Player Matchup

Tsukuyomi
Tsukuyomi
Diegohell
Tsukuyomi
Level 17
God Stats
12W - 10L
1,500 SR
Queue Stats
39W - 49L
1,376 Elo+
Party 1
Gilgamesh
Gilgamesh
ExoticRaider1019
Gilgamesh
Level 27
God Stats
5W - 8L
1,403 SR
Queue Stats
281W - 302L
1,380 Elo+
Solo
Artemis
Artemis
Valentine30
Artemis
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
9W - 14L
1,359 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
joaoma12
Morgan Le Fay
Level 26
God Stats
2W - 5L
1,394 SR
Queue Stats
230W - 271L
1,403 Elo+
Party 1
Jormungandr
Jormungandr
一刀卡砍死你i
Jormungandr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 44L
1,360 Elo+
Solo
Team Averages
Level 19
1,459 SR
1,375 Elo+

VS

Team Averages
Level 22
1,481 SR
1,405 Elo+
Nemesis
Nemesis
ArthurGamerRPM
Nemesis
Level 18
God Stats
19W - 22L
1,705 SR
Queue Stats
169W - 188L
1,429 Elo+
Party 2
Janus
Janus
DeSeeased
Janus
Level 27
God Stats
2W - 0L
1,375 SR
Queue Stats
58W - 42L
1,419 Elo+
Solo
Bellona
Bellona
FRED-TOBI
Bellona
Level 16
God Stats
20W - 20L
1,632 SR
Queue Stats
112W - 135L
1,324 Elo+
Party 2
Gilgamesh
Gilgamesh
Messiah_Yaweh712
Gilgamesh
Level 26
God Stats
8W - 15L
1,193 SR
Queue Stats
40W - 42L
1,367 Elo+
Party 3
Sol
Sol
burgerb0b
Sol
Level 21
God Stats
10W - 4L
1,500 SR
Queue Stats
131W - 125L
1,485 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Diegohell
Tsukuyomi
12
2 / 2 / 3
7,037
503
5,940
9,595
3,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilgamesh
13
6 / 2 / 1
8,082
577
10,411
9,876
8,173
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
Valentine30
Artemis
10
0 / 5 / 3
6,277
448
7,541
7,618
2,365
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
joaoma12
Morgan Le Fay
13
3 / 4 / 1
7,604
543
4,840
10,342
4,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
10
2 / 6 / 0
6,573
470
3,594
12,314
9,283
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 5
8,006
572
6,234
10,556
3,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
DeSeeased
Janus
13
2 / 4 / 2
7,463
533
9,263
7,240
2,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
FRED-TOBI
Bellona
11
3 / 2 / 5
6,758
483
3,893
8,449
5,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Gilgamesh
10
0 / 4 / 2
6,027
431
2,843
8,263
5,404
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
9 / 2 / 2
8,397
600
13,348
13,032
4,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
35
13
Kills
19
19
Deaths
13
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
5
1
5
7.5
W
Janus
DeSeeased
Janus
2
4
2
0.75
L
Tsukuyomi
Diegohell
Tsukuyomi
2
2
3
1.75
L
Gilgamesh
6
2
1
3.25
W
Bellona
FRED-TOBI
Bellona
3
2
5
2.75
W
Gilgamesh
0
4
2
0.25
L
Artemis
Valentine30
Artemis
0
5
3
0.3
W
9
2
2
5
L
Morgan Le Fay
joaoma12
Morgan Le Fay
3
4
1
0.88
L
Jormungandr
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,326
Damage
35,581
49,745
Taken
47,540
27,191
Mitigated
20,190
10,712
Healing
14,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,234
2,988
0
3,050
10,556
3,222
11
1,959
8,374
0
31,135
W
Janus
DeSeeased
Janus
9,263
776
0
912
7,240
2,125
0
2,765
4,065
54,719
0
L
Tsukuyomi
Diegohell
Tsukuyomi
5,940
1,072
0
3,534
9,595
3,207
0
2,781
6,682
0
32,835
L
Gilgamesh
10,411
1,231
0
3,008
9,876
8,173
105
1,737
7,839
7,094
29,713
W
Bellona
FRED-TOBI
Bellona
3,893
1,663
0
1,285
8,449
5,393
506
2,087
6,254
0
19,547
W
Gilgamesh
2,843
415
0
419
8,263
5,404
114
974
6,937
0
17,349
L
Artemis
Valentine30
Artemis
7,541
3,523
0
1,347
7,618
2,365
0
5,032
2,586
0
23,693
W
13,348
5,217
0
9,192
13,032
4,046
0
1,962
11,070
56,737
0
L
Morgan Le Fay
joaoma12
Morgan Le Fay
4,840
303
0
1,437
10,342
4,163
541
5,692
4,650
42,005
0
L
Jormungandr
3,594
1,281
0
1,386
12,314
9,283
0
7,369
4,945
23,710
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,573
Gold Earned
36,651
298
Minions Killed
317
0
Camps Cleared
0
1,275,455
Distance Traveled
1,313,238
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,006
572
56
4
0
320,845
4
W
Janus
7,463
533
99
7
0
255,435
3
L
Tsukuyomi
7,037
503
64
5
0
313,871
5
L
Gilgamesh
8,082
577
71
5
0
274,607
0
W
Bellona
6,758
483
27
2
0
264,072
3
W
Gilgamesh
6,027
431
37
3
0
258,321
2
L
Artemis
6,277
448
40
3
0
223,845
1
W
Sol
8,397
600
98
7
0
214,565
3
L
Morgan Le Fay
7,604
543
91
7
0
236,304
1
L
Jormungandr
6,573
470
32
2
0
226,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role