Player Matchup

Hel
Hel
D3AD FLOW3RS
Hel
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,367 Elo+
Solo
Danzaburou
Danzaburou
FulllmetalArvern
Danzaburou
Level 5
God Stats
0W - 5L
1,248 SR
Queue Stats
9W - 22L
1,379 Elo+
Solo
Nemesis
Nemesis
Vor_Askalov31
Nemesis
Level 16
God Stats
1W - 1L
1,693 SR
Queue Stats
28W - 26L
1,497 Elo+
Solo
Scylla
Scylla
iClapsii
Scylla
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 79L
1,418 Elo+
Solo
Chaac
Chaac
orodod
Chaac
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 38L
1,450 Elo+
Solo
Team Averages
Level 19
1,488 SR
1,422 Elo+

VS

Team Averages
Level 16
1,387 SR
1,420 Elo+
Sylvanus
Sylvanus
Akecheta64
Sylvanus
Level 11
God Stats
4W - 4L
1,379 SR
Queue Stats
8W - 10L
1,339 Elo+
Solo
Gilgamesh
Gilgamesh
HuskyyGR
Gilgamesh
Level 16
God Stats
2W - 3L
1,532 SR
Queue Stats
71W - 68L
1,492 Elo+
Solo
Fenrir
Fenrir
Poltergeist-JK
Fenrir
Level 17
God Stats
23W - 21L
1,466 SR
Queue Stats
84W - 83L
1,381 Elo+
Solo
Ao Kuang
Ao Kuang
PosmotriNaMenya
Ao Kuang
Level 28
God Stats
7W - 8L
1,433 SR
Queue Stats
195W - 166L
1,523 Elo+
Solo
Danzaburou
Danzaburou
grendizer_71
Danzaburou
Level 7
God Stats
1W - 2L
1,126 SR
Queue Stats
16W - 22L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 5 / 1
9,061
824
4,488
9,419
7,152
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
FulllmetalArvern
Danzaburou
16
0 / 13 / 5
9,927
902
8,123
17,626
6,586
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
16
0 / 11 / 3
9,471
861
8,364
16,843
6,739
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
iClapsii
Scylla
16
4 / 3 / 1
11,392
1,036
12,548
11,002
3,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
orodod
Chaac
16
1 / 6 / 3
9,797
891
18,925
18,691
17,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Team 1 Tickets

61

VS

Team 2 Tickets

277

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Akecheta64
Sylvanus
19
4 / 0 / 20
12,268
1,115
5,247
10,552
15,162
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gilgamesh
HuskyyGR
Gilgamesh
19
14 / 3 / 12
12,943
1,177
27,321
16,754
16,136
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
4 / 2 / 12
10,833
985
10,703
14,797
7,128
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
19
15 / 0 / 8
12,312
1,119
20,718
11,932
6,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
grendizer_71
Danzaburou
18
1 / 0 / 16
10,975
998
5,343
6,458
3,035
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
106
5
Kills
38
38
Deaths
5
13
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Akecheta64
Sylvanus
4
0
20
14
L
0
5
1
0.1
L
Danzaburou
FulllmetalArvern
Danzaburou
0
13
5
0.19
W
Gilgamesh
HuskyyGR
Gilgamesh
14
3
12
6.67
W
4
2
12
5
W
Ao Kuang
15
0
8
19
L
Nemesis
0
11
3
0.14
W
Danzaburou
grendizer_71
Danzaburou
1
0
16
9
L
Scylla
iClapsii
Scylla
4
3
1
1.5
L
Chaac
orodod
Chaac
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,448
Damage
69,332
73,581
Taken
60,493
41,610
Mitigated
48,144
9,177
Healing
16,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Akecheta64
Sylvanus
5,247
2,081
4,439
4,918
10,552
15,162
0
3,622
6,624
12,163
0
L
4,488
1,419
1,746
355
9,419
7,152
0
2,243
7,176
13,560
0
L
Danzaburou
FulllmetalArvern
Danzaburou
8,123
5,063
0
524
17,626
6,586
0
7,110
10,313
0
25,906
W
Gilgamesh
HuskyyGR
Gilgamesh
27,321
12,099
0
527
16,754
16,136
0
4,630
11,881
0
42,648
W
10,703
1,933
0
138
14,797
7,128
0
5,488
8,840
0
15,660
W
Ao Kuang
20,718
5,873
0
6,495
11,932
6,683
0
2,228
9,329
42,919
5,035
L
Nemesis
8,364
3,823
171
1,133
16,843
6,739
0
6,340
10,503
0
14,849
W
Danzaburou
grendizer_71
Danzaburou
5,343
1,233
0
387
6,458
3,035
0
1,068
5,112
0
22,461
L
Scylla
iClapsii
Scylla
12,548
2,138
0
688
11,002
3,970
0
2,702
8,300
39,057
0
L
Chaac
orodod
Chaac
18,925
3,011
0
4,560
18,691
17,163
0
6,111
12,386
0
32,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,648
Gold Earned
59,331
176
Minions Killed
167
5
Camps Cleared
11
981,900
Distance Traveled
1,007,230
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
12,268
1,115
15
1
0
155,336
0
L
Hel
9,061
824
20
2
0
179,132
0
L
Danzaburou
9,927
902
41
4
2
163,268
0
W
Gilgamesh
12,943
1,177
36
3
0
181,208
0
W
Fenrir
10,833
985
3
0
0
250,156
0
W
Ao Kuang
12,312
1,119
67
6
11
233,590
1
L
Nemesis
9,471
861
12
1
0
210,266
0
W
Danzaburou
10,975
998
46
4
0
186,940
0
L
Scylla
11,392
1,036
74
7
2
211,102
0
L
Chaac
9,797
891
29
3
1
218,132
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role