Player Matchup

Achilles
Achilles
 
Achilles
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
ChemiKilla
Artemis
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 4L
1,719 Elo+
Party 2
Ravana
Ravana
DarkCommander251
Ravana
Level 97
God Stats
9W - 5L
1,520 SR
Queue Stats
232W - 217L
1,579 Elo+
Party 1
Agni
Agni
Gearshift2030
Agni
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 38L
1,455 Elo+
Party 2
Xing Tian
Xing Tian
L0tic3
Xing Tian
Level 7
God Stats
2W - 0L
1,731 SR
Queue Stats
18W - 9L
1,500 Elo+
Party 1
Team Averages
Level 47
1,550 SR
1,551 Elo+

VS

Team Averages
Level 11
1,596 SR
1,463 Elo+
Arachne
Arachne
Lexicon343
Arachne
Level 28
God Stats
3W - 4L
1,599 SR
Queue Stats
58W - 65L
1,500 Elo+
Solo
Guan Yu
Guan Yu
NinoGwap0
Guan Yu
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
36W - 38L
1,423 Elo+
Solo
Izanami
Izanami
aerek
Izanami
Level 16
God Stats
71W - 40L
1,747 SR
Queue Stats
149W - 135L
1,609 Elo+
Solo
Cabrakan
Cabrakan
joaooujdq
Cabrakan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,336 Elo+
Solo
Sol
Sol
kne3k0
Sol
Level 5
God Stats
3W - 4L
1,633 SR
Queue Stats
5W - 5L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
18
4 / 5 / 4
11,159
531
13,775
23,515
26,365
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Artemis
ChemiKilla
Artemis
17
3 / 4 / 4
10,790
514
7,018
11,927
4,234
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

19
2 / 2 / 7
11,627
554
9,290
11,927
5,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
7 / 4 / 2
10,922
520
11,711
12,865
3,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
L0tic3
Xing Tian
13
2 / 3 / 7
9,104
434
4,873
11,504
9,822
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Lexicon343
Arachne
16
5 / 7 / 6
10,711
510
13,491
17,250
10,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Guan Yu
NinoGwap0
Guan Yu
17
4 / 4 / 5
11,149
531
8,322
16,219
19,020
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Izanami
aerek
Izanami
17
6 / 3 / 5
11,517
548
13,178
13,330
4,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cabrakan
joaooujdq
Cabrakan
2
0 / 0 / 0
4,405
210
0
0
0
Sol
kne3k0
Sol
16
3 / 4 / 3
10,755
512
13,402
15,595
5,982
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
37
18
Kills
18
18
Deaths
18
24
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
5
4
1.2
W
Artemis
ChemiKilla
Artemis
3
4
4
1.25
W
2
2
7
2.75
W
7
4
2
2
W
Xing Tian
L0tic3
Xing Tian
2
3
7
1.83
L
Arachne
Lexicon343
Arachne
5
7
6
1.14
L
Guan Yu
NinoGwap0
Guan Yu
4
4
5
1.63
L
Izanami
aerek
Izanami
6
3
5
2.83
L
Cabrakan
joaooujdq
Cabrakan
0
0
0
0
L
Sol
kne3k0
Sol
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,667
Damage
48,393
71,738
Taken
62,394
49,821
Mitigated
40,078
13,798
Healing
22,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
13,775
4,907
0
6,619
23,515
26,365
686
2,887
20,628
0
76,738
W
Artemis
ChemiKilla
Artemis
7,018
3,828
0
1,310
11,927
4,234
4,545
1,585
10,342
0
58,824
W
9,290
2,025
0
2,500
11,927
5,695
0
2,624
9,303
0
112,796
W
11,711
1,661
339
2,355
12,865
3,705
0
4,849
8,016
60,207
0
W
Xing Tian
L0tic3
Xing Tian
4,873
533
0
675
11,504
9,822
320
2,122
9,382
24,140
0
L
Arachne
Lexicon343
Arachne
13,491
8,427
0
5,091
17,250
10,577
678
3,318
13,724
0
58,019
L
Guan Yu
NinoGwap0
Guan Yu
8,322
2,068
1,598
6,318
16,219
19,020
32
2,141
14,018
909
51,862
L
Izanami
aerek
Izanami
13,178
8,102
0
3,637
13,330
4,499
0
2,616
10,632
0
84,926
L
Cabrakan
joaooujdq
Cabrakan
0
0
0
0
0
0
0
0
0
0
0
L
Sol
kne3k0
Sol
13,402
4,345
0
6,126
15,595
5,982
1,024
7,721
7,436
72,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,602
Gold Earned
48,537
592
Minions Killed
458
0
Camps Cleared
0
1,946,088
Distance Traveled
1,550,032
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,159
531
152
7
0
397,144
3
W
Artemis
10,790
514
102
5
0
352,897
0
W
Ravana
11,627
554
189
9
0
453,741
3
W
Agni
10,922
520
115
5
0
363,472
0
W
Xing Tian
9,104
434
34
2
0
378,834
0
L
Arachne
10,711
510
70
3
0
420,919
1
L
Guan Yu
11,149
531
102
5
0
388,834
4
L
Izanami
11,517
548
148
7
0
374,520
2
L
Cabrakan
4,405
210
0
0
0
0
0
L
Sol
10,755
512
138
7
0
365,759
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role