Player Matchup

Mulan
Mulan
Gold IV
 
Mulan
Gold IV
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver I
 
Sylvanus
Silver I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Anubis
Anubis
Silver I
Allen6
Anubis
Silver I
Level 121
God Stats
12W - 11L
1,495 SR
Queue Stats
62W - 87L
1,223 MMR
Solo
Anhur
Anhur
Silver II
adavew
Anhur
Silver II
Level 127
God Stats
8W - 12L
1,502 SR
Queue Stats
312W - 325L
1,242 MMR
Solo
Arachne
Arachne
Gold V
descorpion
Arachne
Gold V
Level 160
God Stats
35W - 36L
1,534 SR
Queue Stats
308W - 310L
1,337 MMR
Party 3
Team Averages
Silver I
Silver I
Average Tier
Level 126
1,506 SR
1,361 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 95
1,496 SR
1,236 MMR
Danzaburou
Danzaburou
Silver I
DerMofl
Danzaburou
Silver I
Level 83
God Stats
1W - 6L
1,549 SR
Queue Stats
30W - 47L
1,199 MMR
Solo
Ganesha
Ganesha
Silver II
DonMaky
Ganesha
Silver II
Level 149
God Stats
11W - 14L
1,445 SR
Queue Stats
53W - 62L
1,174 MMR
Party 1
Kali
Kali
Bronze III
Kiwykiwy
Kali
Bronze III
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,401 MMR
Party 1
Vamana
Vamana
Bronze III
fare248
Vamana
Bronze III
Level 100
God Stats
1W - 2L
1,486 SR
Queue Stats
48W - 53L
1,223 MMR
Party 2
Janus
Janus
Bronze III
migueel116
Janus
Bronze III
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 43L
1,185 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
16
3 / 1 / 2
10,295
606
11,088
11,208
10,067
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
 
Sylvanus
14
3 / 0 / 4
9,186
540
6,745
8,115
6,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
Allen6
Anubis
17
2 / 1 / 4
10,327
607
8,559
7,725
3,988
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
adavew
Anhur
18
5 / 1 / 1
11,045
650
6,947
9,656
3,383
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
descorpion
Arachne
16
4 / 2 / 2
10,042
591
7,003
11,389
4,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
Morgan Le FayTiamatAthenaSetGilgamesh

VS

Bans
ArtemisThe MorriganApolloScyllaRama
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DerMofl
Danzaburou
12
0 / 4 / 0
7,787
458
4,840
8,708
1,983
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ganesha
DonMaky
Ganesha
10
0 / 3 / 4
6,790
399
2,314
9,516
4,411
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Kali
11
2 / 3 / 2
7,664
451
6,671
12,502
5,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vamana
fare248
Vamana
11
0 / 4 / 0
6,842
402
1,771
14,028
5,372
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Janus
15
3 / 3 / 1
8,918
525
6,664
10,608
3,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
17
Kills
5
5
Deaths
17
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
3
1
2
4
W
Sylvanus
 
Sylvanus
3
0
4
5
W
Anubis
Allen6
Anubis
2
1
4
4
L
Danzaburou
DerMofl
Danzaburou
0
4
0
0
L
Ganesha
DonMaky
Ganesha
0
3
4
0.67
L
Kali
2
3
2
1
W
Anhur
adavew
Anhur
5
1
1
5.5
W
Arachne
descorpion
Arachne
4
2
2
2.5
L
Vamana
fare248
Vamana
0
4
0
0
L
Janus
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,342
Damage
22,260
48,093
Taken
55,362
29,163
Mitigated
20,440
27,447
Healing
14,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
11,088
936
0
5,226
11,208
10,067
1,539
1,419
9,697
0
62,939
W
Sylvanus
 
Sylvanus
6,745
2,473
2,291
4,340
8,115
6,754
132
2,318
5,703
25,251
5,840
W
Anubis
Allen6
Anubis
8,559
361
0
4,394
7,725
3,988
68
3,161
4,384
73,354
0
L
Danzaburou
DerMofl
Danzaburou
4,840
3,109
0
2,132
8,708
1,983
0
832
7,876
0
47,848
L
Ganesha
DonMaky
Ganesha
2,314
264
108
835
9,516
4,411
0
2,795
6,721
14,016
0
L
Kali
6,671
3,505
0
3,535
12,502
5,614
0
4,968
7,534
0
53,208
W
Anhur
adavew
Anhur
6,947
3,382
0
5,472
9,656
3,383
2,948
305
9,351
0
84,519
W
Arachne
descorpion
Arachne
7,003
4,200
0
5,724
11,389
4,971
914
1,589
9,750
0
81,564
L
Vamana
fare248
Vamana
1,771
484
0
5,596
14,028
5,372
0
1,734
12,294
0
34,106
L
Janus
6,664
833
0
2,006
10,608
3,060
0
4,068
6,540
67,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,895
Gold Earned
38,001
561
Minions Killed
436
0
Camps Cleared
0
1,711,388
Distance Traveled
1,621,672
31
Wards Purchased
84
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
10,295
606
104
6
0
358,407
4
W
Sylvanus
9,186
540
56
3
0
364,184
14
W
Anubis
10,327
607
126
7
0
330,787
6
L
Danzaburou
7,787
458
117
7
0
317,704
1
L
Ganesha
6,790
399
6
0
0
304,655
69
L
Kali
7,664
451
102
6
0
298,861
0
W
Anhur
11,045
650
146
9
0
308,562
3
W
Arachne
10,042
591
129
8
0
349,448
4
L
Vamana
6,842
402
82
5
0
377,566
5
L
Janus
8,918
525
129
8
0
322,886
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role