Player Matchup

King Arthur
King Arthur
Aliteia666
King Arthur
Level 18
God Stats
0W - 2L
1,275 SR
Queue Stats
16W - 20L
1,347 Elo+
Solo
Sol
Sol
IVANHEFAME
Sol
Level 4
God Stats
0W - 2L
1,278 SR
Queue Stats
3W - 2L
1,165 Elo+
Party 1
Danzaburou
Danzaburou
Naynix4934
Danzaburou
Level 17
God Stats
7W - 7L
1,419 SR
Queue Stats
17W - 11L
1,548 Elo+
Solo
Neith
Neith
Real_Asttaa
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,165 Elo+
Party 1
Bakasura
Bakasura
Robtic Ninja
Bakasura
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 11
1,394 SR
1,345 Elo+

VS

Team Averages
Level 13
1,415 SR
1,413 Elo+
Tiamat
Tiamat
FrozenCelia
Tiamat
Level 8
God Stats
14W - 7L
1,621 SR
Queue Stats
23W - 18L
1,543 Elo+
Solo
Izanami
Izanami
JaMy_HeRbAsKy
Izanami
Level 29
God Stats
7W - 10L
1,278 SR
Queue Stats
34W - 62L
1,299 Elo+
Solo
Fenrir
Fenrir
MonsWaLLKeR
Fenrir
Level 11
God Stats
8W - 7L
1,380 SR
Queue Stats
17W - 20L
1,367 Elo+
Solo
Bakasura
Bakasura
Reddoom79
Bakasura
Level 14
God Stats
2W - 2L
1,297 SR
Queue Stats
24W - 27L
1,357 Elo+
Solo
Scylla
Scylla
kam_gamer9
Scylla
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Aliteia666
King Arthur
19
1 / 3 / 6
11,929
852
7,953
34,629
32,874
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
0 / 11 / 7
12,040
860
4,397
19,969
5,628
Danzaburou
Naynix4934
Danzaburou
19
5 / 7 / 0
13,180
941
21,822
23,452
7,272
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
4 / 4 / 4
13,738
981
14,953
13,956
4,061
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bakasura
Robtic Ninja
Bakasura
19
2 / 23 / 3
12,444
889
14,569
35,863
12,937
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

0

VS

Team 2 Tickets

135

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
20
15 / 1 / 28
17,094
1,221
48,819
13,648
11,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Izanami
20
14 / 2 / 27
17,313
1,237
42,694
24,970
12,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
20
19 / 2 / 15
15,662
1,119
17,139
15,738
9,321
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bakasura
Reddoom79
Bakasura
17
0 / 0 / 5
11,040
789
3,533
3,225
1,115
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
kam_gamer9
Scylla
19
0 / 8 / 14
11,886
849
5,915
11,446
4,477
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
137
12
Kills
48
48
Deaths
13
20
Assists
89
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Aliteia666
King Arthur
1
3
6
1.33
W
Tiamat
15
1
28
29
L
0
11
7
0.32
W
Izanami
14
2
27
13.75
W
Fenrir
19
2
15
13.25
L
Danzaburou
Naynix4934
Danzaburou
5
7
0
0.71
L
4
4
4
1.5
W
Bakasura
Reddoom79
Bakasura
0
0
5
2.5
L
Bakasura
Robtic Ninja
Bakasura
2
23
3
0.15
W
Scylla
kam_gamer9
Scylla
0
8
14
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,694
Damage
118,100
127,869
Taken
69,027
62,772
Mitigated
38,594
14,941
Healing
23,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Aliteia666
King Arthur
7,953
2,120
0
6,926
34,629
32,874
0
12,863
21,025
467
22,037
W
Tiamat
48,819
1,898
0
5,704
13,648
11,671
0
497
12,813
80,055
0
L
4,397
1,634
0
305
19,969
5,628
0
7,321
12,379
11,015
0
W
Izanami
42,694
32,909
111
15,809
24,970
12,010
0
1,625
22,796
0
81,078
W
Fenrir
17,139
5,386
0
1,261
15,738
9,321
0
1,879
13,724
0
21,286
L
Danzaburou
Naynix4934
Danzaburou
21,822
12,342
421
3,385
23,452
7,272
0
10,702
12,221
0
55,829
L
14,953
6,956
0
2,022
13,956
4,061
0
7,407
6,258
0
51,964
W
Bakasura
Reddoom79
Bakasura
3,533
2,299
0
235
3,225
1,115
0
282
2,943
0
6,136
L
Bakasura
Robtic Ninja
Bakasura
14,569
10,852
0
1,882
35,863
12,937
0
14,709
19,914
0
28,737
W
Scylla
kam_gamer9
Scylla
5,915
2,590
0
0
11,446
4,477
0
581
10,865
10,945
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,331
Gold Earned
72,995
223
Minions Killed
221
5
Camps Cleared
6
1,266,671
Distance Traveled
1,017,098
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,929
852
14
1
1
295,585
0
W
Tiamat
17,094
1,221
83
6
0
281,112
0
L
Sol
12,040
860
9
1
0
230,438
0
W
Izanami
17,313
1,237
115
8
2
234,797
0
W
Fenrir
15,662
1,119
7
1
2
280,416
1
L
Danzaburou
13,180
941
71
5
1
239,840
1
L
Neith
13,738
981
88
6
0
256,891
0
W
Bakasura
11,040
789
10
1
1
98,944
1
L
Bakasura
12,444
889
41
3
3
243,917
0
W
Scylla
11,886
849
6
0
1
121,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role