Player Matchup

Medusa
Medusa
BlossomBlitz
Medusa
Level 129
God Stats
7W - 12L
1,570 SR
Queue Stats
237W - 237L
1,584 Elo+
Party 2
The Morrigan
The Morrigan
Harrysaur
The Morrigan
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 14L
1,685 Elo+
Party 1
Hun Batz
Hun Batz
RedLimet
Hun Batz
Level 67
God Stats
1W - 1L
1,552 SR
Queue Stats
217W - 184L
1,523 Elo+
Solo
Baron Samedi
Baron Samedi
Stephysaur
Baron Samedi
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 19L
1,655 Elo+
Party 1
Ymir
Ymir
l RC23 l
Ymir
Level 144
God Stats
5W - 6L
1,703 SR
Queue Stats
242W - 243L
1,584 Elo+
Party 2
Team Averages
Level 106
1,565 SR
1,606 Elo+

VS

Team Averages
Level 89
1,406 SR
1,540 Elo+
Merlin
Merlin
JegguMeister
Merlin
Level 87
God Stats
3W - 4L
1,370 SR
Queue Stats
292W - 292L
1,535 Elo+
Solo
Hou Yi
Hou Yi
Saastekoer
Hou Yi
Level 88
God Stats
2W - 4L
1,101 SR
Queue Stats
102W - 111L
1,496 Elo+
Solo
Poseidon
Poseidon
Schimmelzahn88
Poseidon
Level 122
God Stats
3W - 0L
1,630 SR
Queue Stats
136W - 114L
1,605 Elo+
Solo
Fafnir
Fafnir
Takarierr
Fafnir
Level 37
God Stats
9W - 7L
1,429 SR
Queue Stats
354W - 370L
1,562 Elo+
Solo
Chang'e
Chang'e
rogelio7
Chang'e
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 129L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
7 / 5 / 11
11,298
753
17,527
14,638
7,378
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

The Morrigan
Harrysaur
The Morrigan
19
7 / 7 / 6
11,159
744
10,228
9,429
4,598
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
RedLimet
Hun Batz
17
3 / 7 / 12
10,479
699
16,355
15,870
7,175
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Stephysaur
Baron Samedi
17
4 / 10 / 6
10,801
720
11,947
18,666
9,832
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
19
2 / 4 / 18
11,168
745
8,111
17,938
22,485
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
5 / 4 / 17
12,445
830
14,182
9,041
4,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hou Yi
Saastekoer
Hou Yi
18
10 / 4 / 11
12,484
832
18,116
12,923
5,925
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Poseidon
20
9 / 4 / 15
12,608
841
18,321
12,873
5,202
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
Takarierr
Fafnir
19
5 / 6 / 23
11,917
794
6,796
29,474
31,632
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chang'e
rogelio7
Chang'e
18
4 / 5 / 19
11,659
777
10,369
18,229
17,228
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
118
23
Kills
33
33
Deaths
23
53
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Medusa
7
5
11
2.5
L
The Morrigan
Harrysaur
The Morrigan
7
7
6
1.43
W
Merlin
5
4
17
3.38
L
Hun Batz
RedLimet
Hun Batz
3
7
12
1.29
W
Hou Yi
Saastekoer
Hou Yi
10
4
11
3.88
W
Poseidon
9
4
15
4.13
L
Baron Samedi
Stephysaur
Baron Samedi
4
10
6
0.7
W
Fafnir
Takarierr
Fafnir
5
6
23
2.75
L
Ymir
2
4
18
2.75
W
Chang'e
rogelio7
Chang'e
4
5
19
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,168
Damage
67,784
76,541
Taken
82,540
51,468
Mitigated
64,146
24,347
Healing
34,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
17,527
5,450
1,517
2,690
14,638
7,378
622
10,071
4,424
0
41,568
L
The Morrigan
Harrysaur
The Morrigan
10,228
2,460
1,415
2,171
9,429
4,598
496
5,995
3,132
19,902
6,063
W
Merlin
14,182
286
1,982
885
9,041
4,159
864
3,452
5,589
36,578
0
L
Hun Batz
RedLimet
Hun Batz
16,355
4,829
2,153
2,783
15,870
7,175
706
10,704
4,972
0
23,218
W
Hou Yi
Saastekoer
Hou Yi
18,116
9,447
949
2,726
12,923
5,925
2,121
5,886
7,037
0
33,788
W
Poseidon
18,321
1,907
407
2,597
12,873
5,202
2,017
4,234
8,639
43,945
0
L
Baron Samedi
Stephysaur
Baron Samedi
11,947
1,298
2,584
4,538
18,666
9,832
0
12,737
5,672
22,748
0
W
Fafnir
Takarierr
Fafnir
6,796
2,345
438
8,744
29,474
31,632
94
8,001
21,473
16,326
0
L
Ymir
8,111
894
343
4,153
17,938
22,485
0
8,703
8,606
17,544
0
W
Chang'e
rogelio7
Chang'e
10,369
529
7,856
7,445
18,229
17,228
806
5,674
12,555
26,173
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,905
Gold Earned
61,113
139
Minions Killed
170
0
Camps Cleared
0
1,325,037
Distance Traveled
1,393,350
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,298
753
42
3
0
286,277
0
L
The Morrigan
11,159
744
39
3
0
243,024
3
W
Merlin
12,445
830
47
3
0
267,464
3
L
Hun Batz
10,479
699
18
1
0
277,548
0
W
Hou Yi
12,484
832
25
2
0
253,057
0
W
Poseidon
12,608
841
53
4
0
289,240
2
L
Baron Samedi
10,801
720
18
1
0
244,679
2
W
Fafnir
11,917
794
8
1
0
283,696
1
L
Ymir
11,168
745
22
1
0
273,509
0
W
Chang'e
11,659
777
37
2
0
299,893
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role