Player Matchup

Ah Muzen Cab
Ah Muzen Cab
BezDraugiem
Ah Muzen Cab
Level 25
God Stats
47W - 16L
1,944 SR
Queue Stats
545W - 252L
1,705 Elo+
Party 1
Vulcan
Vulcan
HiImD3T
Vulcan
Level 88
God Stats
2W - 0L
1,758 SR
Queue Stats
133W - 65L
1,755 Elo+
Party 1
Cthulhu
Cthulhu
UlqM
Cthulhu
Level 28
God Stats
83W - 31L
1,824 SR
Queue Stats
415W - 195L
1,722 Elo+
Party 1
Team Averages
Level 47
1,842 SR
1,727 Elo+

VS

Team Averages
Level 35
1,525 SR
1,390 Elo+
Yemoja
Yemoja
DaBlackLemon
Yemoja
Level 7
God Stats
1W - 1L
1,460 SR
Queue Stats
4W - 9L
1,252 Elo+
Solo
Neith
Neith
KingRaven98
Neith
Level 79
God Stats
28W - 23L
1,729 SR
Queue Stats
58W - 86L
1,408 Elo+
Solo
Agni
Agni
MaTeoxbox7324
Agni
Level 18
God Stats
0W - 2L
1,387 SR
Queue Stats
26W - 31L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BezDraugiem
Ah Muzen Cab
14
11 / 1 / 2
10,252
854
15,489
11,383
4,646
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
HiImD3T
Vulcan
12
0 / 3 / 8
8,181
682
7,578
8,119
2,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
UlqM
Cthulhu
12
2 / 3 / 9
9,403
784
5,278
15,308
15,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
12
2 / 2 / 4
8,612
718
5,016
10,709
8,330
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 6 / 2
8,145
679
5,090
11,052
3,098
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
3 / 5 / 1
8,221
685
10,153
11,097
3,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
13
Kills
7
7
Deaths
13
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
BezDraugiem
Ah Muzen Cab
11
1
2
12
L
Yemoja
2
2
4
2
W
Vulcan
HiImD3T
Vulcan
0
3
8
1.33
L
2
6
2
0.5
L
3
5
1
0.7
W
Cthulhu
UlqM
Cthulhu
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,345
Damage
20,259
34,810
Taken
32,858
23,385
Mitigated
14,548
5,064
Healing
6,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
BezDraugiem
Ah Muzen Cab
15,489
6,724
0
2,734
11,383
4,646
1,788
5,944
5,439
0
51,895
L
Yemoja
5,016
740
679
1,255
10,709
8,330
0
5,533
4,932
17,722
0
W
Vulcan
HiImD3T
Vulcan
7,578
834
0
1,176
8,119
2,999
469
5,811
2,308
33,652
0
L
5,090
2,439
365
1,963
11,052
3,098
0
3,495
7,389
0
21,076
L
10,153
1,049
0
1,840
11,097
3,120
0
3,148
7,681
37,966
0
W
Cthulhu
UlqM
Cthulhu
5,278
151
311
843
15,308
15,740
245
3,414
11,894
18,758
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,836
Gold Earned
24,978
156
Minions Killed
137
0
Camps Cleared
0
698,274
Distance Traveled
625,019
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
10,252
854
73
6
0
222,758
0
L
Yemoja
8,612
718
26
2
0
209,534
1
W
Vulcan
8,181
682
63
5
0
225,199
2
L
Neith
8,145
679
44
4
0
208,067
6
L
Agni
8,221
685
67
6
0
207,418
3
W
Cthulhu
9,403
784
20
2
0
250,317
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role