Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Ayase100isshu
Danzaburou
Level 25
God Stats
22W - 26L
1,656 SR
Queue Stats
138W - 152L
1,508 Elo+
Solo
Hel
Hel
Sollony4
Hel
Level 27
God Stats
16W - 4L
1,853 SR
Queue Stats
63W - 50L
1,571 Elo+
Solo
Izanami
Izanami
Wasted3948
Izanami
Level 22
God Stats
2W - 1L
1,759 SR
Queue Stats
113W - 72L
1,546 Elo+
Solo
Gilgamesh
Gilgamesh
xBorderlineBAx
Gilgamesh
Level 23
God Stats
2W - 2L
1,690 SR
Queue Stats
47W - 43L
1,541 Elo+
Solo
Team Averages
Level 24
1,691 SR
1,533 Elo+

VS

Team Averages
Level 20
1,499 SR
1,578 Elo+
Khepri
Khepri
 
Khepri
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Hi-FKING-REz
Scylla
Level 4
God Stats
8W - 3L
1,500 SR
Queue Stats
53W - 20L
1,782 Elo+
Solo
Loki
Loki
ImVylex
Loki
Level 29
God Stats
2W - 1L
1,288 SR
Queue Stats
28W - 22L
1,562 Elo+
Solo
Set
Set
Nm_Nemesis013
Set
Level 24
God Stats
3W - 3L
1,500 SR
Queue Stats
338W - 197L
1,536 Elo+
Solo
Sol
Sol
TalhaFromSmite
Sol
Level 25
God Stats
4W - 3L
1,709 SR
Queue Stats
73W - 64L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
0 / 7 / 1
6,118
408
6,130
11,564
3,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
Ayase100isshu
Danzaburou
12
1 / 4 / 0
7,565
504
2,708
12,152
4,100
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 6 / 4
6,443
430
4,238
14,845
6,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Izanami
Wasted3948
Izanami
15
7 / 2 / 0
9,011
601
10,589
12,541
3,953
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
xBorderlineBAx
Gilgamesh
11
2 / 6 / 1
7,081
472
8,029
14,948
6,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
12
0 / 2 / 10
7,496
500
3,335
10,544
9,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
16
13 / 0 / 3
10,237
682
22,002
8,615
4,146
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Loki
ImVylex
Loki
13
4 / 5 / 5
8,206
547
5,057
11,778
3,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
4 / 1 / 4
9,314
621
10,685
8,791
6,100
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
4 / 2 / 1
9,420
628
7,170
7,876
2,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
48
10
Kills
25
25
Deaths
10
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
7
1
0.07
W
Khepri
 
Khepri
0
2
10
2.5
L
Danzaburou
Ayase100isshu
Danzaburou
1
4
0
0.25
W
Scylla
13
0
3
14.5
W
Loki
ImVylex
Loki
4
5
5
1.3
W
4
1
4
6
L
0
6
4
0.33
W
4
2
1
2.25
L
Izanami
Wasted3948
Izanami
7
2
0
3.5
L
Gilgamesh
xBorderlineBAx
Gilgamesh
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,694
Damage
48,249
66,050
Taken
47,604
24,234
Mitigated
25,401
26,075
Healing
18,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
6,130
235
1,498
3,163
11,564
3,602
0
9,085
2,479
30,863
0
W
Khepri
 
Khepri
3,335
218
623
3,944
10,544
9,028
0
2,440
8,104
15,253
0
L
Danzaburou
Ayase100isshu
Danzaburou
2,708
820
0
5,407
12,152
4,100
998
1,798
10,354
0
36,161
W
Scylla
22,002
4,278
50
3,897
8,615
4,146
580
4,058
4,557
68,085
0
W
Loki
ImVylex
Loki
5,057
1,234
0
4,245
11,778
3,299
0
1,010
10,768
0
42,540
W
10,685
5,725
0
2,618
8,791
6,100
2,338
486
8,305
0
52,843
L
4,238
203
3,404
5,066
14,845
6,161
0
11,318
3,527
16,762
0
W
7,170
2,586
0
2,707
7,876
2,828
0
2,374
5,502
70,045
5,591
L
Izanami
Wasted3948
Izanami
10,589
7,551
0
3,676
12,541
3,953
0
5,996
6,545
0
81,546
L
Gilgamesh
xBorderlineBAx
Gilgamesh
8,029
2,044
0
3,861
14,948
6,418
0
3,883
11,065
0
45,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,218
Gold Earned
44,673
385
Minions Killed
498
0
Camps Cleared
0
1,327,656
Distance Traveled
1,463,773
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,118
408
44
3
0
273,929
0
W
Khepri
7,496
500
15
1
0
304,563
3
L
Danzaburou
7,565
504
86
6
0
231,721
4
W
Scylla
10,237
682
124
8
0
277,821
3
W
Loki
8,206
547
82
5
0
300,734
0
W
Set
9,314
621
123
8
0
295,228
3
L
Hel
6,443
430
21
1
0
296,705
1
W
Sol
9,420
628
154
10
0
285,427
4
L
Izanami
9,011
601
157
10
0
269,395
0
L
Gilgamesh
7,081
472
77
5
0
255,906
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role