Player Matchup

Kuzenbo
Kuzenbo
MediaDeRon
Kuzenbo
Level 114
God Stats
6W - 10L
1,515 SR
Queue Stats
495W - 465L
1,496 Elo+
Solo
Mercury
Mercury
TupuDuBout
Mercury
Level 127
God Stats
1W - 3L
1,235 SR
Queue Stats
651W - 658L
1,481 Elo+
Party 1
Danzaburou
Danzaburou
Uthio10
Danzaburou
Level 93
God Stats
12W - 11L
1,428 SR
Queue Stats
288W - 302L
1,473 Elo+
Solo
Tiamat
Tiamat
Viscere
Tiamat
Level 128
God Stats
4W - 4L
1,698 SR
Queue Stats
230W - 230L
1,501 Elo+
Party 1
Discordia
Discordia
XZONEX9
Discordia
Level 89
God Stats
115W - 92L
1,699 SR
Queue Stats
279W - 252L
1,546 Elo+
Solo
Team Averages
Level 110
1,515 SR
1,499 Elo+

VS

Team Averages
Level 106
1,598 SR
1,515 Elo+
Medusa
Medusa
 
Medusa
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Bwingo
Ymir
Level 101
God Stats
2W - 3L
1,630 SR
Queue Stats
34W - 29L
1,542 Elo+
Solo
Discordia
Discordia
Deefunk
Discordia
Level 160
God Stats
4W - 2L
1,606 SR
Queue Stats
312W - 303L
1,440 Elo+
Solo
Thanatos
Thanatos
Malikigh
Thanatos
Level 87
God Stats
15W - 10L
1,674 SR
Queue Stats
357W - 295L
1,583 Elo+
Solo
Xing Tian
Xing Tian
Snibir
Xing Tian
Level 88
God Stats
4W - 3L
1,581 SR
Queue Stats
104W - 100L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
MediaDeRon
Kuzenbo
11
0 / 1 / 3
6,795
425
3,122
8,549
7,059
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Mercury
TupuDuBout
Mercury
15
1 / 2 / 3
8,424
527
4,175
10,647
3,579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Uthio10
Danzaburou
9
2 / 1 / 0
7,033
440
3,876
3,745
938
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tiamat
Viscere
Tiamat
15
3 / 2 / 1
8,890
556
9,204
8,676
7,691
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Discordia
XZONEX9
Discordia
15
3 / 3 / 0
8,498
531
9,802
8,880
2,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
3 / 1 / 3
9,123
570
6,240
8,717
3,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
Bwingo
Ymir
12
1 / 2 / 3
7,868
492
2,427
11,010
9,687
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Discordia
Deefunk
Discordia
14
1 / 2 / 5
8,648
541
5,905
8,551
2,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Thanatos
Malikigh
Thanatos
15
4 / 2 / 4
8,755
547
6,780
11,688
4,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Xing Tian
Snibir
Xing Tian
15
0 / 2 / 2
8,823
551
3,593
11,026
7,498
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
26
9
Kills
9
9
Deaths
9
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
1
3
4.5
W
Ymir
Bwingo
Ymir
1
2
3
1.25
W
Discordia
Deefunk
Discordia
1
2
5
1.75
W
Thanatos
Malikigh
Thanatos
4
2
4
3
L
Kuzenbo
MediaDeRon
Kuzenbo
0
1
3
1.5
W
Xing Tian
Snibir
Xing Tian
0
2
2
0.5
L
Mercury
TupuDuBout
Mercury
1
2
3
1.25
L
Danzaburou
Uthio10
Danzaburou
2
1
0
2
L
Tiamat
Viscere
Tiamat
3
2
1
1.75
L
Discordia
XZONEX9
Discordia
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,179
Damage
24,945
40,497
Taken
50,992
22,221
Mitigated
27,934
9,489
Healing
15,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,240
3,383
0
1,500
8,717
3,380
1,923
1,766
6,951
0
61,645
W
Ymir
Bwingo
Ymir
2,427
49
0
1,608
11,010
9,687
280
3,500
7,412
22,196
0
W
Discordia
Deefunk
Discordia
5,905
355
154
2,668
8,551
2,996
757
5,363
2,748
58,389
0
W
Thanatos
Malikigh
Thanatos
6,780
1,347
0
9,428
11,688
4,373
341
3,732
7,842
0
56,607
L
Kuzenbo
MediaDeRon
Kuzenbo
3,122
1,233
0
1,100
8,549
7,059
0
2,828
5,545
17,731
0
W
Xing Tian
Snibir
Xing Tian
3,593
135
0
565
11,026
7,498
924
7,073
3,911
52,886
0
L
Mercury
TupuDuBout
Mercury
4,175
1,314
0
738
10,647
3,579
0
1,923
8,662
0
63,967
L
Danzaburou
Uthio10
Danzaburou
3,876
2,153
0
851
3,745
938
0
465
3,280
0
31,458
L
Tiamat
Viscere
Tiamat
9,204
855
0
3,465
8,676
7,691
0
3,222
5,420
53,863
0
L
Discordia
XZONEX9
Discordia
9,802
252
0
3,335
8,880
2,954
0
2,805
5,665
62,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,640
Gold Earned
43,217
449
Minions Killed
493
0
Camps Cleared
0
1,470,413
Distance Traveled
1,515,128
17
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,123
570
107
7
0
272,526
6
W
Ymir
7,868
492
44
3
0
285,035
3
W
Discordia
8,648
541
132
8
0
304,175
7
W
Thanatos
8,755
547
93
6
0
364,217
1
L
Kuzenbo
6,795
425
26
2
0
315,405
5
W
Xing Tian
8,823
551
117
7
0
289,175
3
L
Mercury
8,424
527
112
7
0
368,427
3
L
Danzaburou
7,033
440
74
5
0
183,943
2
L
Tiamat
8,890
556
104
7
0
288,798
2
L
Discordia
8,498
531
133
8
0
313,840
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role