Player Matchup

Zhong Kui
Zhong Kui
FireArgentum
Zhong Kui
Level 29
God Stats
25W - 23L
1,505 SR
Queue Stats
99W - 95L
1,463 Elo+
Solo
Arachne
Arachne
Kchorrera
Arachne
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,653 Elo+
Party 1
Neith
Neith
brayanduwe
Neith
Level 4
God Stats
1W - 1L
1,694 SR
Queue Stats
2W - 1L
1,697 Elo+
Solo
Horus
Horus
hakiofthegod
Horus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Ra
Ra
necaator
Ra
Level 7
God Stats
0W - 1L
1,696 SR
Queue Stats
1W - 3L
1,368 Elo+
Party 1
Team Averages
Level 14
1,579 SR
1,536 Elo+

VS

Team Averages
Level 24
1,543 SR
1,452 Elo+
Chronos
Chronos
EdW7M_zX
Chronos
Level 27
God Stats
27W - 23L
1,360 SR
Queue Stats
159W - 216L
1,383 Elo+
Solo
Yemoja
Yemoja
Indiosolari13
Yemoja
Level 28
God Stats
4W - 6L
1,404 SR
Queue Stats
113W - 149L
1,445 Elo+
Party 2
Bellona
Bellona
asdasdasdarwerq
Bellona
Level 21
God Stats
4W - 1L
1,582 SR
Queue Stats
107W - 86L
1,560 Elo+
Solo
Pele
Pele
iExtroyer
Pele
Level 28
God Stats
40W - 17L
1,625 SR
Queue Stats
55W - 32L
1,436 Elo+
Solo
Rama
Rama
mlgproswager
Rama
Level 18
God Stats
4W - 4L
1,746 SR
Queue Stats
64W - 78L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
FireArgentum
Zhong Kui
12
1 / 11 / 0
8,001
421
4,918
18,582
10,282
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Kchorrera
Arachne
9
0 / 12 / 0
6,576
346
3,819
18,530
4,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Neith
9
0 / 15 / 3
6,372
335
6,015
14,799
3,456
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 8 / 4
7,241
381
5,610
18,077
9,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
3 / 7 / 0
8,301
437
8,042
14,257
5,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
EdW7M_zX
Chronos
18
10 / 0 / 15
11,563
609
15,504
10,437
4,522
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

14
1 / 1 / 16
8,580
452
3,991
6,786
7,368
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
15 / 1 / 7
11,966
630
14,901
17,064
12,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Pele
19
19 / 0 / 7
12,925
680
18,043
14,548
6,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
6 / 2 / 8
9,397
495
12,343
12,694
4,009
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
104
4
Kills
51
53
Deaths
4
7
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Chronos
EdW7M_zX
Chronos
10
0
15
17.5
L
Zhong Kui
FireArgentum
Zhong Kui
1
11
0
0.09
W
1
1
16
9
L
Arachne
Kchorrera
Arachne
0
12
0
0
W
15
1
7
18.5
L
Neith
0
15
3
0.1
L
0
8
4
0.25
W
Pele
19
0
7
22.5
W
6
2
8
5
L
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,404
Damage
64,782
84,245
Taken
61,529
33,617
Mitigated
34,642
15,162
Healing
25,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
EdW7M_zX
Chronos
15,504
6,212
0
4,298
10,437
4,522
3,005
2,405
6,756
80,887
0
L
Zhong Kui
FireArgentum
Zhong Kui
4,918
484
94
2,275
18,582
10,282
878
4,337
14,245
29,778
0
W
3,991
1,032
3,388
1,025
6,786
7,368
380
1,709
4,877
22,803
0
L
Arachne
Kchorrera
Arachne
3,819
2,455
0
4,605
18,530
4,818
0
3,596
14,934
0
27,420
W
14,901
4,362
0
6,218
17,064
12,584
937
3,974
13,002
0
92,355
L
Neith
6,015
2,940
0
268
14,799
3,456
0
1,889
12,910
0
22,897
L
5,610
3,662
964
4,243
18,077
9,980
0
4,089
13,988
0
14,351
W
Pele
18,043
5,669
0
2,838
14,548
6,159
1,203
1,154
13,378
0
101,609
W
12,343
11,157
547
6,775
12,694
4,009
4,622
3,092
9,466
0
49,778
L
8,042
1,079
529
2,184
14,257
5,081
540
5,584
8,673
49,393
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,491
Gold Earned
54,431
246
Minions Killed
572
0
Camps Cleared
0
1,558,947
Distance Traveled
1,810,619
4
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
11,563
609
138
7
0
373,704
1
L
Zhong Kui
8,001
421
63
3
0
306,989
0
W
Yemoja
8,580
452
36
2
0
327,747
8
L
Arachne
6,576
346
48
3
0
345,205
3
W
Bellona
11,966
630
151
8
0
395,846
4
L
Neith
6,372
335
29
2
0
276,335
1
L
Horus
7,241
381
6
0
0
308,376
0
W
Pele
12,925
680
150
8
0
442,881
1
W
Rama
9,397
495
97
5
0
270,441
3
L
Ra
8,301
437
100
5
0
322,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role