Player Matchup

Bakasura
Bakasura
FluffyMonster0
Bakasura
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
175W - 162L
1,491 Elo+
Solo
Fafnir
Fafnir
He-He78
Fafnir
Level 7
God Stats
3W - 1L
1,786 SR
Queue Stats
13W - 14L
1,428 Elo+
Solo
Heimdallr
Heimdallr
Remorsss
Heimdallr
Level 15
God Stats
1W - 1L
1,231 SR
Queue Stats
24W - 38L
1,432 Elo+
Solo
Danzaburou
Danzaburou
Vro Clear
Danzaburou
Level 15
God Stats
1W - 2L
1,460 SR
Queue Stats
18W - 37L
1,329 Elo+
Solo
Ra
Ra
nhc_june
Ra
Level 6
God Stats
2W - 2L
1,387 SR
Queue Stats
5W - 8L
1,397 Elo+
Solo
Team Averages
Level 10
1,473 SR
1,415 Elo+

VS

Team Averages
Level 26
1,466 SR
1,401 Elo+
Anubis
Anubis
Black_Heart234
Anubis
Level 21
God Stats
5W - 4L
1,563 SR
Queue Stats
11W - 9L
1,503 Elo+
Solo
Fenrir
Fenrir
DeleteYourAnime
Fenrir
Level 70
God Stats
3W - 2L
1,289 SR
Queue Stats
119W - 129L
1,379 Elo+
Party 1
Tiamat
Tiamat
Jorge_ale22
Tiamat
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,224 Elo+
Solo
Ymir
Ymir
TrashWraithMain_
Ymir
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 18L
1,489 Elo+
Party 1
Medusa
Medusa
rockey0000
Medusa
Level 23
God Stats
10W - 10L
1,478 SR
Queue Stats
40W - 43L
1,410 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
12
6 / 1 / 2
7,020
702
6,199
6,502
2,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fafnir
He-He78
Fafnir
9
1 / 0 / 3
5,223
522
920
3,177
1,908
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
Remorsss
Heimdallr
8
0 / 3 / 0
4,940
494
573
4,162
1,039
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Vro Clear
Danzaburou
9
2 / 4 / 2
5,294
529
3,214
4,307
1,024
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

7
0 / 5 / 0
4,568
457
888
4,362
941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 0
6,206
621
2,223
2,935
1,067
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
5 / 2 / 3
6,007
601
3,432
6,192
2,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tiamat
1
0 / 0 / 0
3,396
340
0
0
0
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 3 / 4
5,004
500
1,211
7,554
4,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Medusa
rockey0000
Medusa
7
2 / 3 / 1
4,673
467
3,241
4,091
1,087
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
19
9
Kills
11
13
Deaths
9
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
4
1
0
4
L
5
2
3
3.25
W
Bakasura
6
1
2
7
W
Fafnir
He-He78
Fafnir
1
0
3
2.5
L
Tiamat
0
0
0
0
W
Heimdallr
Remorsss
Heimdallr
0
3
0
0
L
0
3
4
0.67
W
Danzaburou
Vro Clear
Danzaburou
2
4
2
0.75
W
0
5
0
0
L
Medusa
rockey0000
Medusa
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,794
Damage
10,107
22,510
Taken
20,772
7,232
Mitigated
8,402
2,889
Healing
5,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,223
38
0
1,584
2,935
1,067
526
578
2,166
27,749
0
L
3,432
1,612
0
2,846
6,192
2,138
0
208
5,830
0
17,399
W
Bakasura
6,199
4,917
0
1,438
6,502
2,320
32
333
6,169
0
37,797
W
Fafnir
He-He78
Fafnir
920
36
0
957
3,177
1,908
156
424
2,753
14,298
0
L
Tiamat
0
0
0
0
0
0
0
0
0
0
0
W
Heimdallr
Remorsss
Heimdallr
573
173
0
0
4,162
1,039
907
1,370
2,792
0
17,560
L
1,211
132
0
588
7,554
4,110
0
513
6,791
14,764
0
W
Danzaburou
Vro Clear
Danzaburou
3,214
1,415
0
251
4,307
1,024
516
607
3,700
0
17,316
W
888
136
20
223
4,362
941
721
700
3,662
14,480
0
L
Medusa
rockey0000
Medusa
3,241
1,057
0
427
4,091
1,087
0
407
3,474
0
21,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,045
Gold Earned
25,286
204
Minions Killed
163
0
Camps Cleared
0
888,243
Distance Traveled
734,446
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,206
621
52
5
0
193,844
2
L
Fenrir
6,007
601
33
3
0
216,520
1
W
Bakasura
7,020
702
89
9
0
231,037
3
W
Fafnir
5,223
522
24
2
0
185,432
2
L
Tiamat
3,396
340
0
0
0
0
0
W
Heimdallr
4,940
494
39
4
0
135,174
0
L
Ymir
5,004
500
31
3
0
160,832
0
W
Danzaburou
5,294
529
27
3
0
166,396
0
W
Ra
4,568
457
25
3
0
170,204
0
L
Medusa
4,673
467
47
5
0
163,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role