Player Matchup

Cthulhu
Cthulhu
Adr1an4ek
Cthulhu
Level 3
God Stats
0W - 2L
1,226 SR
Queue Stats
0W - 3L
1,120 Elo+
Party 2
Tyr
Tyr
Aveal
Tyr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Zeus
Zeus
Knotty2503
Zeus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,045 Elo+
Party 2
Thor
Thor
NikHorror
Thor
Level 8
God Stats
3W - 8L
1,299 SR
Queue Stats
4W - 12L
1,318 Elo+
Solo
Danzaburou
Danzaburou
ded134
Danzaburou
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 28L
1,465 Elo+
Solo
Team Averages
Level 8
1,405 SR
1,290 Elo+

VS

Team Averages
Level 6
1,472 SR
1,287 Elo+
Arachne
Arachne
ChugMyJug
Arachne
Level 3
God Stats
5W - 1L
1,500 SR
Queue Stats
32W - 25L
1,078 Elo+
Solo
Anubis
Anubis
Sigysmonde
Anubis
Level 4
God Stats
5W - 8L
1,360 SR
Queue Stats
5W - 8L
1,345 Elo+
Party 1
Neith
Neith
begoneLucas69
Neith
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,218 Elo+
Solo
Da Ji
Da Ji
boubougnougnoul
Da Ji
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 11L
1,345 Elo+
Party 1
Sobek
Sobek
zooopy
Sobek
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 60L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Adr1an4ek
Cthulhu
13
1 / 15 / 5
8,937
389
6,631
19,017
18,475
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tyr
Aveal
Tyr
16
4 / 10 / 4
10,790
469
5,809
29,228
21,287
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 19 / 1
8,894
387
3,399
18,229
3,753
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thor
16
4 / 8 / 6
11,358
494
8,437
17,709
9,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
ded134
Danzaburou
20
8 / 5 / 0
13,573
590
17,195
15,688
7,463
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ChugMyJug
Arachne
20
18 / 1 / 11
15,535
675
21,171
22,844
11,090
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anubis
Sigysmonde
Anubis
19
19 / 3 / 12
13,499
587
26,122
13,043
5,663
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
5 / 6 / 7
10,435
454
10,053
10,598
3,386
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
9 / 5 / 6
11,998
522
9,068
10,941
8,293
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sobek
zooopy
Sobek
17
2 / 5 / 13
10,708
466
8,098
18,015
26,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
102
18
Kills
53
57
Deaths
20
16
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Adr1an4ek
Cthulhu
1
15
5
0.23
L
Tyr
Aveal
Tyr
4
10
4
0.6
W
Arachne
ChugMyJug
Arachne
18
1
11
23.5
L
1
19
1
0.08
L
Thor
4
8
6
0.88
W
Anubis
Sigysmonde
Anubis
19
3
12
8.33
W
5
6
7
1.42
W
9
5
6
2.4
L
Danzaburou
ded134
Danzaburou
8
5
0
1.6
W
Sobek
zooopy
Sobek
2
5
13
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,471
Damage
74,512
99,871
Taken
75,441
60,054
Mitigated
55,311
14,580
Healing
28,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Adr1an4ek
Cthulhu
6,631
1,056
0
395
19,017
18,475
511
6,180
12,837
28,035
0
L
Tyr
Aveal
Tyr
5,809
1,310
0
6,698
29,228
21,287
515
9,646
19,582
0
46,214
W
Arachne
ChugMyJug
Arachne
21,171
13,857
0
16,362
22,844
11,090
5,463
1,663
21,181
0
137,946
L
3,399
1,040
0
446
18,229
3,753
1,063
7,485
10,744
33,327
0
L
Thor
8,437
1,418
0
1,159
17,709
9,076
727
6,441
11,268
0
54,563
W
Anubis
Sigysmonde
Anubis
26,122
1,661
683
6,499
13,043
5,663
2,605
2,587
10,456
68,695
0
W
10,053
5,476
0
1,555
10,598
3,386
785
3,198
7,400
0
52,619
W
9,068
2,801
0
500
10,941
8,293
621
2,103
8,838
0
42,120
L
Danzaburou
ded134
Danzaburou
17,195
7,475
0
5,882
15,688
7,463
2,662
4,547
11,141
0
89,912
W
Sobek
zooopy
Sobek
8,098
1,287
0
3,157
18,015
26,879
528
627
17,388
38,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,552
Gold Earned
62,175
429
Minions Killed
501
0
Camps Cleared
0
1,833,731
Distance Traveled
1,990,956
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,937
389
45
2
0
375,242
1
L
Tyr
10,790
469
70
3
0
379,566
0
W
Arachne
15,535
675
212
9
0
471,277
1
L
Zeus
8,894
387
74
3
0
304,131
3
L
Thor
11,358
494
98
4
0
394,036
1
W
Anubis
13,499
587
109
5
0
358,767
2
W
Neith
10,435
454
66
3
0
338,323
2
W
Da Ji
11,998
522
60
3
0
390,602
4
L
Danzaburou
13,573
590
142
6
0
380,756
4
W
Sobek
10,708
466
54
2
0
431,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role