W - 6L
1,227 SR
Queue Stats
1W - 8L
1,377 Elo+
Solo
Tyr
Tyr
X1Hunter1X
Tyr
Level 155
God Stats
4W - 6L
1,754 SR
Queue Stats
55W - 54L
1,613 Elo+
Solo
Zeus
Zeus
maiqui9800
Zeus
Level 152
God Stats
4W - 3L
1,669 SR
Queue Stats
80W - 82L
1,611 Elo+
Solo
Team Averages
Level 136
1,550 SR
1,534 Elo+

VS

Team Averages
Level 119
1,754 SR
1,633 Elo+
Raijin
Raijin
 
Raijin
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Hedgefund
Jing Wei
Level 66
God Stats
1W - 0L
1,873 SR
Queue Stats
103W - 51L
1,710 Elo+
Solo
Arachne
Arachne
Jcsp
Arachne
Level 136
God Stats
3W - 3L
1,889 SR
Queue Stats
153W - 122L
1,690 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
SourTempest
Artemis
10
0 / 5 / 4
7,294
608
6,551
9,207
2,799
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
6 / 8 / 0
9,555
796
5,545
17,289
13,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 4 / 5
7,452
621
10,363
8,397
2,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
15
4 / 0 / 11
9,432
786
11,286
6,195
2,924
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
Hedgefund
Jing Wei
12
5 / 3 / 9
9,077
756
9,165
10,251
3,690
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arachne
Jcsp
Arachne
14
8 / 3 / 8
9,924
827
8,243
11,784
5,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
45
6
Kills
17
17
Deaths
6
9
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
4
0
11
9.5
W
Jing Wei
Hedgefund
Jing Wei
5
3
9
3.17
W
Arachne
Jcsp
Arachne
8
3
8
4
L
Artemis
SourTempest
Artemis
0
5
4
0.4
L
6
8
0
0.75
L
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,459
Damage
28,694
34,893
Taken
28,230
18,930
Mitigated
12,135
5,499
Healing
6,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
11,286
711
0
2,264
6,195
2,924
856
2,116
4,079
47,184
0
W
Jing Wei
Hedgefund
Jing Wei
9,165
7,651
0
120
10,251
3,690
646
4,662
5,589
0
25,488
W
Arachne
Jcsp
Arachne
8,243
4,809
0
3,724
11,784
5,521
1,198
3,585
8,199
0
25,172
L
Artemis
SourTempest
Artemis
6,551
2,898
0
1,256
9,207
2,799
0
3,505
5,702
0
21,432
L
5,545
494
0
2,346
17,289
13,671
0
5,220
12,069
0
18,971
L
10,363
850
0
1,897
8,397
2,460
0
2,561
5,836
32,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,301
Gold Earned
28,433
141
Minions Killed
156
0
Camps Cleared
0
612,587
Distance Traveled
703,772
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
9,432
786
86
7
0
227,822
4
W
Jing Wei
9,077
756
36
3
0
234,157
2
W
Arachne
9,924
827
34
3
0
241,793
3
L
Artemis
7,294
608
54
5
0
202,904
3
L
Tyr
9,555
796
33
3
0
216,237
1
L
Zeus
7,452
621
54
5
0
193,446
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role