Player Matchup

Baba Yaga
Baba Yaga
DarkSaskue12
Baba Yaga
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 31L
1,651 Elo+
Solo
Nemesis
Nemesis
Fixthem_
Nemesis
Level 7
God Stats
1W - 1L
1,595 SR
Queue Stats
3W - 2L
1,519 Elo+
Solo
Bakasura
Bakasura
MonstersJGD
Bakasura
Level 18
God Stats
7W - 8L
1,465 SR
Queue Stats
59W - 58L
1,341 Elo+
Solo
Thor
Thor
Zero2896
Thor
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 8L
1,253 Elo+
Solo
Athena
Athena
elect_drummer5
Athena
Level 15
God Stats
5W - 12L
1,371 SR
Queue Stats
66W - 72L
1,470 Elo+
Solo
Team Averages
Level 11
1,486 SR
1,447 Elo+

VS

Team Averages
Level 20
1,701 SR
1,531 Elo+
Ao Kuang
Ao Kuang
Loki_is_good_
Ao Kuang
Level 24
God Stats
9W - 1L
1,851 SR
Queue Stats
22W - 10L
1,705 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
MadManMarcoux
Morgan Le Fay
Level 16
God Stats
24W - 8L
1,782 SR
Queue Stats
34W - 20L
1,537 Elo+
Party 1
Bellona
Bellona
SagePixma
Bellona
Level 28
God Stats
1W - 0L
1,473 SR
Queue Stats
1W - 2L
1,088 Elo+
Solo
Ares
Ares
TangleyStew722
Ares
Level 16
God Stats
47W - 31L
1,679 SR
Queue Stats
140W - 145L
1,664 Elo+
Party 2
Izanami
Izanami
reyesfamily129
Izanami
Level 16
God Stats
20W - 11L
1,718 SR
Queue Stats
169W - 187L
1,664 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
DarkSaskue12
Baba Yaga
16
10 / 6 / 2
11,286
537
19,774
19,749
12,700
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Fixthem_
Nemesis
13
1 / 8 / 2
8,530
406
2,849
18,397
9,431
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mace

Mace

+10
Physical Power

Bakasura
MonstersJGD
Bakasura
12
1 / 8 / 3
8,325
396
5,055
14,882
6,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thor
10
0 / 14 / 5
7,478
356
5,397
18,317
5,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
2 / 4 / 4
8,264
394
4,332
18,927
13,771
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Loki_is_good_
Ao Kuang
17
5 / 4 / 7
11,759
560
12,707
21,178
9,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Morgan Le Fay
MadManMarcoux
Morgan Le Fay
20
20 / 1 / 7
15,322
730
30,514
14,261
7,299
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
SagePixma
Bellona
14
2 / 7 / 3
10,313
491
2,935
16,569
12,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 1 / 16
11,056
526
10,628
15,043
15,119
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
10 / 3 / 0
11,900
567
12,411
14,006
4,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
72
14
Kills
39
40
Deaths
16
16
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
DarkSaskue12
Baba Yaga
10
6
2
1.83
L
Nemesis
Fixthem_
Nemesis
1
8
2
0.25
W
Ao Kuang
Loki_is_good_
Ao Kuang
5
4
7
2.13
W
Morgan Le Fay
MadManMarcoux
Morgan Le Fay
20
1
7
23.5
L
Bakasura
MonstersJGD
Bakasura
1
8
3
0.31
W
Bellona
SagePixma
Bellona
2
7
3
0.5
W
2
1
16
10
L
Thor
0
14
5
0.18
L
2
4
4
1
W
10
3
0
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,407
Damage
69,195
90,272
Taken
81,057
47,619
Mitigated
50,090
14,837
Healing
29,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
DarkSaskue12
Baba Yaga
19,774
1,628
189
5,889
19,749
12,700
219
13,343
6,406
69,801
0
L
Nemesis
Fixthem_
Nemesis
2,849
711
0
3,466
18,397
9,431
0
10,030
8,367
0
36,155
W
Ao Kuang
Loki_is_good_
Ao Kuang
12,707
3,870
0
11,044
21,178
9,834
2,903
6,996
14,182
84,731
16,401
W
Morgan Le Fay
MadManMarcoux
Morgan Le Fay
30,514
3,487
0
6,613
14,261
7,299
1,540
4,119
10,117
139,790
0
L
Bakasura
MonstersJGD
Bakasura
5,055
3,204
0
1,385
14,882
6,363
78
6,840
8,042
0
37,380
W
Bellona
SagePixma
Bellona
2,935
1,654
0
3,356
16,569
12,840
785
6,049
10,520
0
39,835
W
10,628
874
0
2,426
15,043
15,119
1,033
2,812
11,806
31,769
0
L
Thor
5,397
1,763
0
393
18,317
5,354
45
12,884
5,433
0
15,711
L
4,332
912
184
3,331
18,927
13,771
0
9,689
9,238
26,088
0
W
12,411
9,861
0
6,547
14,006
4,998
5,157
4,429
9,297
0
94,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,883
Gold Earned
60,350
295
Minions Killed
595
0
Camps Cleared
0
1,766,666
Distance Traveled
1,943,297
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
11,286
537
111
5
0
330,311
2
L
Nemesis
8,530
406
57
3
0
330,747
1
W
Ao Kuang
11,759
560
114
5
0
345,355
0
W
Morgan Le Fay
15,322
730
218
10
0
423,176
3
L
Bakasura
8,325
396
64
3
0
377,307
0
W
Bellona
10,313
491
85
4
0
383,727
3
W
Ares
11,056
526
28
1
0
422,355
4
L
Thor
7,478
356
22
1
0
342,632
0
L
Athena
8,264
394
41
2
0
385,669
0
W
Izanami
11,900
567
150
7
0
368,684
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role