Player Matchup

Tiamat
Tiamat
Bronze5support
Tiamat
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 29L
1,500 Elo+
Party 1
Neith
Neith
GooeyHammer
Neith
Level 15
God Stats
34W - 42L
1,402 SR
Queue Stats
108W - 149L
1,339 Elo+
Solo
Cabrakan
Cabrakan
Xukle
Cabrakan
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 48L
1,449 Elo+
Party 1
Serqet
Serqet
vinobeats
Serqet
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,398 Elo+
Solo
Chaac
Chaac
zombsmasher
Chaac
Level 20
God Stats
3W - 5L
1,598 SR
Queue Stats
74W - 60L
1,584 Elo+
Solo
Team Averages
Level 18
1,500 SR
1,454 Elo+

VS

Team Averages
Level 30
1,547 SR
1,611 Elo+
Persephone
Persephone
 
Persephone
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
FNOmedina07
Tyr
Level 7
God Stats
4W - 5L
1,459 SR
Queue Stats
32W - 28L
1,553 Elo+
Party 2
Danzaburou
Danzaburou
Rebollosa333
Danzaburou
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 4L
1,703 Elo+
Solo
Ymir
Ymir
ddayron118
Ymir
Level 4
God Stats
3W - 2L
1,500 SR
Queue Stats
6W - 7L
1,623 Elo+
Solo
Mercury
Mercury
xXzeroooXx
Mercury
Level 17
God Stats
6W - 5L
1,777 SR
Queue Stats
41W - 27L
1,673 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 0
5,330
410
1,113
8,163
2,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 4 / 2
5,805
447
3,968
7,288
2,110
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
Xukle
Cabrakan
8
1 / 2 / 0
5,721
440
2,132
7,303
6,348
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Serqet
vinobeats
Serqet
13
3 / 3 / 2
7,396
569
4,948
9,817
3,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 2 / 1
7,545
580
9,353
17,435
11,267
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
14
5 / 0 / 5
8,991
692
11,307
4,972
1,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 3 / 1
7,535
580
8,555
15,452
6,445
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
Rebollosa333
Danzaburou
10
1 / 1 / 2
5,918
455
3,681
4,900
1,798
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
2 / 1 / 4
6,925
533
4,200
6,374
5,871
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mercury
xXzeroooXx
Mercury
15
8 / 2 / 1
8,851
681
7,755
9,199
3,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
7
Kills
17
17
Deaths
7
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Persephone
 
Persephone
5
0
5
7.5
L
0
6
0
0
W
1
3
1
0.5
L
0
4
2
0.25
W
Danzaburou
Rebollosa333
Danzaburou
1
1
2
2
L
Cabrakan
Xukle
Cabrakan
1
2
0
0.5
W
2
1
4
4
L
Serqet
vinobeats
Serqet
3
3
2
1.33
W
Mercury
xXzeroooXx
Mercury
8
2
1
4.25
L
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,514
Damage
35,498
50,006
Taken
40,897
25,781
Mitigated
19,197
15,608
Healing
13,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
 
Persephone
11,307
1,195
110
1,824
4,972
1,457
1,002
714
4,258
54,094
0
L
1,113
0
0
1,877
8,163
2,904
0
5,213
2,950
21,611
0
W
8,555
1,708
0
6,839
15,452
6,445
40
48
15,131
0
46,957
L
3,968
1,407
0
573
7,288
2,110
0
2,554
4,734
0
29,689
W
Danzaburou
Rebollosa333
Danzaburou
3,681
1,736
0
597
4,900
1,798
444
1,189
3,453
0
18,979
L
Cabrakan
Xukle
Cabrakan
2,132
415
0
500
7,303
6,348
0
1,973
5,330
11,734
0
W
4,200
1,853
0
221
6,374
5,871
70
668
5,489
28,832
0
L
Serqet
vinobeats
Serqet
4,948
460
0
4,090
9,817
3,152
0
2,835
6,982
0
41,378
W
Mercury
xXzeroooXx
Mercury
7,755
3,843
0
3,994
9,199
3,626
1,862
626
8,423
0
58,282
L
9,353
1,770
0
8,568
17,435
11,267
0
2,932
14,503
0
48,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,797
Gold Earned
38,220
299
Minions Killed
392
0
Camps Cleared
0
1,150,767
Distance Traveled
1,317,069
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
8,991
692
99
8
0
270,367
0
L
Tiamat
5,330
410
35
3
0
199,372
1
W
Tyr
7,535
580
98
8
0
282,923
1
L
Neith
5,805
447
58
4
0
219,013
0
W
Danzaburou
5,918
455
31
2
0
211,073
4
L
Cabrakan
5,721
440
19
1
0
195,135
0
W
Ymir
6,925
533
49
4
0
239,696
0
L
Serqet
7,396
569
100
8
0
284,677
4
W
Mercury
8,851
681
115
9
0
313,010
0
L
Chaac
7,545
580
87
7
0
252,570
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role