Player Matchup

Khepri
Khepri
Dubstepworld732
Khepri
Level 29
God Stats
14W - 9L
1,694 SR
Queue Stats
107W - 100L
1,574 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
FeelinDanger
Ah Muzen Cab
Level 25
God Stats
6W - 5L
1,938 SR
Queue Stats
178W - 149L
1,715 Elo+
Solo
Cabrakan
Cabrakan
HNC-YngFatherFig
Cabrakan
Level 4
God Stats
105W - 74L
1,769 SR
Queue Stats
202W - 164L
1,847 Elo+
Solo
Fenrir
Fenrir
Yagami-8-
Fenrir
Level 7
God Stats
1W - 4L
1,434 SR
Queue Stats
9W - 12L
1,508 Elo+
Solo
Kali
Kali
xLeBalayeur
Kali
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 20L
1,641 Elo+
Solo
Team Averages
Level 16
1,667 SR
1,657 Elo+

VS

Team Averages
Level 15
1,457 SR
1,677 Elo+
Artio
Artio
DerekWies10
Artio
Level 27
God Stats
2W - 1L
1,320 SR
Queue Stats
163W - 124L
1,559 Elo+
Solo
Merlin
Merlin
DiveGang
Merlin
Level 8
God Stats
4W - 12L
1,500 SR
Queue Stats
351W - 347L
1,614 Elo+
Solo
Chiron
Chiron
Off-slide
Chiron
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 43L
1,709 Elo+
Solo
Osiris
Osiris
ShatteredQ
Osiris
Level 17
God Stats
4W - 0L
1,500 SR
Queue Stats
8W - 6L
1,770 Elo+
Solo
Loki
Loki
To_Elite4u
Loki
Level 5
God Stats
3W - 3L
1,467 SR
Queue Stats
6W - 5L
1,733 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 1
7,287
486
4,299
9,168
8,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
FeelinDanger
Ah Muzen Cab
15
2 / 1 / 3
8,925
595
8,372
6,842
2,379
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8
0 / 1 / 0
6,010
401
2,057
6,450
3,656
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fenrir
Yagami-8-
Fenrir
11
1 / 4 / 0
6,710
447
3,943
13,068
4,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 2 / 0
6,687
446
5,675
9,049
4,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 2
7,232
482
1,999
10,678
7,018
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
DiveGang
Merlin
16
3 / 0 / 0
8,971
598
8,095
7,243
4,212
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chiron
Off-slide
Chiron
9
1 / 4 / 0
6,482
432
2,654
6,491
1,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
ShatteredQ
Osiris
15
5 / 1 / 2
8,522
568
11,366
13,682
11,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

11
1 / 2 / 5
7,094
473
3,201
7,019
2,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
19
7
Kills
10
10
Deaths
7
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
0
0
2
1
W
Merlin
DiveGang
Merlin
3
0
0
3
L
3
2
1
1.75
L
Ah Muzen Cab
FeelinDanger
Ah Muzen Cab
2
1
3
3.5
L
0
1
0
0
W
Chiron
Off-slide
Chiron
1
4
0
0.25
W
Osiris
ShatteredQ
Osiris
5
1
2
6
W
1
2
5
1.75
L
Fenrir
Yagami-8-
Fenrir
1
4
0
0.25
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,346
Damage
27,315
44,577
Taken
45,113
23,366
Mitigated
26,866
17,983
Healing
15,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,999
511
368
1,856
10,678
7,018
476
1,478
9,200
20,926
0
W
Merlin
DiveGang
Merlin
8,095
1,257
0
2,719
7,243
4,212
0
1,746
5,497
77,702
0
L
4,299
873
0
1,097
9,168
8,012
0
3,506
5,566
22,655
0
L
Ah Muzen Cab
FeelinDanger
Ah Muzen Cab
8,372
5,047
0
3,968
6,842
2,379
2,361
1,979
4,863
0
77,794
L
2,057
638
0
2,557
6,450
3,656
0
3,975
2,451
22,447
0
W
Chiron
Off-slide
Chiron
2,654
1,226
550
1,900
6,491
1,581
0
925
5,558
0
24,204
W
Osiris
ShatteredQ
Osiris
11,366
3,220
300
6,992
13,682
11,660
654
949
12,733
11,999
44,774
W
3,201
990
0
457
7,019
2,395
0
1,257
5,762
0
33,412
L
Fenrir
Yagami-8-
Fenrir
3,943
1,066
0
6,056
13,068
4,921
14
1,877
11,191
0
35,915
L
5,675
2,511
0
4,305
9,049
4,398
0
1,301
7,748
0
33,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,619
Gold Earned
38,301
365
Minions Killed
412
0
Camps Cleared
0
1,110,339
Distance Traveled
1,318,195
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,232
482
47
3
0
300,135
2
W
Merlin
8,971
598
158
11
0
249,834
0
L
Khepri
7,287
486
29
2
0
267,572
6
L
Ah Muzen Cab
8,925
595
144
10
0
260,484
0
L
Cabrakan
6,010
401
56
4
0
122,471
2
W
Chiron
6,482
432
56
4
0
171,943
1
W
Osiris
8,522
568
92
6
0
280,809
2
W
Loki
7,094
473
59
4
0
315,474
0
L
Fenrir
6,710
447
76
5
0
244,556
0
L
Kali
6,687
446
60
4
0
215,256
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role