Player Matchup

Hercules
Hercules
 
Hercules
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
Abchorsen
Neith
Level 12
God Stats
0W - 1L
1,278 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Bitek
Cthulhu
Level 16
God Stats
3W - 1L
1,874 SR
Queue Stats
6W - 5L
1,605 Elo+
Solo
Ra
Ra
ByonekTV
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,556 Elo+
Party 3
Danzaburou
Danzaburou
Filipmiletic287
Danzaburou
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,665 Elo+
Solo
Team Averages
Level 12
1,530 SR
1,565 Elo+

VS

Team Averages
Level 24
1,664 SR
1,539 Elo+
Kumbhakarna
Kumbhakarna
Gar0sh88
Kumbhakarna
Level 27
God Stats
20W - 6L
1,938 SR
Queue Stats
240W - 258L
1,601 Elo+
Party 2
Danzaburou
Danzaburou
Hortrax
Danzaburou
Level 17
God Stats
16W - 11L
1,696 SR
Queue Stats
135W - 109L
1,589 Elo+
Party 2
Olorun
Olorun
TorkhalOlofson
Olorun
Level 27
God Stats
3W - 1L
1,500 SR
Queue Stats
129W - 113L
1,543 Elo+
Solo
Bellona
Bellona
aethstetic
Bellona
Level 22
God Stats
11W - 3L
1,998 SR
Queue Stats
59W - 55L
1,491 Elo+
Party 1
Da Ji
Da Ji
emmuni
Da Ji
Level 29
God Stats
2W - 2L
1,188 SR
Queue Stats
107W - 105L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
5 / 3 / 2
5,466
607
5,994
6,835
2,630
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
Abchorsen
Neith
7
2 / 3 / 3
4,753
528
3,756
5,313
1,065
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Bitek
Cthulhu
7
2 / 3 / 0
4,688
521
1,789
4,700
2,253
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 3 / 0
4,852
539
2,705
4,705
1,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Filipmiletic287
Danzaburou
4
0 / 4 / 0
3,678
409
87
4,859
1,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Gar0sh88
Kumbhakarna
7
2 / 2 / 2
4,742
527
2,312
6,244
2,019
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
Hortrax
Danzaburou
8
4 / 3 / 2
5,696
633
5,130
6,142
1,590
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
3 / 0 / 0
6,038
671
3,802
3,945
1,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
aethstetic
Bellona
10
3 / 2 / 1
6,161
685
3,537
5,341
3,652
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
emmuni
Da Ji
8
3 / 2 / 2
5,467
607
3,338
5,444
1,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
22
9
Kills
15
16
Deaths
9
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
5
3
2
2
L
Neith
Abchorsen
Neith
2
3
3
1.17
L
Cthulhu
Bitek
Cthulhu
2
3
0
0.67
L
0
3
0
0
L
Danzaburou
Filipmiletic287
Danzaburou
0
4
0
0
W
Kumbhakarna
Gar0sh88
Kumbhakarna
2
2
2
1.5
W
Danzaburou
Hortrax
Danzaburou
4
3
2
1.67
W
3
0
0
3
W
Bellona
aethstetic
Bellona
3
2
1
1.75
W
Da Ji
emmuni
Da Ji
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,331
Damage
18,119
26,412
Taken
27,116
8,747
Mitigated
10,156
5,522
Healing
5,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
5,994
2,637
0
1,689
6,835
2,630
0
1,613
5,222
0
16,221
L
Neith
Abchorsen
Neith
3,756
1,856
0
438
5,313
1,065
606
673
4,640
0
12,465
L
Cthulhu
Bitek
Cthulhu
1,789
146
0
1,506
4,700
2,253
0
0
4,700
12,408
0
L
2,705
589
0
925
4,705
1,741
0
3,476
1,229
25,135
0
L
Danzaburou
Filipmiletic287
Danzaburou
87
87
0
964
4,859
1,058
0
26
4,833
0
9,541
W
Kumbhakarna
Gar0sh88
Kumbhakarna
2,312
385
0
420
6,244
2,019
0
0
6,244
10,735
0
W
Danzaburou
Hortrax
Danzaburou
5,130
2,504
0
1,807
6,142
1,590
56
0
6,142
0
18,364
W
3,802
1,040
0
1,060
3,945
1,256
1,203
2,567
1,240
30,497
2,224
W
Bellona
aethstetic
Bellona
3,537
801
0
1,043
5,341
3,652
1,703
1,603
3,738
0
28,799
W
Da Ji
emmuni
Da Ji
3,338
1,337
0
1,582
5,444
1,639
0
186
5,258
0
20,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,437
Gold Earned
28,104
153
Minions Killed
237
0
Camps Cleared
0
691,291
Distance Traveled
849,807
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,466
607
33
4
0
168,700
0
L
Neith
4,753
528
18
2
0
145,323
0
L
Cthulhu
4,688
521
30
3
0
111,275
0
L
Ra
4,852
539
53
6
0
174,855
0
L
Danzaburou
3,678
409
19
2
0
91,138
1
W
Kumbhakarna
4,742
527
10
1
0
183,413
3
W
Danzaburou
5,696
633
32
4
0
173,359
3
W
Olorun
6,038
671
68
8
0
143,383
1
W
Bellona
6,161
685
78
9
0
190,713
2
W
Da Ji
5,467
607
49
5
0
158,939
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role