Player Matchup

Set
Set
Diamond II
ScarZ_34
Set
Diamond II
Level 128
God Stats
16W - 12L
1,761 SR
Queue Stats
1,269W - 1,058L
2,282 MMR
Party 2
Odin
Odin
Diamond III
TAMILS11
Odin
Diamond III
Level 122
God Stats
44W - 23L
1,818 SR
Queue Stats
512W - 478L
2,194 MMR
Party 2
Sol
Sol
Diamond II
Thunderous369
Sol
Diamond II
Level 145
God Stats
22W - 6L
1,813 SR
Queue Stats
76W - 96L
2,108 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 132
1,798 SR
2,195 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 90
1,631 SR
1,925 MMR
Aphrodite
Aphrodite
Platinum I
MYWONE2255
Aphrodite
Platinum I
Level 84
God Stats
5W - 9L
1,548 SR
Queue Stats
52W - 48L
2,119 MMR
Solo
Thor
Thor
Platinum I
Ryresh
Thor
Platinum I
Level 119
God Stats
21W - 16L
1,707 SR
Queue Stats
420W - 358L
2,078 MMR
Party 1
Cerberus
Cerberus
Gold I
xXMaxi252Xx
Cerberus
Gold I
Level 68
God Stats
7W - 10L
1,637 SR
Queue Stats
496W - 437L
1,578 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 8 / 4
14,238
678
15,267
21,907
20,538
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Odin
19
5 / 2 / 8
14,214
677
11,842
18,712
19,157
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

18
2 / 5 / 6
12,959
617
20,678
18,348
5,797
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
Morgan Le FayAthenaTiamatGilgameshScylla

VS

Bans
ThothSobekAchillesCabrakanGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
MYWONE2255
Aphrodite
19
2 / 3 / 9
13,433
640
16,813
18,022
11,260
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thor
Ryresh
Thor
19
6 / 6 / 7
13,995
666
17,913
16,905
7,138
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cerberus
xXMaxi252Xx
Cerberus
19
7 / 5 / 6
14,936
711
13,529
23,739
32,601
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
37
14
Kills
15
15
Deaths
14
18
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
MYWONE2255
Aphrodite
2
3
9
2.17
L
Thor
Ryresh
Thor
6
6
7
1.58
W
7
8
4
1.13
W
Odin
5
2
8
4.5
W
2
5
6
1
L
Cerberus
xXMaxi252Xx
Cerberus
7
5
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,787
Damage
48,255
58,967
Taken
58,666
45,492
Mitigated
50,999
14,492
Healing
20,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
MYWONE2255
Aphrodite
16,813
1,879
7,461
10,467
18,022
11,260
1,053
5,557
12,465
78,012
0
L
Thor
Ryresh
Thor
17,913
2,160
0
204
16,905
7,138
1,561
4,813
12,092
0
68,530
W
15,267
6,833
0
2,932
21,907
20,538
370
11,391
10,516
0
68,450
W
Odin
11,842
2,278
0
3,320
18,712
19,157
430
9,135
9,577
1,355
34,035
W
20,678
5,324
0
8,240
18,348
5,797
2,208
9,816
8,532
81,337
0
L
Cerberus
xXMaxi252Xx
Cerberus
13,529
499
0
2,176
23,739
32,601
95
10,969
12,770
40,722
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,411
Gold Earned
42,364
252
Minions Killed
273
0
Camps Cleared
0
1,146,073
Distance Traveled
1,184,388
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
13,433
640
123
6
0
394,482
2
L
Thor
13,995
666
88
4
0
399,852
3
W
Set
14,238
678
82
4
0
348,608
1
W
Odin
14,214
677
43
2
0
430,398
4
W
Sol
12,959
617
127
6
0
367,067
4
L
Cerberus
14,936
711
62
3
0
390,054
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role