Player Matchup

Ymir
Ymir
 
Ymir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
 
Ah Puch
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
 
Chaac
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
MoriEikyuu
Arachne
Level 103
God Stats
7W - 21L
1,292 SR
Queue Stats
20W - 59L
1,325 Elo+
Party 2
Sol
Sol
Mysuzu
Sol
Level 100
God Stats
1W - 1L
1,137 SR
Queue Stats
23W - 78L
1,273 Elo+
Party 2
Team Averages
Level 97
1,386 SR
1,420 Elo+

VS

Team Averages
Level 55
1,425 SR
1,468 Elo+
Olorun
Olorun
GrayWulf01
Olorun
Level 47
God Stats
0W - 2L
1,221 SR
Queue Stats
103W - 93L
1,453 Elo+
Solo
Ganesha
Ganesha
Mr-_Dank_
Ganesha
Level 28
God Stats
1W - 3L
1,424 SR
Queue Stats
40W - 53L
1,394 Elo+
Party 1
Thor
Thor
Yermat9000
Thor
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 43L
1,509 Elo+
Solo
Horus
Horus
rHiro_
Horus
Level 65
God Stats
26W - 33L
1,442 SR
Queue Stats
109W - 118L
1,457 Elo+
Party 1
Hades
Hades
tangtang115
Hades
Level 57
God Stats
6W - 4L
1,539 SR
Queue Stats
63W - 51L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
4 / 2 / 1
8,131
678
5,536
9,060
3,832
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
 
Ah Puch
13
5 / 2 / 1
7,643
637
9,211
6,327
1,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chaac
 
Chaac
10
1 / 1 / 7
6,162
514
5,973
8,583
3,007
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
MoriEikyuu
Arachne
11
2 / 3 / 4
6,749
562
4,609
8,452
2,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sol
Mysuzu
Sol
12
6 / 1 / 4
7,182
599
9,231
8,544
2,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
GrayWulf01
Olorun
9
3 / 5 / 0
5,750
479
6,951
7,617
2,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ganesha
Mr-_Dank_
Ganesha
9
0 / 3 / 2
5,394
450
4,536
12,961
5,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
3 / 4 / 0
7,023
585
5,579
8,439
3,199
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Horus
rHiro_
Horus
10
2 / 3 / 2
6,118
510
4,593
7,530
3,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
1 / 3 / 2
6,436
536
5,633
10,877
3,560
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
18
Kills
9
9
Deaths
18
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
4
2
1
2.25
W
Ah Puch
 
Ah Puch
5
2
1
2.75
W
Chaac
 
Chaac
1
1
7
4.5
L
Olorun
GrayWulf01
Olorun
3
5
0
0.6
W
Arachne
MoriEikyuu
Arachne
2
3
4
1.33
L
Ganesha
Mr-_Dank_
Ganesha
0
3
2
0.33
W
Sol
Mysuzu
Sol
6
1
4
8
L
3
4
0
0.75
L
Horus
rHiro_
Horus
2
3
2
1
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,560
Damage
27,292
40,966
Taken
47,424
13,729
Mitigated
18,306
16,629
Healing
17,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
5,536
1,175
0
2,675
9,060
3,832
0
0
8,870
47,320
0
W
Ah Puch
 
Ah Puch
9,211
760
0
2,070
6,327
1,517
133
3,643
2,476
39,357
0
W
Chaac
 
Chaac
5,973
990
327
3,816
8,583
3,007
383
4,578
4,005
0
27,246
L
Olorun
GrayWulf01
Olorun
6,951
3,618
147
1,595
7,617
2,394
102
2,926
4,683
30,117
4,383
W
Arachne
MoriEikyuu
Arachne
4,609
2,912
0
2,809
8,452
2,924
145
2,843
5,572
0
35,958
L
Ganesha
Mr-_Dank_
Ganesha
4,536
579
0
4,954
12,961
5,496
0
5,453
7,462
15,795
0
W
Sol
Mysuzu
Sol
9,231
3,343
441
4,491
8,544
2,449
789
5,105
3,399
32,626
3,206
L
5,579
1,503
0
2,180
8,439
3,199
0
4,723
3,716
0
34,418
L
Horus
rHiro_
Horus
4,593
1,626
152
2,253
7,530
3,657
0
3,253
4,161
0
30,245
L
5,633
664
250
5,703
10,877
3,560
0
6,342
4,132
38,276
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,867
Gold Earned
30,721
356
Minions Killed
315
0
Camps Cleared
0
1,177,010
Distance Traveled
1,075,500
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,131
678
104
9
0
212,823
3
W
Ah Puch
7,643
637
74
6
0
228,964
4
W
Chaac
6,162
514
41
3
0
250,684
1
L
Olorun
5,750
479
62
5
0
225,277
4
W
Arachne
6,749
562
68
6
0
244,560
2
L
Ganesha
5,394
450
15
1
0
193,703
1
W
Sol
7,182
599
69
6
0
239,979
0
L
Thor
7,023
585
87
7
0
205,328
4
L
Horus
6,118
510
53
4
0
229,718
1
L
Hades
6,436
536
98
8
0
221,474
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role