Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
AurielOfPhoenix
Chang'e
Level 9
God Stats
2W - 3L
1,500 SR
Queue Stats
15W - 18L
1,507 Elo+
Solo
Bellona
Bellona
Solomedaddy
Bellona
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 84L
1,679 Elo+
Solo
Pele
Pele
XxBraxtionxX
Pele
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,609 Elo+
Solo
Bacchus
Bacchus
sanguinarra
Bacchus
Level 5
God Stats
15W - 7L
1,745 SR
Queue Stats
66W - 71L
1,391 Elo+
Solo
Team Averages
Level 14
1,549 SR
1,537 Elo+

VS

Team Averages
Level 23
1,496 SR
1,571 Elo+
Arachne
Arachne
HopOnMe
Arachne
Level 28
God Stats
43W - 29L
1,602 SR
Queue Stats
129W - 114L
1,384 Elo+
Party 1
Anubis
Anubis
JuiceOnUrFace
Anubis
Level 27
God Stats
7W - 9L
1,476 SR
Queue Stats
107W - 98L
1,372 Elo+
Party 1
Poseidon
Poseidon
Oninsho
Poseidon
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,814 Elo+
Solo
Athena
Athena
TheProfessorzZ
Athena
Level 26
God Stats
3W - 2L
1,403 SR
Queue Stats
130W - 106L
1,595 Elo+
Solo
Chiron
Chiron
Вest
Chiron
Level 27
God Stats
4W - 1L
1,500 SR
Queue Stats
154W - 118L
1,692 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
3 / 7 / 1
8,215
513
4,470
10,654
6,709
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
2 / 9 / 4
7,397
462
4,709
11,469
3,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
Solomedaddy
Bellona
15
5 / 4 / 8
9,305
582
13,411
15,709
13,301
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
12 / 7 / 5
11,015
688
17,918
14,975
6,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bacchus
sanguinarra
Bacchus
12
2 / 9 / 7
8,007
500
6,322
17,993
15,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
HopOnMe
Arachne
16
11 / 5 / 7
10,347
647
12,235
11,552
5,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
4 / 6 / 9
9,787
612
11,802
14,844
9,239
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Poseidon
Oninsho
Poseidon
16
5 / 5 / 10
10,001
625
11,594
10,628
4,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
6 / 3 / 15
9,158
572
7,230
16,612
16,800
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chiron
Вest
Chiron
16
10 / 5 / 4
10,716
670
11,491
11,212
4,347
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
81
24
Kills
36
36
Deaths
24
25
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
3
7
1
0.5
L
2
9
4
0.44
W
Arachne
HopOnMe
Arachne
11
5
7
2.9
W
4
6
9
1.42
W
Poseidon
Oninsho
Poseidon
5
5
10
2
L
Bellona
Solomedaddy
Bellona
5
4
8
2.25
W
6
3
15
4.5
L
12
7
5
2.07
L
Bacchus
sanguinarra
Bacchus
2
9
7
0.61
W
Chiron
Вest
Chiron
10
5
4
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,830
Damage
54,352
70,800
Taken
64,848
45,278
Mitigated
40,483
13,061
Healing
15,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
4,470
820
0
1,598
10,654
6,709
0
1,710
8,793
32,385
0
L
4,709
1,200
528
1,250
11,469
3,328
465
6,171
5,034
22,947
0
W
Arachne
HopOnMe
Arachne
12,235
8,350
0
3,229
11,552
5,704
76
2,712
8,840
0
51,069
W
11,802
502
0
6,028
14,844
9,239
656
2,086
12,758
58,155
0
W
Poseidon
Oninsho
Poseidon
11,594
2,058
201
1,260
10,628
4,393
0
2,326
8,302
60,812
0
L
Bellona
Solomedaddy
Bellona
13,411
4,843
0
4,778
15,709
13,301
0
8,347
6,969
0
51,644
W
7,230
2,079
0
1,345
16,612
16,800
0
4,855
11,757
23,912
0
L
17,918
5,423
0
2,087
14,975
6,503
0
5,070
9,817
0
79,615
L
Bacchus
sanguinarra
Bacchus
6,322
1,133
0
2,820
17,993
15,437
0
8,157
9,561
15,943
0
W
Chiron
Вest
Chiron
11,491
6,118
506
3,090
11,212
4,347
928
3,660
7,552
0
76,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,939
Gold Earned
50,009
344
Minions Killed
445
0
Camps Cleared
0
1,426,652
Distance Traveled
1,538,855
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,215
513
62
4
0
299,209
5
L
Chang'e
7,397
462
49
3
0
231,787
3
W
Arachne
10,347
647
66
4
0
365,456
4
W
Anubis
9,787
612
99
6
0
249,368
3
W
Poseidon
10,001
625
129
8
0
301,401
0
L
Bellona
9,305
582
92
6
0
309,393
4
W
Athena
9,158
572
39
2
0
323,524
3
L
Pele
11,015
688
116
7
0
294,349
2
L
Bacchus
8,007
500
25
2
0
291,914
2
W
Chiron
10,716
670
112
7
0
299,106
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role