Player Matchup

Nemesis
Nemesis
ChocSwifter
Nemesis
Level 29
God Stats
28W - 37L
1,266 SR
Queue Stats
197W - 252L
1,306 Elo+
Solo
Danzaburou
Danzaburou
CrazyStriker007
Danzaburou
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 25L
1,035 Elo+
Party 1
Ullr
Ullr
Juanfri011
Ullr
Level 26
God Stats
2W - 3L
1,403 SR
Queue Stats
199W - 277L
1,374 Elo+
Solo
Bakasura
Bakasura
Strawhat_Luck
Bakasura
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 24L
985 Elo+
Party 1
Nu Wa
Nu Wa
higgins2005
Nu Wa
Level 20
God Stats
10W - 11L
1,177 SR
Queue Stats
359W - 411L
1,304 Elo+
Solo
Team Averages
Level 17
1,369 SR
1,201 Elo+

VS

Team Averages
Level 12
1,388 SR
1,333 Elo+
Thor
Thor
Adherla_13
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bakasura
Bakasura
HoPe_Aranea
Bakasura
Level 12
God Stats
1W - 4L
1,245 SR
Queue Stats
9W - 17L
1,215 Elo+
Solo
Hel
Hel
LeandroPerez0118
Hel
Level 27
God Stats
0W - 2L
1,251 SR
Queue Stats
84W - 103L
1,253 Elo+
Solo
Ymir
Ymir
PlaTa-_-PLoMoOo
Ymir
Level 16
God Stats
19W - 15L
1,445 SR
Queue Stats
122W - 133L
1,195 Elo+
Solo
Artemis
Artemis
tH3K1ngJJ
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ChocSwifter
Nemesis
19
12 / 1 / 1
12,707
635
13,854
13,410
6,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
CrazyStriker007
Danzaburou
14
5 / 7 / 3
10,156
508
8,119
14,095
5,021
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

14
5 / 5 / 5
9,721
486
5,661
7,981
2,646
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
Strawhat_Luck
Bakasura
14
6 / 7 / 9
10,075
504
9,708
13,003
5,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
14 / 3 / 6
11,307
565
21,703
10,252
3,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 12 / 6
6,467
323
1,841
11,988
2,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
HoPe_Aranea
Bakasura
18
11 / 5 / 5
11,845
592
13,248
24,705
7,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 6 / 1
8,138
407
1,021
11,050
3,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
5 / 8 / 6
8,434
422
6,492
18,700
14,668
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
tH3K1ngJJ
Artemis
9
1 / 12 / 2
6,499
325
3,352
13,612
2,918
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
38
42
Kills
18
23
Deaths
43
24
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
12
6
0.25
W
Nemesis
ChocSwifter
Nemesis
12
1
1
12.5
W
Danzaburou
CrazyStriker007
Danzaburou
5
7
3
0.93
L
Bakasura
HoPe_Aranea
Bakasura
11
5
5
2.7
W
5
5
5
1.5
L
1
6
1
0.25
L
5
8
6
1
W
Bakasura
Strawhat_Luck
Bakasura
6
7
9
1.5
W
14
3
6
5.67
L
Artemis
tH3K1ngJJ
Artemis
1
12
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,045
Damage
25,954
58,741
Taken
80,055
22,700
Mitigated
31,487
6,095
Healing
12,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,841
981
0
383
11,988
2,868
0
1,870
9,925
0
9,934
W
Nemesis
ChocSwifter
Nemesis
13,854
7,588
0
1,314
13,410
6,793
5,570
2,645
10,715
0
92,972
W
Danzaburou
CrazyStriker007
Danzaburou
8,119
6,741
0
2,242
14,095
5,021
1,833
1,618
12,074
0
54,199
L
Bakasura
HoPe_Aranea
Bakasura
13,248
9,611
0
10,765
24,705
7,834
0
8,327
15,358
176
45,859
W
5,661
3,403
0
267
7,981
2,646
4,345
1,536
6,392
0
33,688
L
1,021
267
0
885
11,050
3,199
0
2,018
8,756
34,974
0
L
6,492
748
0
0
18,700
14,668
0
4,586
13,594
29,553
0
W
Bakasura
Strawhat_Luck
Bakasura
9,708
6,400
0
512
13,003
5,200
1,066
1,258
11,410
0
38,593
W
21,703
5,676
110
1,650
10,252
3,040
1,917
545
9,567
54,713
0
L
Artemis
tH3K1ngJJ
Artemis
3,352
1,198
0
425
13,612
2,918
0
3,582
9,327
0
14,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,966
Gold Earned
41,383
454
Minions Killed
232
0
Camps Cleared
0
1,783,736
Distance Traveled
1,322,343
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,467
323
14
1
0
183,816
0
W
Nemesis
12,707
635
166
8
0
411,953
0
W
Danzaburou
10,156
508
80
4
0
322,643
3
L
Bakasura
11,845
592
102
5
0
361,507
0
W
Ullr
9,721
486
58
3
0
336,108
3
L
Hel
8,138
407
67
3
0
227,604
0
L
Ymir
8,434
422
39
2
0
312,296
1
W
Bakasura
10,075
504
74
4
0
375,134
0
W
Nu Wa
11,307
565
76
4
0
337,898
0
L
Artemis
6,499
325
10
1
0
237,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role